

Game log:
Code:
13:36:32: Creating resource group General
13:36:32: Creating resource group Internal
13:36:32: Creating resource group Autodetect
13:36:32: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:36:32: Registering ResourceManager for type Material
13:36:32: Registering ResourceManager for type Mesh
13:36:32: Registering ResourceManager for type Skeleton
13:36:32: MovableObjectFactory for type 'ParticleSystem' registered.
13:36:32: OverlayElementFactory for type Panel registered.
13:36:32: OverlayElementFactory for type BorderPanel registered.
13:36:32: OverlayElementFactory for type TextArea registered.
13:36:32: Registering ResourceManager for type Font
13:36:32: ArchiveFactory for archive type FileSystem registered.
13:36:32: ArchiveFactory for archive type Zip registered.
13:36:32: DDS codec registering
13:36:32: FreeImage version: 3.13.1
13:36:32: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
13:36:32: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
13:36:32: Registering ResourceManager for type HighLevelGpuProgram
13:36:32: Registering ResourceManager for type Compositor
13:36:32: MovableObjectFactory for type 'Entity' registered.
13:36:32: MovableObjectFactory for type 'Light' registered.
13:36:32: MovableObjectFactory for type 'BillboardSet' registered.
13:36:32: MovableObjectFactory for type 'ManualObject' registered.
13:36:32: MovableObjectFactory for type 'BillboardChain' registered.
13:36:32: MovableObjectFactory for type 'RibbonTrail' registered.
13:36:32: *-*-* OGRE Initialising
13:36:32: *-*-* Version 1.7.2 (Cthugha)
13:36:32: : initializing graphics
13:36:32: : loading plugins
13:36:32: Loading library RenderSystem_Direct3D9
13:36:32: Installing plugin: D3D9 RenderSystem
13:36:32: D3D9 : Direct3D9 Rendering Subsystem created.
13:36:32: D3D9: Driver Detection Starts
13:36:32: D3D9: Driver Detection Ends
13:36:32: Plugin successfully installed
13:36:32: Loading library Plugin_CgProgramManager
13:36:32: Installing plugin: Cg Program Manager
13:36:32: Plugin successfully installed
13:36:32: Loading library Plugin_OctreeSceneManager
13:36:32: Installing plugin: Octree & Terrain Scene Manager
13:36:32: Plugin successfully installed
13:36:32: Loading library Plugin_ParticleFX
13:36:32: Installing plugin: ParticleFX
13:36:32: Particle Emitter Type 'Point' registered
13:36:32: Particle Emitter Type 'Box' registered
13:36:32: Particle Emitter Type 'Ellipsoid' registered
13:36:32: Particle Emitter Type 'Cylinder' registered
13:36:32: Particle Emitter Type 'Ring' registered
13:36:32: Particle Emitter Type 'HollowEllipsoid' registered
13:36:32: Particle Affector Type 'LinearForce' registered
13:36:32: Particle Affector Type 'ColourFader' registered
13:36:32: Particle Affector Type 'ColourFader2' registered
13:36:32: Particle Affector Type 'ColourImage' registered
13:36:32: Particle Affector Type 'ColourInterpolator' registered
13:36:32: Particle Affector Type 'Scaler' registered
13:36:32: Particle Affector Type 'Rotator' registered
13:36:32: Particle Affector Type 'DirectionRandomiser' registered
13:36:32: Particle Affector Type 'DeflectorPlane' registered
13:36:32: Plugin successfully installed
13:36:32: : initializing render system
13:36:32: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
13:36:32: D3D9 : RenderSystem Option: Floating-point mode = Fastest
13:36:32: D3D9 : RenderSystem Option: FSAA = 0
13:36:32: D3D9 : RenderSystem Option: Full Screen = No
13:36:32: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
13:36:32: D3D9 : RenderSystem Option: VSync = Yes
13:36:32: D3D9 : RenderSystem Option: VSync Interval = 1
13:36:32: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
13:36:32: : initializing render window
13:36:32: CPU Identifier & Features
