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 Post subject: Fire/Water Dynamics
PostPosted: Thu Jun 30, 2011 12:59 am 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
Fire Dynamics could:
-Enable support for flame based weapons (I.E; Molotov Cocktails, Flamethrowers) (Thanks ChloChlo)
-Burn down trees
-Brutally kill enemies/friendlies
-Be put out by Water/Fire Extinguishers
-Light up the night
-Have 'Campfires'

Water Dynamics could:
-Put out fires
-Have 'pools' in the suburbs
-Fire Hydrants
-Boats
-Rivers/Lakes/Oceans
-Swimming
-Water Towers (Destroyable; Floods map; Drains into nearby ditches)
-Bridges

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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 Post subject: Re: Fire/Water Dynamics
PostPosted: Thu Jun 30, 2011 1:00 am 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
Rendered wrote:
Fire Dynamics could:
-Enable support for flame based weapons (I.E; Molotov Cocktails, Flamethrowers) (Thanks ChloChlo)
-Burn down trees
-Brutally kill enemies/friendlies
-Be put out by Water/Fire Extinguishers
-Light up the night
-Have 'Campfires'

Water Dynamics could:
-Put out fires
-Have 'pools' in the suburbs
-Fire Hydrants
-Boats
-Rivers/Lakes/Oceans
-Swimming
-Water Towers (Destroyable; Floods map; Drains into nearby ditches)
-Bridges



Ah, what a wonderful night to start a campfire!

*ignites a forest*

Ah, that does it, mate!

Lance Corporal! Hunt us some rabbits, will ya?
On it, sir!
*The Lance Corporal returns after about ten minutes*

I GOT A GOODIE, SIR!

ROAST 'IM UP!

OT: ...yes. JUST YES.

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 Post subject: Re: Fire/Water Dynamics
PostPosted: Thu Jun 30, 2011 1:02 am 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
ChloChlo wrote:
Rendered wrote:
Fire Dynamics could:
-Enable support for flame based weapons (I.E; Molotov Cocktails, Flamethrowers) (Thanks ChloChlo)
-Burn down trees
-Brutally kill enemies/friendlies
-Be put out by Water/Fire Extinguishers
-Light up the night
-Have 'Campfires'

Water Dynamics could:
-Put out fires
-Have 'pools' in the suburbs
-Fire Hydrants
-Boats
-Rivers/Lakes/Oceans
-Swimming
-Water Towers (Destroyable; Floods map; Drains into nearby ditches)
-Bridges



Ah, what a wonderful night to start a campfire!

*ignites a forest*

Ah, that does it, mate!

Lance Corporal! Hunt us some rabbits, will ya?
On it, sir!
*The Lance Corporal returns after about ten minutes*

I GOT A GOODIE, SIR!

ROAST 'IM UP!

OT: ...yes. JUST YES.


You did come up with the base idea, after all. No surprise you'd agree. :P

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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 Post subject: Re: Fire/Water Dynamics
PostPosted: Thu Jun 30, 2011 1:02 am 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
Indeed.. but what wouldn't be fun is..

...in my games, it'd always be day.

D:
...
but then again


:D

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 Post subject: Re: Fire/Water Dynamics
PostPosted: Thu Jun 30, 2011 1:04 am 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
ChloChlo wrote:
Indeed.. but what wouldn't be fun is..

...in my games, it'd always be day.

D:
...
but then again


:D



I see what you mean...

Sir! There is a manic lighting the homes and forests on fire!

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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 Profile  
 
 Post subject: Re: Fire/Water Dynamics
PostPosted: Thu Jun 30, 2011 1:07 am 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
Rendered wrote:
Sir! There is a manic lighting the homes and forests on fire!


We must stop him! GET THE WATER TANK! [VEHICLE IDEA, EGO BOOST +1]
Aye, aye, sir!

And we need a roleplay board of some sort. Also, when we get private MP, I'll host some RP games. Believe it or not.

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 Post subject: Re: Fire/Water Dynamics
PostPosted: Thu Jun 30, 2011 1:08 am 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
ChloChlo wrote:
Rendered wrote:
Sir! There is a manic lighting the homes and forests on fire!


We must stop him! GET THE WATER TANK! [VEHICLE IDEA, EGO BOOST +1]
Aye, aye, sir!

And we need a roleplay board of some sort. Also, when we get private MP, I'll host some RP games. Believe it or not.



I'm lookingforward to it!

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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 Post subject: Re: Fire/Water Dynamics
PostPosted: Thu Jun 30, 2011 2:08 am 
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Joined: Tue Jun 28, 2011 6:03 am
Posts: 51
Two words: river ambush.

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 Post subject: Re: Fire/Water Dynamics
PostPosted: Thu Jun 30, 2011 2:09 am 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
Blink wrote:
Two words: river ambush.


Swamps! :O

Perrrrffeccctttt!

_________________
JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


Top
 Profile  
 
 Post subject: Re: Fire/Water Dynamics
PostPosted: Thu Jun 30, 2011 9:25 am 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
Blink wrote:
Two words: river ambush.


Hop onto the Chlo/Rend train, Blink.

AKA the idea train.

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