Hi, I launched the game, and this text was on my screen :
Crash Dump ok, stored at C:\ProgramData/Running with rifles/rwr_crashdump.dmp
I just downloaded it ! :'(.
Here is my rwr_game :
22:47:02: Creating resource group General
22:47:02: Creating resource group Internal
22:47:02: Creating resource group Autodetect
22:47:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:47:02: Registering ResourceManager for type Material
22:47:02: Registering ResourceManager for type Mesh
22:47:02: Registering ResourceManager for type Skeleton
22:47:02: MovableObjectFactory for type 'ParticleSystem' registered.
22:47:02: OverlayElementFactory for type Panel registered.
22:47:02: OverlayElementFactory for type BorderPanel registered.
22:47:02: OverlayElementFactory for type TextArea registered.
22:47:02: Registering ResourceManager for type Font
22:47:02: ArchiveFactory for archive type FileSystem registered.
22:47:02: ArchiveFactory for archive type Zip registered.
22:47:02: DDS codec registering
22:47:02: FreeImage version: 3.13.1
22:47:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
22:47:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
22:47:02: Registering ResourceManager for type HighLevelGpuProgram
22:47:02: Registering ResourceManager for type Compositor
22:47:02: MovableObjectFactory for type 'Entity' registered.
22:47:02: MovableObjectFactory for type 'Light' registered.
22:47:02: MovableObjectFactory for type 'BillboardSet' registered.
22:47:02: MovableObjectFactory for type 'ManualObject' registered.
22:47:02: MovableObjectFactory for type 'BillboardChain' registered.
22:47:02: MovableObjectFactory for type 'RibbonTrail' registered.
22:47:02: *-*-* OGRE Initialising
22:47:02: *-*-* Version 1.7.2 (Cthugha)
22:47:02: : initializing graphics
22:47:02: : loading plugins
22:47:02: Loading library RenderSystem_Direct3D9
22:47:02: Installing plugin: D3D9 RenderSystem
22:47:02: D3D9 : Direct3D9 Rendering Subsystem created.
22:47:02: D3D9: Driver Detection Starts
22:47:02: D3D9: Driver Detection Ends
22:47:02: Plugin successfully installed
22:47:02: Loading library Plugin_CgProgramManager
22:47:02: Installing plugin: Cg Program Manager
22:47:02: Plugin successfully installed
22:47:02: Loading library Plugin_OctreeSceneManager
22:47:02: Installing plugin: Octree & Terrain Scene Manager
22:47:02: Plugin successfully installed
22:47:02: Loading library Plugin_ParticleFX
22:47:02: Installing plugin: ParticleFX
22:47:02: Particle Emitter Type 'Point' registered
22:47:02: Particle Emitter Type 'Box' registered
22:47:02: Particle Emitter Type 'Ellipsoid' registered
22:47:02: Particle Emitter Type 'Cylinder' registered
22:47:02: Particle Emitter Type 'Ring' registered
22:47:02: Particle Emitter Type 'HollowEllipsoid' registered
22:47:02: Particle Affector Type 'LinearForce' registered
22:47:02: Particle Affector Type 'ColourFader' registered
22:47:02: Particle Affector Type 'ColourFader2' registered
22:47:02: Particle Affector Type 'ColourImage' registered
22:47:02: Particle Affector Type 'ColourInterpolator' registered
22:47:02: Particle Affector Type 'Scaler' registered
22:47:02: Particle Affector Type 'Rotator' registered
22:47:02: Particle Affector Type 'DirectionRandomiser' registered
22:47:02: Particle Affector Type 'DeflectorPlane' registered
22:47:02: Plugin successfully installed
22:47:02: : initializing render system
22:47:02: : antialias=4
22:47:02: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
22:47:02: D3D9 : RenderSystem Option: Floating-point mode = Fastest
22:47:02: D3D9 : RenderSystem Option: FSAA = 4
22:47:02: D3D9 : RenderSystem Option: Full Screen = No
22:47:02: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
22:47:02: D3D9 : RenderSystem Option: VSync = No
22:47:02: D3D9 : RenderSystem Option: Video Mode = 1600 x 900 @ 32-bit colour
22:47:02: : initializing render window
22:47:02: CPU Identifier & Features
22:47:02: -------------------------
22:47:02: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
22:47:02: * SSE: yes
22:47:02: * SSE2: yes
22:47:02: * SSE3: yes
