Come On Die Young wrote:
Hey guys
Thanks for all of your comments. I like McChunks and ChloChlo's description about officer morale boost, it was kinda what I was thinking too. Guess I should have written down that in the first post.
Foamy: I guess you could be right about the morale part.
Maybe instead of chance of retreat, one could impart negative AoE on soldiers when leading officers get killed. That would be more like what ChloChlo mentioned in Mount & Blade. The reason why I am suggesting this aura/AoE effect is that I feel the game could benefit from a little more strategic combat. Go for the leader instead of just shooting wildly at anything that moves. The leading officer could get a more defensive AI, so that he would be harder to get.
Let me know what you guys think
Cheers mates
CODY
Maybe taking something from the Commissar unit from Dawn of War:Winter Assault! (God I loved that game)
like, if high ranking, Ability to execute one of your squad members (without penalty to you, except losing 1 member of your squad lol) and it provides certain boosts to nearby infantry around you and possibly your squad. (has possibly so long of a cooldown or something for balance?)
That's just my suggestion on the matter.
-LOGMA