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 Post subject: How can i create mods?
PostPosted: Fri Feb 15, 2013 11:45 pm 
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Joined: Sun Feb 03, 2013 5:55 pm
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I was wondering how can i create mods? Since i'm keen on making some mods for RWR.


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PostPosted: Sat Feb 16, 2013 12:24 am 
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Location: Philippines Making Mods
Well you need to be timefree person if you got free time you can make a mod

things you need:

imagination
thinking
idea
a voxel editor for the models (find it in the forum)
know how to tweak a script or .xml
etc.

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PostPosted: Sat Feb 16, 2013 12:56 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
It is quite simple really. Editing a weapon is the easiest. All you need to do is change a few numbers. But you might want a unique icon for the weapon or make it a unique model. It gets a bit more complicated there. Making maps is I believe the most complicated and you need quite a lot of tools and time in order to make one.


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PostPosted: Sat Feb 16, 2013 2:12 pm 
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What voxel editor should i use? Slab6?


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PostPosted: Sat Feb 16, 2013 3:35 pm 
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Location: Belgrade, Serbia
Use the one that pasik created (it is in the news section).


Last edited by ZnasVecKo on Sat Feb 16, 2013 5:37 pm, edited 1 time in total.

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PostPosted: Sat Feb 16, 2013 4:16 pm 
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ZnasVecKo wrote:
Use the one that JackMayol created (it is in the news section).


Oh JackMayol is doing all the coding too now? :P Now now, JackMayol wouldn't create that piece of excuse of an editor, you may blame me on all the bugs and usability issues it has :lol:


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PostPosted: Sat Feb 16, 2013 4:28 pm 
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Joined: Sat May 19, 2012 10:00 am
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Location: Belgrade, Serbia
pasik wrote:
ZnasVecKo wrote:
Use the one that JackMayol created (it is in the news section).


Oh JackMayol is doing all the coding too now? :P Now now, JackMayol wouldn't create that piece of excuse of an editor, you may blame me on all the bugs and usability issues it has :lol:

Oh, sorry! :oops: I mixed up RWR Watcher and the Voxel Editor.


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PostPosted: Sat Feb 16, 2013 4:39 pm 
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ZnasVecKo wrote:
pasik wrote:
ZnasVecKo wrote:
Use the one that JackMayol created (it is in the news section).


Oh JackMayol is doing all the coding too now? :P Now now, JackMayol wouldn't create that piece of excuse of an editor, you may blame me on all the bugs and usability issues it has :lol:

Oh, sorry! :oops: I mixed up RWR Watcher and the Voxel Editor.


:lol: just f*cking with you :D I had a feeling there was a mix up of some sort, you've been long enough around here haha, good fun though :D


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PostPosted: Sat Feb 16, 2013 9:38 pm 
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Joined: Sun Feb 03, 2013 5:55 pm
Posts: 37
I found out about the "Voxel Editor", Working on a WW1-WW2 Armoury. Hopefully it's going to turn out good and maybe Pasik can add the gun models to the game :D/


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PostPosted: Sat Feb 16, 2013 10:06 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
If you are making a WW1 arsenal I have a suggestion: Make the artillery, machine guns, etc. vehicles instead of weapons.


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