22:47:02: * MMX: yes
22:47:02: * MMXEXT: yes
22:47:02: * 3DNOW: no
22:47:02: * 3DNOWEXT: no
22:47:02: * CMOV: yes
22:47:02: * TSC: yes
22:47:02: * FPU: yes
22:47:02: * PRO: yes
22:47:02: * HT: no
22:47:02: -------------------------
22:47:02: D3D9 : Subsystem Initialising
22:47:02: Registering ResourceManager for type Texture
22:47:02: Registering ResourceManager for type GpuProgram
22:47:02: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2013", 1600x900 windowed miscParams: FSAA=4 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
22:47:02: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2013' : 1584x822, 32bpp
22:47:02: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
22:47:02: D3D9: Vertex texture format supported - PF_L8
22:47:02: D3D9: Vertex texture format supported - PF_L16
22:47:02: D3D9: Vertex texture format supported - PF_A8
22:47:02: D3D9: Vertex texture format supported - PF_A4L4
22:47:02: D3D9: Vertex texture format supported - PF_BYTE_LA
22:47:02: D3D9: Vertex texture format supported - PF_R5G6B5
22:47:02: D3D9: Vertex texture format supported - PF_B5G6R5
22:47:02: D3D9: Vertex texture format supported - PF_A4R4G4B4
22:47:02: D3D9: Vertex texture format supported - PF_A1R5G5B5
22:47:02: D3D9: Vertex texture format supported - PF_A8R8G8B8
22:47:02: D3D9: Vertex texture format supported - PF_B8G8R8A8
22:47:02: D3D9: Vertex texture format supported - PF_A2R10G10B10
22:47:02: D3D9: Vertex texture format supported - PF_A2B10G10R10
22:47:02: D3D9: Vertex texture format supported - PF_DXT1
22:47:02: D3D9: Vertex texture format supported - PF_DXT2
22:47:02: D3D9: Vertex texture format supported - PF_DXT3
22:47:02: D3D9: Vertex texture format supported - PF_DXT4
22:47:02: D3D9: Vertex texture format supported - PF_DXT5
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
22:47:02: D3D9: Vertex texture format supported - PF_X8R8G8B8
22:47:02: D3D9: Vertex texture format supported - PF_R8G8B8A8
22:47:02: D3D9: Vertex texture format supported - PF_DEPTH
22:47:02: D3D9: Vertex texture format supported - PF_SHORT_RGBA
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT16_R
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT32_R
22:47:02: D3D9: Vertex texture format supported - PF_SHORT_GR
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT16_GR
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT32_GR
22:47:02: D3D9: Vertex texture format supported - PF_SHORT_RGB
22:47:02: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
22:47:02: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
22:47:02: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
22:47:02: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
22:47:02: RenderSystem capabilities
22:47:02: -------------------------
22:47:02: RenderSystem Name: Direct3D9 Rendering Subsystem
22:47:02: GPU Vendor: intel
22:47:02: Device Name: Monitor-1-Intel(R) HD Graphics Family
22:47:02: Driver Version: 8.17.10.1103
22:47:02: * Fixed function pipeline: yes
22:47:02: * Hardware generation of mipmaps: yes
22:47:02: * Texture blending: yes
22:47:02: * Anisotropic texture filtering: yes
22:47:02: * Dot product texture operation: yes
22:47:02: * Cube mapping: yes
22:47:02: * Hardware stencil buffer: yes
22:47:02: - Stencil depth: 8
22:47:02: - Two sided stencil support: yes
22:47:02: - Wrap stencil values: yes
22:47:02: * Hardware vertex / index buffers: yes
22:47:02: * Vertex programs: yes
22:47:02: * Number of floating-point constants for vertex programs: 256
22:47:02: * Number of integer constants for vertex programs: 16
22:47:02: * Number of boolean constants for vertex programs: 16
22:47:02: * Fragment programs: yes
22:47:02: * Number of floating-point constants for fragment programs: 224
22:47:02: * Number of integer constants for fragment programs: 16
22:47:02: * Number of boolean constants for fragment programs: 16
22:47:02: * Geometry programs: no
22:47:02: * Number of floating-point constants for geometry programs: 0
22:47:02: * Number of integer constants for geometry programs: 0
