RWR in Steam?

Hey there!

As some of you know, RWR is now in Steam Greenlight waiting for upvotes to get in Steam. Those who have already joined the beta and pre-purchased RWR will get an additional Steam key to activate RWR in Steam, if RWR gets greenlit. Start voting!

Also, after quite a break, I made a new trailer video showing what kind of game RWR is in general these days. The video is also being used in RWR’s entry in IGF 2013.

Wow, that’s a pleasant surprise. That must be the first Youtube RWR video thumbnail which actually has colors that make sense. :)

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  1. spillblood
    Posted October 26, 2012 at 00:02 | Permalink

    Just voted for it on Greenlight.

    • Posted October 26, 2012 at 05:43 | Permalink

      Awesome, much appreciated.

  2. AshEnke
    Posted October 26, 2012 at 17:58 | Permalink

    Voted (and shared) of course.
    I’m more reserved about the video though. It’s nice, but I find the music doesn’t fit the game at all.

  3. Posted October 26, 2012 at 18:52 | Permalink

    It’s good to get some feedback on the choice of music there, as it’s part of the experimentation of finding the right theme for the game as the title/menu soundtrack. Do you think the issue is the 8-bit quality or overall the positive tune it has?

    If I could’ve chosen anything, I would’ve gone with Police academy -theme, try this I think it would’ve hit the nail with its cheesy bright melody which is such an earworm, but obviously it’s not an option.

    I personally don’t think the problem is in the theme of this latest soundtrack attempt, the theme and rhythm fits the army setting just fine. What I would like to experiment next with would be to arrange the theme to another class of instruments, likely orchestral. I’m a little worried that it’ll sound too pompous and epic for these little buggers running with rifles to fit the mood, but if executed right, maybe it could fit.

    • AshEnke
      Posted October 27, 2012 at 13:44 | Permalink

      I totally agree with you, the music in itself is nice and catchy but it’s the 8-bit thing that puzzles me.
      I think orchestral military music like the one you linked. To avoid sounding too pompous you should maybe make it over-the-top and almost ironic.
      I don’t know the tone you wanted to give to your game but when playing it I don’t feel like I’m in a serious action-movie war despite the “realism”. With all those little soldiers running around and shouting at each other, most of the time it strikes me as a gigantic playground with these toys fighting in it.

      Maybe I get it wrong, but I could see some semi-serious trailer with over-the-top music and silly descriptions.

      All in all, I think your game isn’t nearly retro-looking enough to match the use of 8-bit !

      • Posted October 27, 2012 at 18:17 | Permalink

        Yup, I’m with you.

        To reveal the simple reason behind the instruments being 8-bit in the video, IGF 2013 submission deadline was nearing fast and time just ran out. With the lack of quality orchestral instruments when the soundtrack was made, chippy soundscape was pretty much the only viable choice emulating orchestral music in a comic but common way.

        Arrangements for different instrument sets can always be made, I’m sure we’ll come to hear different variations of the theme in the coming months. As the game itself is wip, so are graphics and music :)

        (Try playing the game with 640×480 fullscreen, no AA — amazing, should perhaps make that forced :P hmm.. how about 320×240..)

  4. Milicematik
    Posted October 29, 2012 at 08:03 | Permalink

    i just vote for your great game! nice work! i’ll buy it!