Beta 0.99.8 released!

Hey there runners!

The inevitable 1.0 just keeps getting closer and that’s awesome! But let’s back up a little bit and take a brief look at the just released 0.99.8. (I have no idea what happened to 0.99.7 news post, but certainly there was such a version)

In 0.99.8, we’re jumping head-first into expanding RWR PvP by introducing a series of new gameplay options which will be used in the Classic online mode revamp. See the change log here.

Classic, being mostly quick match based capture / king-of-the-hill objective mode map rotation system with open choice for players to join any faction per match – we might have even called it sandbox at some point – is now being transformed into a proper PvP oriented game mode, which shall be referred to as Dominance from here on.

The basics are the same. The general objective is to capture more bases than the enemy faction(s). Capture-based maps end when one faction gains total control, king-of-the-hill -maps end when a faction manages to hold a central base for a given time to win. Matches can also end by a timer if the objective is not met in 45min/30min: the faction holding more bases at the end wins.

In Dominance, the capture maps will be using a new base capture system based on the idea of being able to capture specific marked enemy bases only which are close to the current border. This increases options where to attack/defend over the single base capture mode which was in use in Classic recently, but it also attempts to avoid the exaggerated focus on backdooring that the open base capture mode system suffered in Classic back in the day. Capturable, both own and enemy, bases are denoted with markers in the map view.

Moreover, Dominance now features persistent profiles in PvP environment making long-time stats tracking more interesting. Both match and total stats are being tracked, which you can view and toggle in the scoreboard. This also allows a level of progression to take place in Dominance, which we still want to keep subtle enough for balanced PvP regardless of player ranks. Dominance comes with customized XP / RP rewards and related requirements for most elements, and loot items have been removed in favor of focusing to fighting rather than adventuring.

We’re currently testing and tweaking the settings for Dominance, and I hope we’ll see more people get in regularly for some PvP fun with us. Also, it’s Sunday and time for the weekly PvP event soon, so obviously we’ll be trying out the new stuff there. Currently SAS Beerdrinkers is working as our main test site, again big thanks to DocStone! Suggestions are welcome as always, and we’ve been having a fine discussion going on in this thread, join in!

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Beta 0.99.6 released

Hey there, again!

This time we’re a bit early with the weekly update, but always better to get it out in time for the weekend!

Campaign now comes with a proper ending view to mark the long journey over. I won’t go into details here as I want you guys to see it for yourself, let’s just say some new stats tracking was added for that particular reason, should be some interesting facts there, and obviously works accurately only for new campaigns.

Mac port got some new important fixes for bugs stopping campaign saves from progressing due to extraction points not appearing, was actually happening because of some bad implementation in the game <-> script data communications. The saves should now function ok without manual tampering, contact me at support@modulaatio.com if problems persist!

Other stuff mostly includes just bug fixes and tweaking, see the shopping list on the forum.

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Beta 0.99.5 released

Hey there!

It’s time for our almost weekly update for RWR with 1.0 launch getting closer every day! Check out the full change log here on the forum.

Major topics this time were improving certain HUD aspects, adding some effects for vehicles, getting Mac also use the Steam support we’ve already got in place, and of course fixing bugs.

In the HUD, font was once again changed back to more what it used to be, just with wider translation support for future. Being in base capture region is now visualized by an attack/defense marker on the capture force meter. Some players had also requested for an option to reduce the amount of text shown when hovering with mouse over various targets, it’s now possible to switch it off completely or choose between reduced and normal modes.

Vehicles now explode when they’re being cleaned up, with varying ranges to stun characters nearby the vehicle, rather than just vanishing in thin air. Vehicle off-road driving has been made a little bit more fluent, that one had been annoying me too for quite a while now :)

The next update, 0.99.6, is targeted to be released next weekend again, after which we will concentrate on server side finalization for a while. We’re doing some improvements with Classic, Minimodes and Deathmatch game modes, it’s important to get them in proper shape as well for the 1.0 launch. Exciting times!

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Beta 0.99.4 released

Hey there!

Beta 0.99.4 is out with some nice tweaks and important fixes, and most prominently, we’ve reached the point when we’re ready to experiment live with the profile sharing servers. InvasionUS and SAS Invasion player profiles have been combined now, with SAS Invasion profiles replacing any matching InvasionUS profiles. In the Online menu, you’ll find a new option of showing only the Official Invasion servers, it’s only these servers that actually use the new feature.

With no doubt, we’ll be adding new servers in the official realm once things get going and the system can be called stable enough. All the servers in the realm need to be using roughly the same settings in order to avoid certain servers being used for points farming and other exploits.

Sort of related, InvasionUS has been replaced with a much more stable server now, we’ll be calling it InvasionUSA. InvasionUS had started to show poor performance, weird disconnects, awful lag spikes, since some time already, so it was about time to retire the old chum.

Regarding Official Invasion servers and profile sharing, if you don’t actually remember your password with your SAS Invasion profile but have set the game to remember it, please join SAS Invasion server first before connecting to any other Official Invasion server, that will make the game remember that profile as your preferred Official Invasion realm profile. Everyone remembers their password anyway, right?

Needless to say, and I’m still going to say it, there’s no reason to expect this system to be bug-free at this point. If you hit weird stuff happening i.e. connecting errors about profile server not being reachable or you notice XP, RP, items, scores not saved between sessions on servers, sudden profile resets back to 0 XP, please do speak about it on the forum. We keep daily backups of the Official Invasion profiles so at least in some cases we should be able to help.

Don’t forget! Tomorrow Sunday it’s again time for the awesome weekly PvP event, this time it’s 2-faction Teddy Hunt in Moorland Trenches played on the St. Louis server, named as eventUS when the event is about to happen. See you on the battlefield!

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