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 Post subject: Did i miss something?
PostPosted: Fri Jan 18, 2013 8:53 pm 
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I would like to know what is being developed and planned in the next patches that coming soon. I understand that some of things developer decides to keep in a secret, but maybe there are some interesting innovations that almost done with no problems and there is no sense in hiding for their development.


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PostPosted: Fri Jan 18, 2013 9:51 pm 
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Currently, afaik, some new weapons are in development and a lot of optimization is underway.

Quote:
Before we can start that work, we need to get certain optimizations worked in (0.78), generalize the item system (0.78-0.80), introduce the next map and fix Insular Complex to bring it back in the map menu, and implement some ideas we have for side base objectives (0.80 I'd say).


^says pasik

ComJak

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PostPosted: Fri Jan 18, 2013 11:27 pm 
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This gave me a thought, are we just going to stick with 'map 1, map 2, map 3' forever or are maps going to get names? And for that matter, will there be a proper map selection drop-down box or something instead of a few big buttons? I imagine down the line there are going to be a bunch of maps, even community created ones, and it would be nice to have it more organized.

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PostPosted: Fri Jan 18, 2013 11:32 pm 
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ComJak wrote:
Currently, afaik, some new weapons are in development and a lot of optimization is underway.

Quote:
Before we can start that work, we need to get certain optimizations worked in (0.78), generalize the item system (0.78-0.80), introduce the next map and fix Insular Complex to bring it back in the map menu, and implement some ideas we have for side base objectives (0.80 I'd say).


^says pasik

ComJak

Thanks for reply.
OzyThesage wrote:
This gave me a thought, are we just going to stick with 'map 1, map 2, map 3' forever or are maps going to get names? And for that matter, will there be a proper map selection drop-down box or something instead of a few big buttons? I imagine down the line there are going to be a bunch of maps, even community created ones, and it would be nice to have it more organized.

Maps already have names in 0.77. :)


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PostPosted: Fri Jan 18, 2013 11:54 pm 
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Whaaat? That's the second time they've changed something I've asked about in a new version I haven't checked yet. =p

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PostPosted: Sat Jan 19, 2013 1:10 am 
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Yup, Map1 = Stalemate, Map2 = aoelian coast, Map3 = Vaalkeakoski, Map4 = frostbite


ComJak

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Last edited by ComJak on Sat Jan 19, 2013 5:25 pm, edited 1 time in total.

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PostPosted: Sat Jan 19, 2013 5:09 pm 
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ComJak wrote:
Yup, Map1 = Stalemate, Map2 = aoelian coast, Map3 = Vaalkaekoski, Map4 = frostbite


ComJak


ehm map 3 is called vaaleakoski, fix it :)

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PostPosted: Sun Jan 20, 2013 11:50 am 
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I remembered something else. Is something changed in the mapmaking after 0.67?


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PostPosted: Sun Jan 20, 2013 11:56 am 
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copied from viewtopic.php?f=4&t=906: these are from 0.77

map-making: mesh set support added, randomly picks a mesh from a defined set
map-making: some ages old hardcoded wall generation keywords deprecated
map-making: texture atlas grid and texture rect, color variance (hue, saturation, brightness) support added
map-making: platforms can now define base wall appearance using wall templates
map-making: automatic terrain layer decoration ("grass") generation parameters added

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