13:36:32: -------------------------
13:36:32: * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz
13:36:32: * SSE: yes
13:36:32: * SSE2: yes
13:36:32: * SSE3: yes
13:36:32: * MMX: yes
13:36:32: * MMXEXT: yes
13:36:32: * 3DNOW: no
13:36:32: * 3DNOWEXT: no
13:36:32: * CMOV: yes
13:36:32: * TSC: yes
13:36:32: * FPU: yes
13:36:32: * PRO: yes
13:36:32: * HT: no
13:36:32: -------------------------
13:36:32: D3D9 : Subsystem Initialising
13:36:32: Registering ResourceManager for type Texture
13:36:32: Registering ResourceManager for type GpuProgram
13:36:32: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 1280x1024 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
13:36:32: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 1264x946, 32bpp
13:36:32: RenderSystem capabilities
13:36:32: -------------------------
13:36:32: RenderSystem Name: Direct3D9 Rendering Subsystem
13:36:32: GPU Vendor: intel
13:36:32: Device Name: Monitor-1-Intel(R) G33/G31 Express Chipset Family
13:36:32: Driver Version: 8.15.10.1825
13:36:32: * Fixed function pipeline: yes
13:36:32: * Hardware generation of mipmaps: yes
13:36:32: * Texture blending: yes
13:36:32: * Anisotropic texture filtering: yes
13:36:32: * Dot product texture operation: yes
13:36:32: * Cube mapping: yes
13:36:32: * Hardware stencil buffer: yes
13:36:32: - Stencil depth: 8
13:36:32: - Two sided stencil support: yes
13:36:32: - Wrap stencil values: yes
13:36:32: * Hardware vertex / index buffers: yes
13:36:32: * Vertex programs: no
13:36:32: * Number of floating-point constants for vertex programs: 15
13:36:32: * Number of integer constants for vertex programs: 0
13:36:32: * Number of boolean constants for vertex programs: 0
13:36:32: * Fragment programs: yes
13:36:32: * Number of floating-point constants for fragment programs: 32
13:36:32: * Number of integer constants for fragment programs: 16
13:36:32: * Number of boolean constants for fragment programs: 16
13:36:32: * Geometry programs: no
13:36:32: * Number of floating-point constants for geometry programs: 0
13:36:32: * Number of integer constants for geometry programs: 0
13:36:32: * Number of boolean constants for geometry programs: 0
13:36:32: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0
13:36:32: * Texture Compression: yes
13:36:32: - DXT: yes
13:36:32: - VTC: no
13:36:32: - PVRTC: no
13:36:32: * Scissor Rectangle: yes
13:36:32: * Hardware Occlusion Query: no
13:36:32: * User clip planes: no
13:36:32: * VET_UBYTE4 vertex element type: no
13:36:32: * Infinite far plane projection: no
13:36:32: * Hardware render-to-texture: yes
13:36:32: * Floating point textures: no
13:36:32: * Non-power-of-two textures: yes (limited)
13:36:32: * Volume textures: yes
13:36:32: * Multiple Render Targets: 1
13:36:32: - With different bit depths: no
13:36:32: * Point Sprites: yes
13:36:32: * Extended point parameters: yes
13:36:32: * Max Point Size: 10
13:36:32: * Vertex texture fetch: no
13:36:32: * Number of world matrices: 0
13:36:32: * Number of texture units: 8
13:36:32: * Stencil buffer depth: 8
13:36:32: * Number of vertex blend matrices: 0
13:36:32: * Render to Vertex Buffer : no
13:36:32: * DirectX per stage constants: yes
13:36:32: ***************************************
13:36:32: *** D3D9 : Subsystem Initialised OK ***
13:36:32: ***************************************
13:36:32: DefaultWorkQueue('Root') initialising on thread 004FC6F0.
13:36:32: DefaultWorkQueue('Root')::WorkerFunc - thread 00511938 starting.
13:36:32: Particle Renderer Type 'billboard' registered
13:36:32: DefaultWorkQueue('Root')::WorkerFunc - thread 00511968 starting.
13:36:32: SceneManagerFactory for type 'OctreeSceneManager' registered.
13:36:32: SceneManagerFactory for type 'TerrainSceneManager' registered.
