Linux/Win dedicated server builds released

Those of you eager to turn their VPS’s into RWR servers, this stuff is for you!

For the download links to both Linux and Windows builds and guides on how to set them up, check out this forum post.

Special thanks to StinkyTaco for being the first one to run an RWR dedicated server on US soil! :) Seriously man, RWR online gaming truly needs cool people like you!

I’ll just put this screen capture over here too, I know some of you get a kick out of this stuff :P

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Beta 0.71 out now, PvP match coming up

Like the title says, there’s a new version out! What makes this version a bit special is that it’s compatible with the dedicated servers that are about to emerge in a few days’ time.

On the minor fix and improvement side, there are new map markers, some vehicle steering issues have been fixed and rock collision models have been tweaked quite a bit. For details, check the change log on the forum.

On another note, we’ll be playing some PvP next Saturday, so please do join us, we can always use some more cannon fodder! And besides, you get to kill the dev and pals, what’s more satisfying than that? :D

Use this awesome little countdown thing to follow when the match starts, and stay tuned for further info about the server we’ll be playing on.

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Next up: dedicated servers

As some of you know, I’ve been working my ass off the past 3 weeks to shape the existing code to support dedicated servers. Most of the work has been done now, I can run the game in a console without any graphics, sounds or immediate input handling, and on my rig it’s using about 10% CPU (Windows 7, 2008 AMD quad core 2.2GHz) and 25MB RAM, and loading up map3 takes less than 3 seconds :) The difference to the GUI-version is huge. All in all, it’s great that I took the time now to refactor the code, it did need a little summer cleaning after all.

I still got some finishing up to do, but after that 0.71 will be out, both the usual Windows version and the Windows dedicated server version. Other than compatibility with dedicated servers, it will feature some bug fixes around vehicle steering, improved collision hulls for the new rocks and more informative map markers. This will happen next week.

Then, I will port the dedicated server over to Linux, as this is what most people really look for when it comes to dedicated servers. This should be very straightforward as the libraries used are cross-platform and the dedicated server doesn’t even have anything to do with graphics and sounds. Looking forward to it!

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Beta 0.70 is out!

Hey there! Beta 0.70 was released a few days ago and should be available at both Desura and BMTMicro by now.

0.70 introduces another vehicle type in the game, namely armored truck. The truck provides a new tactical element for attacking enemy bases by players using the truck as a spawn point on enemy territory, as long as the truck stays out of enemy’s reach. AI doesn’t drive the trucks quite yet, but it might once the AI vehicle driving is implemented.

A map designed by Tuttu, specifically made for PvP without bots, winning the recent PvP map making contest, has also been added in the release! Congratulations to Tuttu for the 1st place!

For the full list of changes, see the change log.

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