Hey there!
So, again we bring plenty of AI, vehicle and control fixes, check out the change log for the details, but the highlight of this release is our brand new map, Sainte-Anne!
We also have the initial steering implementation in now for vehicles in water, with Sainte-Anne featuring a few drivable rubber boats. AI currently neglects them pretty much, the navigation logic needs a bit different approach than the on-ground vehicles, looking forward to work on that for 0.81. Hope I can squeeze in the “AI battle-taxi” feature for that too, can’t wait to get into some beach assault action!
Also, the online servers now support persistent player profiles (per server), which means that if the server has been set to store the profiles over battles and map changes, you can have your stats, rank, mortars and weapons with you again when you reconnect. One of the official modulaatio-servers will be soon set up as something we call Invasion; players only join Green faction, they all start with 0 XP to fight through all the maps in randomized order, each map starting with Green faction having one base with some over capacity to get the invasion going, with XP and items carrying over map changes.
We’ll be adding plenty of new items in the near future, we’ve been talking about vests, rare weapons, support items and new calls logically similar to mortar strikes, which will fit the persistent cooperative Invasion mode really well!
5 Comments
Damn guys, stop being so productive all the time
Also, looking forward to boating around
Hey, Battle-taxi was my trademark aswell as beach assault. wtf.
Haha, look how far I have to go to get you posting here
Thanks for the names though, you’re good with names.
Me and some other people have found out that if you run a truck into spike traps on the new map, your truck does a ton of flips and flies over a bunch of things.