13:36:32: Added resource location 'media' of type 'FileSystem' to resource group 'General'
13:36:32: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General'
13:36:32: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General'
13:36:32: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General'
13:36:32: Added resource location 'media//models' of type 'FileSystem' to resource group 'General'
13:36:32: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General'
13:36:32: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General'
13:36:32: Parsing scripts for resource group Autodetect
13:36:32: Finished parsing scripts for resource group Autodetect
13:36:32: Parsing scripts for resource group General
13:36:32: Parsing script ShadowCaster.program
13:36:33: Parsing script AmbientOcclusion.program
13:36:33: Parsing script StdQuad_vp.program
13:36:33: Parsing script Intro.material
13:36:33: Parsing script ShadowCaster.material
13:36:33: Parsing script AmbientOcclusion.material
13:36:33: Parsing script AmbientOcclusion.compositor
13:36:33: Finished parsing scripts for resource group General
13:36:33: Parsing scripts for resource group Internal
13:36:33: Finished parsing scripts for resource group Internal
13:36:33: : initializing scene manager
13:36:33: TerrainSceneManager: Registered a new PageSource for type Heightmap
13:36:33: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
13:36:33: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
13:36:33: CompositorChain: Compositor AmbientOcclusion has no supported techniques.
13:36:33: : initializing fonts
13:36:33: Font BasicFontusing texture size 2048x2048
13:36:33: Info: Freetype returned null for character 32 in font BasicFont
13:36:33: Info: Freetype returned null for character 160 in font BasicFont
13:36:33: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
13:36:33: Font BasicFontItalicusing texture size 2048x2048
13:36:33: Info: Freetype returned null for character 32 in font BasicFontItalic
13:36:33: Info: Freetype returned null for character 160 in font BasicFontItalic
13:36:33: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
13:36:33: : initializing audio
13:36:36: : audio devices found: 1
13:36:36: : audio enabled
13:36:36: : 0: Generic Software
13:36:36: : using device 0
13:36:36: : initializing input
13:36:36: : Map resource location set as media\maps\map3
13:36:36: : Using save folder map3
13:36:36: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:36: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
13:36:36: : latest available version: beta 0.68
13:36:36: : application start done
13:36:36: : rendering the first frame
13:36:37: : first frame rendered ok
13:36:37: : adding frame listener
13:36:37: : run simulation
13:36:37: : starting rendering loop
13:36:37: : game init start
13:36:37: Creating resource group sessionResourceGroup
13:36:37: Added resource location 'media\maps\map3' of type 'FileSystem' to resource group 'sessionResourceGroup'
13:36:37: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
13:36:37: Initialising resource group sessionResourceGroup
13:36:37: Parsing scripts for resource group sessionResourceGroup
13:36:37: Parsing script Building.program
13:36:37: Parsing script NormalAndDepth.program
13:36:37: Parsing script soldieroutline.program
13:36:37: Parsing script soldierskin.program
13:36:37: Parsing script StdQuad_vp.program
13:36:37: Parsing script terrain.program
13:36:37: Parsing script tools.program
13:36:37: Parsing script WaterArea.program
13:36:37: Parsing script BackContour.material
13:36:37: Parsing script Blood.material
13:36:37: Parsing script Branch.material
13:36:37: Parsing script Building.material
13:36:37: Parsing script BuildingBase.material
13:36:37: Parsing script Bullet.material
13:36:37: Parsing script BulletTrail.material
13:36:37: Parsing script BushPlant.material
13:36:37: Parsing script ChatBubble.material
13:36:37: Parsing script Container.material
13:36:37: Parsing script Cord.material
13:36:37: Parsing script Crate.material
13:36:37: Parsing script Crosshair.material
13:36:37: Parsing script Dust.material
13:36:37: Parsing script Enclosure.material
13:36:37: Parsing script Explosion.material
13:36:37: Parsing script FarmFence.material
13:36:37: Parsing script Flame.material
13:36:37: Parsing script Foam.material
13:36:37: Parsing script GenericMesh.material
13:36:37: Parsing script GrassUp.material
13:36:37: Parsing script GrenadeCrate.material
13:36:37: Parsing script Hud.material
13:36:37: Parsing script jeep_hack.material
13:36:37: Parsing script lines.material
13:36:37: Parsing script MapView.material
13:36:37: Parsing script MenuSystem.material
13:36:37: Parsing script MiniRank.material
13:36:37: Parsing script NormalAndDepth.material
13:36:37: Parsing script Piece.material
13:36:37: Parsing script Pipe.material
13:36:37: Parsing script Plant.material
