Here's the link
http://www.modulaatio.com/runningwithri ... ha_0.3.zip.
And here are the changes, more or less:
- prone key added, usable for any weapon
- firing behind wall works now for assault rifles in similar way as machine gun, i.e., if shot while crouching, the soldier automatically stands up if it's required to stand up to shoot over wall -- with assault weapons, you can also move near the wall
- fixed facing direction bugs with crouching against wall
- carríed weapon types are now saved
- increased probability to get an m240 or mp5sd from crates, also on respawn
- fixed a bug with saving if dead
- fixed a "virtualize character" crash when respawning -- there's hoping that's the last one, but let me know if you still get these crashes!
- bullet billboards are now properly removed
- weapon specifications are now public -- weapon type amount is not dynamic though, must be 4
- dynamic ambient occlusion, initial coarse version
- AI accuracy options
- shooting off-target now has random height, helps in shooting soldiers behind target both standing and in prone
- added small decorative rocks near big rocks
- added a few soldier max count options -- more accurate control will be provided as soon as the slider UI control gets simplemented

- added some new building textures, affecting Hospital
- added building texture and color controlling from objects.svg
- killed soldiers drop 50% of their grenades on ground now, which are collectable
- victory over the last base is declared only after the base center and its surroundings have been wiped from any enemies
- reduced max amount of grenades on carry to 4
- added walls and boxes around Hotel
- added security fence sounds
- added map observation mode for map modders: launch it by giving parameter "map" on command line, e.g. "rwr_game.exe map" (ASDW to move around, left shift for faster movement)
- changed team names to Green and Grey
- made the fake ground ao effect on tree trunks bigger
Issues:
- ambient occlusion effect produces artifacts on ground occasionally
- turn off post processing and/or shadows if you experience low framerates
- ambient occlusion will work only if your graphics card has shader model 2.0 support
- corpses are again more jumpy than before, changes made in character implementation for online support must have affected that