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 Post subject: Ideas From Concon
PostPosted: Tue Jul 17, 2012 7:44 pm 
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Joined: Tue Jul 17, 2012 7:30 pm
Posts: 21
1:more melee combat actions such as choke hold or put hostages out them the choke hold would add more of a stealth addition you could only do it if you were behind them which would be same range as a knife would reach.

now this is something that cant be implemented before the (maybe) the medical update where the injured need to be dragged to cover and be healed now if they are never healed and are left to die you are able to take them away and bring them to nearest vehicle which this done correctly you will get an achievement and a rank up to what ever fro bring them a hostage

2.maybe when your not in battle your team mates will have a calm tone and talk about stuff and joke around when in a battle this changes to yelling though i do not recommend lots of this but short sentences like "what a sunny day it is" not sentences like " hey you know i shot like 7 guys and all of them were head shot awesome right guys?"


3.C4 :D it be good way to destroy cover from distance and bit tactical if you can get a c4 near the enemy area when there are enemies near c4 you can set it off and BOOM goes the enemy

4.maybe able to get close enough behind enemy you can make them human shield and might save you 2 or 3 shots to leg or body

5. maybe some objects around like a teddy bear on ground some newspaper flying around objects to make the place more real really

6:maybe like a line of sight kind of thing say there is wall you can see behind it for you are not in an airplane and can see everything and that goes for buildings trees now this could be an option for those who want to see behind wall so you can look in visual to add line of sight on or off (starts out on off)

7: maybe events that could happen in certain maps like snow storm in snow map forest fire or fog in other maps and maybe sudden airborne troopers (for either side)

NEW 8: Attack order order since i found that i really wanted to kill a certain target for example their is 1 guy behind a rock and another guy behind a truck if command hold the command button certain and drag amount of your men of yours and i guess they will have something over them telling you they been selected and when they are selected click with command button on an amount of enemies they will have a mark over them and your men will attack once you have finished clicking ( a time will start and will have 5 seconds and will go back to 5 seconds every time you marked once it reaches 0 they will attack) this can lead to stealth and tactical advantages

That's all for now Cya :D

P.S: some ideas were deleted


Last edited by conconjawa on Wed Dec 19, 2012 8:33 pm, edited 5 times in total.

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 Post subject: Re: 2 ideas for RWR
PostPosted: Tue Jul 17, 2012 7:47 pm 
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Joined: Sun Jul 15, 2012 2:47 pm
Posts: 35
Location: Estonia
1) That seems more like mod material rather than a faction vs faction element.

2) After a battle, the map usually restarts/a new map is chosen, no?


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 Post subject: Re: 2 ideas for RWR
PostPosted: Tue Jul 17, 2012 8:10 pm 
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Joined: Mon Jun 04, 2012 9:40 pm
Posts: 50
It seems he mixed up RWR and "Call of Duty", i guess ;D


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 Post subject: Re: 2 ideas for RWR
PostPosted: Tue Jul 17, 2012 8:11 pm 
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Joined: Tue Jul 17, 2012 7:30 pm
Posts: 21
yeah it is isn't it :lol:


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