13:36:37: Parsing script Platform.material
13:36:37: Parsing script PlayerFarMarker.material
13:36:37: Parsing script PlayerMarker.material
13:36:37: Parsing script RoadLine.material
13:36:37: Parsing script Rock.material
13:36:37: Parsing script SecurityFence.material
13:36:37: Parsing script ShadowPixel.material
13:36:37: Parsing script ShadowPlant.material
13:36:37: Parsing script ShoePrint.material
13:36:37: Parsing script Sign.material
13:36:37: Parsing script smoke.material
13:36:37: Parsing script Soldier3dPixel.material
13:36:37: Parsing script terrain.material
13:36:37: Parsing script TreeGroundBase.material
13:36:37: Parsing script Trench.material
13:36:37: Parsing script Wall.material
13:36:37: Parsing script WaterArea.material
13:36:37: Parsing script Weapon3dPixel.material
13:36:37: Parsing script Weave.material
13:36:37: Parsing script ZebraCrossing.material
13:36:37: Parsing script Burst.particle
13:36:37: Parsing script Dust.particle
13:36:38: Parsing script Explosion.particle
13:36:38: Parsing script Foam.particle
13:36:38: Parsing script MinorExplosion.particle
13:36:38: Parsing script Muzzle.particle
13:36:38: Finished parsing scripts for resource group sessionResourceGroup
13:36:38: : best usable soldier render technique: LowDetail
13:36:38: : HW skeleton supported: 0
13:36:38: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:38: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
13:36:38: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:38: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
13:36:38: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:38: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
13:36:38: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:38: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
13:36:38: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:38: : best usable terrain render technique: LowDetail
13:36:38: : Integrated shadows supported: 0
13:36:38: : initializing terrain
13:36:38: TerrainSceneManager: Activated PageSource Heightmap
13:36:38: : r=12582
13:36:38: : names loaded
13:36:38: : loading weapon specifications
13:36:38: : weapon:AK47
13:36:38: : weapon:G36
13:36:38: : weapon:M240
13:36:38: : weapon:PKM
13:36:38: : weapon:MP5SD
13:36:39: : weapon:Mossberg 500
13:36:39: : weapon:M24-A2
13:36:39: : weapon specifications loaded
13:36:40: : common sounds loaded
13:36:40: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:36:40: D3D9 : ***** Dimensions altered by the render system
13:36:40: D3D9 : ***** Source image dimensions : 80x80
13:36:40: D3D9 : ***** Texture dimensions : 128x128
13:36:40: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:40: Texture: playermarker_far.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:40: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:40: : world loaded
13:36:41: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:41: : worldblocks loaded
13:36:41: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:41: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:41: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:36:41: D3D9 : ***** Dimensions altered by the render system
13:36:41: D3D9 : ***** Source image dimensions : 512x768
13:36:41: D3D9 : ***** Texture dimensions : 512x1024
13:36:41: Texture: container.png: Loading 1 faces(PF_A8R8G8B8,512x768x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
13:36:41: : loading world objects
13:36:41: : layer: materials
13:36:41: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:41: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:41: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:41: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
13:36:41: Texture: stonewalltop_bw.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
13:36:41: Texture: trunk_side_bw.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:41: Texture: trench_end_bw.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:41: Texture: trench_side_bw.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:41: Texture: stonewall_bw.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:41: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:41: Texture: farm_fence_bw.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:41: Texture: security_fence_bw.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:41: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:41: Texture: platform_fence1_bw.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:41: Texture: garden_bw.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:41: : layer: dirt
13:36:41: : layer: grass
13:36:41: : layer: sand
13:36:41: : layer: asphalt
13:36:41: : layer: road
13:36:41: : layer: height
13:36:41: : layer: bases
13:36:41: : layer: library
13:36:41: : layer: layer
13:36:41: : layer: walls
13:36:42: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:42: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x64x1.
