Do-It-Yourself Fix for V0.85
Code:
open all_weapons.xml in media/overlays/Killzone Day One/weapons
change apc_hmg.xml to apc_hmg.weapon
add new line and put in riot_shield.weapon
PLAY.
Oh and in case you didn't notice, we're now at 1.0b. Two new weapons, the ISA M224A3 "Surf-n'-Turf" Assault Gun and the Helghast VnS-10b Scylla Chain Gun.
I'mma try and find out if the new inventory system lets me add in some more rocket launchers. I've got the BLR-06 Hadra Multiple Rocket Launcher system ready to go since 1.0 but I haven't been able to put it in the game. See you guys tomorrow for the new update (or not, if epic fail'd).
EDIT: New rocket launcher is a success. Next update will feature the BLR-06 Hadra MRL. It can fire a salvo of three rockets before being disposed of. It cannot be replenished if there are rockets remaining. Only sergeants and above may carry these MLRs and then they are only limited to one salvo. Be warned, it is also much less accurate than the M404 LAW and is designed for short to medium ranges or if you are blanketing an area with explosives.
BTW, what do you think of putting support weapons like the Grenade Launcher and Squad Cannon into the LAW slot? With the new inventory system, imagine the possibilities. These weapons would have a sort of limited ammunition.
Privates can't use these weapons. Corporals can carry the grenade launcher and 6 rounds only. Sergeants can carry an additional reload. Ranks above that can carry more ammunition and so on. Same thing with the Squad Cannon except only senior sergeants would be able to use it.
What I'm worried about is how the AI will react. I have never been the victim of an enemy LAW attack unless I am in a vehicle. Would an AI use the grenade launcher if it sees a group of enemies clustered together? Aside from that, it's my only concern.
Does that sound good?
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"A bullet's got a name on it, but a grenade's addressed to whom it may concern."
DAY ONE: A
KILLZONE modification for
RUNNING WITH RIFLES