http://modulaatio.com/runningwithrifles/twoway.zipOf course I found a bug with 0.85 on Windows side when dealing with metagame data, it seems it occurs when the script has made a query request for some piece of information and if while that's taking place there's an event coming from the game, the game appears to stall for 0 - a few seconds. I happened to notice that when testing the script in twoway.zip with a single player game running with metagame enabled (you can do that by launching the usual game build with "metagame"-parameter).
I believe the problem concerns 0.85.1 dedicated Windows server build as well although I didn't test it. I got it fixed, I'll publish 0.85.2 in max a few days once I get the fix applied on 0.85 rather than 0.86 I'm currently working on AND get the script itself cleaned up

DocStone, if you're going to use twoway.zip for something, note that internal\metagame.php is not set to activate the server and initially change the map, it's commented out to help testing it offline.
EDIT: obviously can't recommend it for "production server" use yet haha
