RWR 1.51 is out!

Hey runners!

RWR version 1.51 is out! See the full change log here. Along the bug fixes, we’ve made some re-balancing by raising the importance of the support player role by adding, besides the already existing repair wrench, a new wrench type into the supply quad resources. Also C4 has been added in the supply quad to further increase the impact of this fun vehicle.

Kill combo has gone through another look, too. Recently it was decreased all too much after giving cosmic rewards for big artillery combos, so we came up with a formula to reach a new golden mean. Higher than ever rewards are given for smaller combos, but also big combos still give substantial rewards. This should hopefully make everyone happy and encourage vets once again to use those important strikes in Online Invasion!

As by popular request, two new rare weapons have also been added to the already huge collection of over 70 firearms!

An important note for the next version is an RP cap that will be implemented into vanilla when the Pacific DLC will be released. We decided to inform you properly several weeks prior so that you have time to burn your RP in case you have more than the cap of 600.000 RP. The RP limit is being added because some higher ranked players are collecting RP without spending them for cooperative purposes – just use the RP, guys :)

And now to the part most of you were eagerly waiting for since the announcement of a DLC:

WW2 Pacific war themed “RUNNING WITH RIFLES: PACIFIC” DLC will be available on AUGUST, 4 2017.

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RWR 1.50 is out!

Hello Runners!

Today we have some tasty announcements for you guys!

We initially expected 1.47 to be a quick and small update but we ended up adding much much more in it and release this update as v1.50.

Besides the fixes, we added a new map in online Invasion where you assault a well defended beach fortification and village. Additionally we made some balancing efforts, added new weapons, added some new game mechanics, and a method for NAT punch-through which should allow most players to host a game without having to bother about port forwarding!

For a complete list of changes, check the changelog on the forum.

In a news post earlier this year we talked about an exciting announcement related to RWR, so here we go then!

We are proud to introduce RUNNING WITH RIFLES: PACIFIC, which is an Expansion-DLC for Running with Rifles. Set in World War 2, players will be able to engage in an authentic campaign, choosing to play as either the United States Marine Corps, or the Imperial Japanese Army. Playing as either faction, you will conquer a series of real islands located in the Pacific, with maps based on the general outlines of the actual locations! The full-length campaign features two completely new factions, a huge assortment of historical weapons and items, loads of new maps, and several new vehicles.

RWR: Pacific has been developed in co-ordination between the RWR dev team and several big community modders, namely The Soldier, Tremozl, MasterBlaster, with additional contributions by ChippedChap, Remlly, and Sturmfuhrer. The Expansion-DLC will include loads of new content, and using a more historically-rooted setting, it is complete with realistic soldier uniforms and authentic map designs.

More information coming up in the future!

Don’t forget the Dominance PvP meet up this evening! More info here!

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RWR 1.46 is out!

Hey there!

RWR version 1.46 has been released, it’s mostly a minor fix and tweak release. Check out the changelog below.

maps: fixed several glitches in the Iron Enclave map
maps: fixed a bug with platform wall creation
invasion: wrenches now available at the supply quads AND (mobile) armory
equipment: black ops vest now doesn’t get damaged from stun projectile
equipment: raised the encumbrancy of vests to 4.0 (was 3.0)
equipment: added a 5% speed penalty to riot shields
campaign: unlocked black ops vest and MK23 SOCOM are also available in supply quad inventory
campaign: “Man vs. World” campaign stage 3 crash fixed
vehicles: added small gravity offset for all light vehicles
vehicles: Mortar Tank leave request enabled
vehicles: Quads health points raised to sustain a frag grenade
balancing: elite soldiers don’t suffer from the recently added speed penalty of the vest-III, they now even get a slight speed boost
fix: camouflage suits in winter theme maps now showing properly
ui: stash item number indication added

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RWR 1.45 released!

Dear Runners!

First of all, we at Osumia Games (yes, there’s a rename process going on in Modulaatio Games, mostly just a simplification) hope you all started well in the new year!

With today’s 1.45 update we’re introducing 3 new vehicles, a new radio call, a couple of new weapons and something called “gift boxes”!

This is the last major update before we make an exciting announcement in the upcoming weeks! Stay tuned and never stop running!

Below you can find a complete list of changes for version 1.45:

weapons: M240 replaced with M60 in the “Man vs. World” campaign. Rambo intimidated us so we had to…
weapons: added Claymores to dominance pvp mode
weapons: Humvee GL range lowered from 1.3 to 1.0 and rate of fire decreased by 20%
weapons: XM-25 projectile blast radius lowered by 15%
weapons: HK MK23 SOCOM burst stealth pistol added as a laptop unlockable
weapons: Honey Badger suppressed burst SMG added – only available from “gift boxes” in invasion/campaign
weapons: M60 MG with Rambo-style hipfire added – only available from “gift boxes” in invasion/campaign
weapons: overall buff of the stock machine pistols
weapons: added retrigger time after the burst shots of the FAMAS and L85A2
weapons: Deployable GL rate of fire increased by 25%
vehicles: Mortar tank added
vehicles: very fast Quad vehicle added
vehicles: supply Quad added – fast armory vehicle with restricted armory
vehicles: terrain friction/drag offset parameters added for most wheeled vehicles
valuables: laptop item added – unlocks custom stealth weapons
valuables: “gift boxes” added – sell them for a surprise!
items: black ops stealth armor added as a laptop unlockable – has a night detectability bonus
items: vests Type III now have a 8% speed penalty
maps: several fixes here and there
balance: Vigil Island and Iron Enclave map difficulty in coop lowered (especially with a high amount of players)
campaign: repair wrench now also added in the campaign as a Supply Quad resource
campaign: renaming “less hard” difficulty to “casual”
fix: custom costume not showing in winter maps fixed
fix: patrol ship’s physics now less affected by low water levels
fix: fixed some alt-tab loading screen crashes
fix: fixed Russian & Chinese language UTF8 crashes
modding: added last_burst_retrigger_time for hand weapons with burst shots
modding: added night_detectability parameter for carry items
modding: added y_offset_parameter1 and 2 for scene.xml camera settings
modding: added friction_offset as vehicle physics offset parameter
modding: added drag_offset as vehicle physics offset parameter

thanks to ThinkTank, warbrand2 and tremozl for their contributions and ideas.

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