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RUNNING WITH RIFLES Multiplayer

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PostPosted: Fri Nov 29, 2013 9:51 pm 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
Hallo Masterblaster,

Can I make a youtubz video on this mod? :)

ComJak

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PostPosted: Fri Nov 29, 2013 11:32 pm 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
Z3R01900 wrote:
Every thing else works fine, its safe to say, this mod has brought me back to Running With Rifles. The textures are beautiful, weapons run very well (although very accurate).

Well that's good, and thanks. Right now I've been trying to work on balancing the weapons before adding anything new, and any feedback is appreciated.

ComJak wrote:
Hallo Masterblaster,

Can I make a youtubz video on this mod? :)

ComJak

Yes, please do. Just make sure you've got the 2.01 version, and tell me if you run into any issues.


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PostPosted: Tue Dec 03, 2013 2:30 pm 
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Joined: Tue Dec 03, 2013 2:27 pm
Posts: 2
This looks -really- nice mate, great job! Truely. If this game receives more mods like this in the furture, holy moly, it's gonna be a long lasting game!


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PostPosted: Sat Dec 07, 2013 10:16 pm 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
Thanks. I've been busy with other things for a while, but I'm still working on it. The asymmetric faction weapons are causing me a bit of pain. Everyone but the British has a decent automatic weapon that can be fired on the move. The SMLE actually does have a slightly faster rate of fire right now, and the bolt action rifles have slightly different accuracy, but it's pretty hard to tell.

And nice video, Comjak. All the weapons and vehicles are historically accurate as far as I can tell, though the German tank and armoured car weren't very common. The Russian uniforms are one area I'm not really sure about. From what I can tell both sides in the civil war used similar uniforms. I gave the bolsheviks some red badges so they stand out from the whites, as well as a lot of civilian clothing which you see in some photographs.

I'm glad you like the pistols. Unfortunately the AI doesn't use them right now.


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PostPosted: Mon Dec 09, 2013 5:14 pm 
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Joined: Mon Dec 09, 2013 5:12 pm
Posts: 20
Umm, I've got some issue. After I've replaced objects, Al Tabul became something like Wake. I can't select number of bases to capture or more than two factions at one time. What's the problem?


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PostPosted: Mon Dec 09, 2013 8:49 pm 
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Joined: Wed Apr 10, 2013 4:15 pm
Posts: 6
this is a great mod. its really high quality and seems like it will be difficult to top with future mods. the main thing that would make this extra fun is more spawned vehicles on the maps because the vehicle variety makes fighting with vehicles extremely fun.

if making maps ever becomes easier in the future i would enjoy making a mod specific map filled with trenches and dirt ramps into them allowing for some trench clearing tank action.

only complaint is the German tank, because you need 7 soldiers to operate it to its best efficiency understaffed AI squads try to use it with low amounts of people and end up making a powerful tank with the ability to clear urban areas easily into massive billboards for target practice. also it seems the french tanks are the best, all you need is one other person and you can already operate it to its best potential and move quickly and its so small, its easy do hit and runs avoiding all grenades and destroying all the enemies and if you have the cannon variant you can avoid all enemy cannon fire and quickly get behind slow clumsy tanks and tear up their backside.


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PostPosted: Mon Dec 09, 2013 10:17 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
I don't think having too many vehicles in general is a good idea. Some bottlenecks might happening at some places. The quality of this mod is indeed very good, I'm really looking forward for a specific WWI map *winks*.


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PostPosted: Wed Jan 29, 2014 7:09 am 
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Joined: Wed Jan 29, 2014 7:06 am
Posts: 1
What version is this mod for?


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PostPosted: Wed Jan 29, 2014 8:14 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
The previous version, Master Blaster hasn't really been around all too long recently.


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PostPosted: Wed Mar 26, 2014 4:24 am 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
There, I finally got all this stuff together.


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