22:47:02: * Number of boolean constants for geometry programs: 0
22:47:02: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
22:47:02: * Texture Compression: yes
22:47:02: - DXT: yes
22:47:02: - VTC: no
22:47:02: - PVRTC: no
22:47:02: * Scissor Rectangle: yes
22:47:02: * Hardware Occlusion Query: yes
22:47:02: * User clip planes: yes
22:47:02: * VET_UBYTE4 vertex element type: yes
22:47:02: * Infinite far plane projection: yes
22:47:02: * Hardware render-to-texture: yes
22:47:02: * Floating point textures: yes
22:47:02: * Non-power-of-two textures: yes
22:47:02: * Volume textures: yes
22:47:02: * Multiple Render Targets: 4
22:47:02: - With different bit depths: yes
22:47:02: * Point Sprites: yes
22:47:02: * Extended point parameters: yes
22:47:02: * Max Point Size: 10
22:47:02: * Vertex texture fetch: yes
22:47:02: * Number of world matrices: 0
22:47:02: * Number of texture units: 8
22:47:02: * Stencil buffer depth: 8
22:47:02: * Number of vertex blend matrices: 0
22:47:02: - Max vertex textures: 4
22:47:02: - Vertex textures shared: no
22:47:02: * Render to Vertex Buffer : no
22:47:02: * DirectX per stage constants: yes
22:47:02: ***************************************
22:47:02: *** D3D9 : Subsystem Initialised OK ***
22:47:02: ***************************************
22:47:02: DefaultWorkQueue('Root') initialising on thread 006F1788.
22:47:02: DefaultWorkQueue('Root')::WorkerFunc - thread 006FA7A8 starting.
22:47:02: DefaultWorkQueue('Root')::WorkerFunc - thread 006FA7D8 starting.
22:47:02: DefaultWorkQueue('Root')::WorkerFunc - thread 006FA838 starting.
22:47:02: DefaultWorkQueue('Root')::WorkerFunc - thread 006FA898 starting.
22:47:02: Particle Renderer Type 'billboard' registered
22:47:02: SceneManagerFactory for type 'OctreeSceneManager' registered.
22:47:02: SceneManagerFactory for type 'TerrainSceneManager' registered.
22:47:02: Added resource location 'media' of type 'FileSystem' to resource group 'General'
22:47:02: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
22:47:02: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
22:47:02: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
22:47:02: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
22:47:02: Parsing scripts for resource group Autodetect
22:47:02: Finished parsing scripts for resource group Autodetect
22:47:02: Parsing scripts for resource group General
22:47:02: Parsing script ShadowCaster.program
22:47:02: Parsing script AmbientOcclusion.program
22:47:02: Parsing script StdQuad_vp.program
22:47:02: Parsing script Intro.material
22:47:02: Parsing script ShadowCaster.material
22:47:02: Parsing script AmbientOcclusion.material
22:47:02: Parsing script AmbientOcclusion.compositor
22:47:02: Parsing script basic_font.fontdef
22:47:02: Parsing script basic_font_italic.fontdef
22:47:02: Parsing script basic_font_outline.fontdef
22:47:02: Finished parsing scripts for resource group General
22:47:02: Parsing scripts for resource group Internal
22:47:02: Finished parsing scripts for resource group Internal
22:47:02: : initializing scene manager
22:47:02: TerrainSceneManager: Registered a new PageSource for type Heightmap
22:47:02: : initializing fonts
22:47:02: : initializing audio
22:47:02: : audio devices found: 1
22:47:02: : audio enabled
22:47:02: : 0: Generic Software
22:47:02: : using device 0
22:47:02: : initializing input
22:47:02: : using metagame: in=\\.\pipe\rwr_server_in, out=\\.\pipe\rwr_server_out
22:47:02: : RUNNING WITH RIFLES, version beta 0.861
22:47:02: : Map resource location set as media/packages/vanilla/maps/map2
22:47:02: : Using application folder C:\ProgramData/Running with rifles/
22:47:02: : Using save subfolder map2
22:47:02: : Using save path C:\ProgramData/Running with rifles/savegames/map2/
22:47:02: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
22:47:02: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
22:47:03: : latest available version: beta 0.861
22:47:03: : application start done
22:47:03: : run simulation
22:47:03: : rendering the first frame
PS : Sorry of my english is bad, I'm French.