mostly when my game crashes without a reason it was when i was dying and hiting "spacebar" to respawn, i have the .log file if u want to see its soo long

ok here are the last lines, im not sure u need the whole log.
17:14:29: Texture: grenade_crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:14:29: Texture: grenade_crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:14:29: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:14:29: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:14:30: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:14:31: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:14:36: Texture: container_side.png: Loading 1 faces(PF_R8G8B8,181x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,181x256x1.
17:14:36: Texture: container_end.png: Loading 1 faces(PF_R8G8B8,196x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,196x256x1.
17:14:36: Texture: container_top.png: Loading 1 faces(PF_A8R8G8B8,196x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,196x256x1.
17:14:36: Texture: security_fence.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
17:14:36: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
17:14:39: Texture: mapview_baddies.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:15:00: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:15:55: Texture: mapview_battle.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:17:32: Texture: panel_upright.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
17:31:03: D3D9 device: 0x[0338AA60] lost. Releasing D3D9 texture: Ogre/ShadowTexture0
17:31:03: Released D3D9 texture: Ogre/ShadowTexture0
17:31:03: D3D9 Device 0x[0338AA60] entered lost state
17:31:04: !!! Direct3D Device successfully restored.
17:31:04: D3D9 device: 0x[0338AA60] was reset
17:36:59: Texture: trench_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
17:46:02: D3D9 device: 0x[0338AA60] lost. Releasing D3D9 texture: Ogre/ShadowTexture0
17:46:02: Released D3D9 texture: Ogre/ShadowTexture0
17:46:02: D3D9 Device 0x[0338AA60] entered lost state
17:46:02: !!! Direct3D Device successfully restored.
17:46:02: D3D9 device: 0x[0338AA60] was reset
17:51:12: D3D9 device: 0x[0338AA60] lost. Releasing D3D9 texture: Ogre/ShadowTexture0
17:51:12: Released D3D9 texture: Ogre/ShadowTexture0
17:51:12: D3D9 Device 0x[0338AA60] entered lost state
17:51:12: !!! Direct3D Device successfully restored.
17:51:12: D3D9 device: 0x[0338AA60] was reset
17:52:35: : CHECK: virtualize character failed
17:52:35: : aabb=AxisAlignedBox(min=Vector3(625.778, -10000, 512), max=Vector3(682.667, 10000, 568.889)) vcposition=Vector3(625.696, 0, 523.857) block=10988512 vc=273174800
17:52:41: DefaultWorkQueue('Root') shutting down on thread 004016C8.
17:52:41: DefaultWorkQueue('Root')::WorkerFunc - thread 00413300 stopped.
17:52:41: DefaultWorkQueue('Root')::WorkerFunc - thread 004132D0 stopped.