Don't get me wrong, I like the idea of limited ammo, but depending on how it is implemented it could really turn the gameplay upside down.
And those questions are not so simple when you have to answer them more specifically.
1. What is a "small amount" 1 mag, 2? For one weapon type or more? Or do perhaps all the weapons use the same ammo? Gun crates would also become way more important if they could restock you completely. Currently they don't even give you grenades. The bases with gun crates in would become way more important.
2. This I can agree with.
3. Not a huge difference if ammo is plentiful but then there's really not really any point to having limited ammo at all. Do you throw away your half empty magazine (and the bullets) when you reload or do the bullets magically appear in the bullet pool? Or do you save the half empty magazine, and after reloading some times it would come up again?
It may be easy to answer these questions in broad terms, but when you have to make real numbers and functions out of it you have to be much more specific.
If it becomes implemented as a simple bullet pool with one ammo type for all weapons, it doesn't really change the game much. It would make bases rich with crates a bit more valuable, and maybe prevent a bit of full auto spamming.
If it is implemented with separate magazines and individual ammo types, and perhaps even some sort of logistics into it (dropping ammo for others, carrying ammo in vehicles, even vehicle ammo) it would make it way more involved.
Again don't take it wrong. I like the idea and it's really cool to hear there's eventually coming a hardcore mode. I'm just saying I'd way more like it to be implemented as a well thought out feature than a just balancing measure. And with the hardcore mode I think it sounds great. More possibilities!
