Major multiplayer updates in beta 0.60!

Beta 0.60 is available starting now! RWR now features client side prediction and it works wonders for online gaming I must say. As long as the lag stays below 200ms the online game sessions seem very playable, highly much more than before beta 0.60.

The in-game server browser makes its debut appearance as well, it should make it more straightforward to find people to play with online. Other very welcome updates include squad member markers, better squad forming, corpse bug fixes, controllable corpse clean up threshold, re-balanced shotgun, new high ranks, some new textures, the usual bug fixes.. and last but not least, new signs and parasols (indeed!) generously provided by JackMayol!

For the modders out there, there’s some new stuff in the weapon system which allows e.g. bolt-action weapons with magazines, and there’s now basic support for external 3D meshes to be imported in the game. Also, don’t forget the RWR voxel editor which was released a small while ago!

..and here’s the obligatory change log for details about beta 0.60.

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  1. Anialater
    Posted March 25, 2012 at 20:50 | Permalink

    Awsome one step closer

  2. Mark
    Posted March 26, 2012 at 16:33 | Permalink

    FUCK YEAH AWESOME THANKS PASIK ! sry about caps ^^

  3. cloud-envy
    Posted March 27, 2012 at 05:59 | Permalink

    I can’t wait to try the server browser. Multiplayer here I come.

  4. Bandabydoo
    Posted March 30, 2012 at 00:17 | Permalink