Alpha 0.3 released!

Bug fixes, minor graphical details and sounds added, AI accuracy and soldier count settings, improved cover system, prone key, more support for modding, among others. Download alpha 0.3 here!

The change log is on the forum, as usual.

Other than that, the online support is progressing nicely, next I need to give it a proper test drive with a bunch of friends and turn it into a video!

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  1. Imxset21
    Posted August 5, 2011 at 02:14 | Permalink

    Awwwwww Yeah!!! I *love* this update!

  2. BRUT
    Posted August 5, 2011 at 22:51 | Permalink

    Классная игра. Понравилась, играю каждый день, минут по 30-40. Жду, когда можно будет играть по сети, думаю, авторы это планируют реализовать в будущем.

  3. Fix
    Posted August 7, 2011 at 02:54 | Permalink

    Yeah guys! I have recently played this game… and it has a lot of potencial. You should keep your work on this. Don’t get mad, but the name is a little bit lame :p Anyway still a great game and a lot of future. I will check the web more often. Thx!

    • Posted August 7, 2011 at 04:01 | Permalink

      Glad you’ve enjoyed the game! The name is a bit lame on purpose, it tries to support the idea that the game itself isn’t all that serious either. It’s also a little twist on “running with scissors” of course. :)

      • Fix
        Posted August 7, 2011 at 05:01 | Permalink

        I didn´t know that the game was not that serious. It would be very interesting to see it with more stuff and options. Of course multiplayer will add a lot of punch to the pack :D A good point to remark is that AI is sometimes really smart… for example: one time they throw me a granade getting aside wall and getting into it after they launch the granade. That was very cool (similar to a real player doing it) After all I hope this game to be a “serious game”. Thx for feedback :)

        Sry for my english, not my native lenguage. GL.

  4. Posted August 7, 2011 at 18:42 | Permalink

    Rock on guys!

    This game is a blast to play and shows a lot of promise. I found this game in Rock Paper Shotgun. Here’s hoping your development continues to go smoothly and you get more of the good press you deserve.

  5. Posted August 8, 2011 at 17:33 | Permalink

    Да игра реально крутая! Но лично я жду online, на человек эдок 100 не меньше !

  6. Blaargh
    Posted August 9, 2011 at 09:25 | Permalink

    The AI needs to be much, much more aggressive than this. This is just getting ridiculous.

    Made a post about it on the forum.

    • Posted August 9, 2011 at 12:39 | Permalink

      That’s a valid and known issue, and there are several things that contribute to it making it time-consuming to get the balance right. I answered in more detail on the forum.

  7. CommissarPancakes
    Posted August 10, 2011 at 09:55 | Permalink

    Anyone else have a problem where it announces that you don’t have OgreMain.dll every time you try to launch it?

    • Posted August 11, 2011 at 09:43 | Permalink

      Did you unzip the package properly? I can only get such an error message if I try to run rwr_game.exe directly in the zip without extracting all files (funny enough, Windows lets you do that).

  8. CommissarPancakes
    Posted August 13, 2011 at 06:50 | Permalink

    I unzip’d it the same way I did with Alpha 0.2, and that works fine.

    • Posted August 13, 2011 at 11:53 | Permalink

      That is certainly strange. Do you have OgreMain.dll file there under the rwr-folder? Have you tried re-downloading the zip?

  9. Mightyhawk
    Posted August 13, 2011 at 21:37 | Permalink

    It’s a great update but it crashes randomly at save points.

    • Posted August 13, 2011 at 22:17 | Permalink

      Can you paste the 20 or so last rows of rwr_game.log from those crashes to the forum? An issue has been identified with the game content reset, which happens when you load a game or start a new one — there’s a possibility for the “virtualize” crash to happen which has been fixed for upcoming 0.31. If you can load the same save game on the next attempt, then it most probably has been this case.

  10. CommissarPancakes
    Posted August 14, 2011 at 04:56 | Permalink

    I’ve dl’d it twice. Both times didn’t work.

  11. A walrus
    Posted August 15, 2011 at 00:15 | Permalink

    Have you thought of adding fallback positions? Like a whole new map to play on when you lose or win the first phase?

    How it would work would be like you start off with even bases on the first phase, what you have now in other words, and then, when you win you move onto a new playing field which you start with one base and try to overtake you’re enemy again. And if you lose that phase, they start with one base on the old playing field.

    If you lose the first phase, you would start with all except one base on your holdout position and try to get back on the old playing field and overtake them again.

    If you don’t understand I can try and clarify, but this would be an option in the menus to turn on/off. It wouldn’t require too much new stuff added on to what you already have, but it would be an amazing addition.

  12. birdman
    Posted August 17, 2011 at 04:08 | Permalink

    очень понравилась игра, буду ждать следующего обновления с нетерпением!

  13. Posted August 19, 2011 at 03:15 | Permalink

    Hello, I’ve played this game and i REALLY like it! It’s a great idea! and It can be polished with more good ideas like mine. If you guys ever need a texturer, HUD maker or a concept artist(I can make great maps too.). I’m here I can help voluntarily. Mail me or reach me from here:
    I’ll be awaiting your reply.