New APC features in beta 0.84

Hey there runners!

We are finally wrapping up some loose ends in beta 0.84 which will impact the gameplay with and against AI a huge deal. Check out the full change log here.

You know the APC’s in RWR, which feature a 40mm machine gun, but the AI very rarely fires any rounds and mainly uses those killers for transport? There, that’s changing right now. I just got the highly regarded facepalm award trying to assault an enemy APC alone, now I know I’ll try another tactic the next 4 times :)

Also, we’ve extended the squad commanding through the use of Squad command modifier key to allow having control over your vehicle and infantry separately, especially again for APC, but it’ll function the same for other vehicles as well. This comes especially handy once you rank up enough to have a big squad with you.

Other than that, beta 0.84 features an extended XP rewarding system, currently utilized with enemy vehicle damaging and certain achievements, and the usual stuff, balance tweaks and bug fixes.

Make sure you watch our latest cooperative stealth video, if you haven’t seen it already:

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  1. JL
    Posted March 20, 2013 at 07:22 | Permalink

    Is it possible to capture other enemy bases besides the current mid base? This allow us to have more coop stealth instead of just backstabbing enemies in mid base or destroying the comms truck. Perhaps having more objectives to do once we sneak in enemy base or have another game mode mainly for coop team missions.

    More boat to island sneak fights would be cool too. Btw, great game!

  2. JackMayol
    Posted March 20, 2013 at 19:40 | Permalink

    You can capture any other base if you want to, you are free to do whatever you want. In pure PvP (no AI at all) you can only capture the base in a given order though. The commander objective is the base with the red crosshair on the map. This is mainly an objective for the AI where it applies the assault pressure. For stealth attacks you most likely need to attack a base which is far away from the battle, where the enemy isn’t alerted.
    There will be more metagame objectives for the final release, not entirely sure what they will be, but stuff like rescue the VIP, destroy the artillery, etc have been considered.
    For pure coop, we have the “invasion” mode, which will have mini-bosses on top of that and several RPG elements.

  3. Antonio
    Posted March 27, 2013 at 05:37 | Permalink

    This game is amazing, keep on patching us :D

    Ah and can i ask one question ? Just when i press T or Enter and for example write qwerty without pushing Enter my teemates can read that ? Ah yeah and if i’m near an enemy and write with T they can read it ?

    • Posted March 27, 2013 at 21:27 | Permalink

      0.85 release is taking a bit longer than expected but it’ll come out soon, I promise :)

      The message you’re typing doesn’t get shown to others until you press Enter. Message typing started with T will make the message be said aloud, so enemies can indeed hear it if they can see the bubble, AND send it on radio for your friendlies farther away. Typing starting with Enter works otherwise similarly but the radio message is broadcasted to enemies too.