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 Post subject: Prisoner Interrogation
PostPosted: Sun Feb 10, 2013 8:19 pm 
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Joined: Sat Feb 09, 2013 4:48 pm
Posts: 5
One of the best parts about this game (besides the whole damn thing) is achieving victory at the end. After all the bloodshed, hundreds of unnecessary deaths and constant sea sawing for control of the map, it's good to finally bring the battle to an end and win. After having executed several Grey POWs who had thrown their pitiful hands up begging for mercy, I chose to have some fun with the last one. I tried to ask him a couple of questions to see if I could get any answers out of him, but he wouldn't budge. I took some screenshots while I did it, too, just for a little fun. Maybe we could try and fill this thread with pictures like this one, or maybe a feature like this could be implemented into the game, although I'm not sure how it would work.

Here are the screenshots:



Attachment:
File comment: First question.
PICTURE.jpg
PICTURE.jpg [ 155.87 KiB | Viewed 22844 times ]



Attachment:
File comment: The second question.
screenshot3.jpg
screenshot3.jpg [ 133.96 KiB | Viewed 22844 times ]



Attachment:
File comment: The execution. My guy turned sideways for some reason when he shot him.
screenshot4.jpg
screenshot4.jpg [ 116.78 KiB | Viewed 22844 times ]


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PostPosted: Sun Feb 10, 2013 9:11 pm 
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Joined: Mon Dec 31, 2012 6:19 pm
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:lol:


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PostPosted: Mon Feb 11, 2013 3:43 am 
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Joined: Mon Apr 30, 2012 7:07 am
Posts: 77
Feature request: Interrogate for Comms Truck location.

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PostPosted: Mon Feb 11, 2013 4:15 am 
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harrified wrote:
Feature request: Interrogate for Comms Truck location.



I like that one.


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PostPosted: Mon Feb 11, 2013 8:24 am 
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Location: finland
possibly prisoner can tell it but truck might be somewhere else. depends if the area is alerted or not

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PostPosted: Mon Feb 11, 2013 6:15 pm 
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Joined: Wed Jan 18, 2012 3:19 am
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Location: The States
Well prisoners only appear at the end of the game so finding the location of the comms truck is meaningless?

ComJak

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PostPosted: Mon Feb 11, 2013 8:53 pm 
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Location: Western Europe
ComJak wrote:
Well prisoners only appear at the end of the game so finding the location of the comms truck is meaningless?
ComJak


Run forrest you have 30s until mapchange to get to the comms truck :)


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PostPosted: Mon Feb 11, 2013 11:07 pm 
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ComJak wrote:
Well prisoners only appear at the end of the game so finding the location of the comms truck is meaningless?

ComJak



That is true. Maybe there could be a feature where it would be possible to take prisoners during the game? Like offer surrender to an AI character that you maybe catch sneaking behind your lines, and then maybe seed a random number between 0 and 100 and depending on where that number lands (0-50 is Surrender, 51-100 is Refuse) determines what choice the AI gives :)


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PostPosted: Mon Feb 11, 2013 11:25 pm 
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Location: The States
lol. Soon we'll be playing SWAT4 instead :P

ComJak

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PostPosted: Tue Feb 12, 2013 12:22 am 
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Joined: Mon Apr 30, 2012 7:07 am
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Feature request: Morale.
Feature request: Morale check on last man alive from X circumstance.
Feature request: Fail on morale check leads to surrender.


I'm on a roll! 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)

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