Beta 0.70 is at least by now available in both Desura and BMTMicro!
Here's the change log for 0.70:
- vehicles: armored truck added
-- works as a mobile spawn point
-- can't spawn soldiers if enemies are nearby, keep a solid distance from the battle to keep it functional
-- if you steal an enemy truck by taking it into safety to your own territory, it won't spawn soldiers even if you leave it alone, until the enemy steals it back by reaching to the vehicle
- vehicles: fixed a collision bug with soldiers and vehicles, sometimes allowing a soldier to go through a vehicle
- vehicles: significant physics optimization
- savegames: fixed a bug with the first time launch (or before switching map the first time) that saved games would be stored in wrong location, and savegames-subfolder is now properly handled
- gameplay: fixed an aiming issue, especially when trying to throw grenades / issue squad commands from ground to roof
- gameplay: when the match ends, the losing faction soldiers surrender now, unable to move
- mapview: base center and +-1 blocks visualized with less transparency
- mapview: base names offset from each other to avoid overlapping text
- mapview: spawn points visualized with yellow point markers
- mapview: mobile spawn points visualized with a bigger yellow marker
-- if the spawn point can't be used, the marker is not shown
- mapview: vehicles owned by player's faction visualized with white markers
- mapview: changed player triangle markers to circles
- mapview: in pvp, enemy's attack target is shown as well, i.e. local defense base marker, with blue
- mapview: marker movement smoothened to look linear
- hud: attack target marker direction shown at the edges of the screen
- hud: in pvp, defense base marker direction shown at the edges of the screen
- maps editing: avoid -object support added, can be used to create regions which the ai will try to circle around when attempting to move across them; can be used with bridges
-- map makers, see map3 for an example near east bridge as water area being marked as an avoid area
- map editing: mesh collision models extent and offset can now be defined with collision_model_size and collision_model_offset
- appearance: fixed platform normals being incorrectly always straight up
- appearance: static decal support added, manhole cover, clover and flower patches
- appearance: totally new rock models provided by JackMayol! no more ufos, eh? Thanks, Jack, you really nailed the RWR look with the rocks

- m72: now pops out from crates less commonly, reduced rocket speed, reduced effects of gravity
- online: pvp capture logic improved, capture timer should no longer be buggy as hell
- maps: last but definitely not least, Tuttu's PvP map contest winning map "Insular Complex" makes its debut appearance!