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RUNNING WITH RIFLES Multiplayer

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PostPosted: Tue Oct 29, 2013 10:56 pm 
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Joined: Fri Mar 29, 2013 7:44 pm
Posts: 31
Long time with no new development. I'm worried :|


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PostPosted: Tue Oct 29, 2013 11:00 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Well, the time between the last two updates was about 2-3 months. Before that, maybe a month. So yea. dev is a bit slow. :/ Aside from that, we DO know that we'll eventually be getting the M79 "Thumper" or "Blooper", the RPG-7, and the L85A1. So some stuff to look forward to. ;)


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PostPosted: Wed Oct 30, 2013 9:36 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Lots of stuff coming in on the next update as we seriously have to improve a few things before getting to Steam Early Access, because if lucky, we might gain some new exposure because of that. Also new promotional video is in the plans, another reason to pimp a few things.

Here's a small proof of stuff we've been working on lately https://dl.dropboxusercontent.com/u/791 ... hot218.jpg - obviously work in progress still.

So something like: inventory view revamp with lmb/rmb tap shortcuts, remote detonable sticky C4, map view has been revamped, shield functionality has changed a bit, optimizations, static cover cars now move on blasts and bumps and become destroyed, radio tower static destroy target (functionally similar to comms truck, with more protecting soldiers and bigger health), spotting high value targets gives better rewards, turret rotation sounds, complete faction specific weapon sets, pricey rare grade weapons in armories, single player invasion will be turned more into adventure mode allowing free travelling between maps using extraction points, and plethora of minor tweaks and fixes


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PostPosted: Wed Oct 30, 2013 10:10 am 
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Joined: Fri Feb 15, 2013 7:56 pm
Posts: 128
Location: European Union, Warsaw
Wow! Just... WOW!
Do I see correctly that Green faction have now it's own, independent basic weapon - equivalent to AK47 and G36? Because I do not see those two weapon in buying menu... I just hope that my assumption is correct :)


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PostPosted: Wed Oct 30, 2013 10:21 am 
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Modest wrote:
Wow! Just... WOW!
Do I see correctly that Green faction have now it's own, independent basic weapon - equivalent to AK47 and G36? Because I do not see those two weapon in buying menu... I just hope that my assumption is correct :)


The screenshot is not to be viewed literally, it's a test resource set. Despite that, yes, all factions have their own primary weapon sets.

M16 will be the full auto assault rifle for green. Burst mode assault rifles will still exist in one form or another.


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PostPosted: Wed Oct 30, 2013 1:07 pm 
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Joined: Fri Mar 29, 2013 7:44 pm
Posts: 31
Wow, thank you for the screenshot. I'm too anxious to be able to try new weapons. :o

And also, great interface. :mrgreen:


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PostPosted: Wed Oct 30, 2013 6:44 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Oh, a deployable MG. :) Beat me to it, damn! I'll have make my just that much better. ;) Anti-tank mines (damn again!), C4, tank traps even! And a much friendlier and open UI, looks good!


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PostPosted: Wed Oct 30, 2013 6:49 pm 
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Joined: Sat Dec 17, 2011 12:11 am
Posts: 46
Very exciting. Looking forward to the update. Are you continuing to work on the AI driving, use of more calls, etc.? The AI in this game is one thing I love - makes it pretty immersive.


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PostPosted: Thu Oct 31, 2013 6:58 pm 
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Joined: Sat Apr 06, 2013 3:33 pm
Posts: 21
mac support?? i got rid of bootcamp so this is all i really care about anymore, as i haven't played this game in about 6 months.


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PostPosted: Fri Nov 01, 2013 8:56 am 
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Joined: Mon Jun 27, 2011 11:59 am
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take wrote:
mac support?? i got rid of bootcamp so this is all i really care about anymore, as i haven't played this game in about 6 months.


Mac support is certainly coming, just getting postponed a bit again. I was actually supposed to buy a Mac for this purpose in a few days, but stopping by at the car service ate all the funds.


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