Alpha 0.3 released!

Bug fixes, minor graphical details and sounds added, AI accuracy and soldier count settings, improved cover system, prone key, more support for modding, among others. Download alpha 0.3 here!

The change log is on the forum, as usual.

Other than that, the online support is progressing nicely, next I need to give it a proper test drive with a bunch of friends and turn it into a video!

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We’ve gone alpha – 0.2 is out!

More weapons, more bases, team size control, new fog, bug fixes, AI improvements and so forth; download the alpha 0.2 here.

The detailed change log can be found on the forum once again.

Note to self: I really need to take some new videos.
Another note to self: now I really need to concentrate on implementing the online mode.

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Pre-alpha 0.11 has been released

Pre-alpha 0.11 is out, download it here.

The detailed change log can be found in the forum, mainly it’s just about bug fixes and finding a better balance for things like grenades, points, AI, covering, but also there’s the keyboard config, line of sight helper and player marker, not to mention a new base called “Center trench”! :)

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The forum is up now

Hey guys! Thanks for all the feedback you’ve been sending about the pre-alpha 0.1, I would never have expected to reach over 20k views with the youtube video and receive over 200 blog comments in just a handful of days. Never try to estimate the power of news at Rock, Paper, Shotgun and TIGSource, right? :)

I just got a forum up and running, offering a better solution for discussion around Running with Rifles. See you there!

Also, for the more eager of you, I’m happy to say that pre-alpha 0.11 is really close now, meaning 1-2 days away. It’ll have some bug fixes, balance corrections, cover improvements, first attempt at a line of sight visual, a marker below the player-controlled soldier and a config for keyboard/mouse controls, at least.

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