13:36:42: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:42: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:42: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:42: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:42: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:42: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:42: : layer: objects
13:36:42: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:43: Texture: enclosure.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:43: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:43: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:44: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
13:36:45: Texture: car2_yellow.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Texture: wheels2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:45: Mesh: Loading car2.mesh.
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1226 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1226 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1227 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1227 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: car2_white.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1270 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1270 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1271 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1271 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:45: Texture: car2_red.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1277 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1277 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1278 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1278 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1279 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1279 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1280 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1280 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1281 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1281 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: car1_brown.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Texture: wheels.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:45: Mesh: Loading car1.mesh.
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1282 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1282 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: car1_blue.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1283 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1283 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1284 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1284 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: car2_silver.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1285 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1285 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1286 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1286 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1287 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1287 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1288 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1288 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1289 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1289 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: car1_yellow.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1290 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1290 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1291 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1291 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Texture: car1_black.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1292 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1292 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1293 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1293 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1294 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1294 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1295 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1295 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1296 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1296 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1297 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1297 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1298 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1298 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1302 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1302 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:46: Can't assign material carbody1 to SubEntity of Ogre/MO1334 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:46: Can't assign material wheel1 to SubEntity of Ogre/MO1334 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:46: Can't assign material carbody1 to SubEntity of Ogre/MO1347 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:46: Can't assign material wheel1 to SubEntity of Ogre/MO1347 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:46: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:46: D3D9 : ***** Dimensions altered by the render system
13:36:46: D3D9 : ***** Source image dimensions : 240x240
13:36:46: D3D9 : ***** Texture dimensions : 256x256
13:36:46: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:47: : layer: birch
13:36:47: : layer: oak
13:36:48: : layer: layer2
13:36:48: : layer: objects
13:36:48: Texture: brick_red.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2961 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2961 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2962 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2962 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2963 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2963 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2964 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2964 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2965 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2965 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2966 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2966 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2967 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2967 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2968 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2968 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:48: Texture: beton.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:36:48: D3D9 : ***** Dimensions altered by the render system
13:36:48: D3D9 : ***** Source image dimensions : 500x300
13:36:48: D3D9 : ***** Texture dimensions : 512x512
13:36:48: Texture: worldmap.png: Loading 1 faces(PF_R8G8B8,500x300x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
13:36:49: Texture: brass.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:49: Mesh: Loading statue.mesh.
13:36:49: Can't assign material beton to SubEntity of Ogre/MO2969 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:49: Can't assign material sphere to SubEntity of Ogre/MO2969 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:49: Can't assign material Gold to SubEntity of Ogre/MO2969 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:49: Can't assign material carbody2 to SubEntity of Ogre/MO2971 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:49: Can't assign material wheel2 to SubEntity of Ogre/MO2971 because this Material does not exist. Have you forgotten to define it in a .material script?
13:36:49: : layer: walls
13:36:53: : soldiers loaded
13:36:53: : crate debris loaded
13:36:53: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:53: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
13:36:53: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:53: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1.
13:36:53: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
13:36:53: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
13:36:53: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1.
13:36:53: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:54: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:36:54: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:36:54: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:36:54: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
13:36:54: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:36:54: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
13:36:54: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:54: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:54: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:36:54: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:54: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:54: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
13:36:54: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:54: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:54: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:54: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:36:54: : Setting init data, machine id = 0
13:36:54: : init data set done
13:36:54: : scene loaded
13:36:54: : settings loaded
13:36:54: : r=26755
13:36:54: : game init done
13:36:54: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:54: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:54: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:54: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:36:54: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:36:54: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:36:54: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:55: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:36:55: : Interaction::createVehicle
13:36:55: Mesh: Loading jeep_body.mesh.
13:36:55: Mesh: Loading jeep_wheel.mesh.
13:36:55: : Interaction::createVehicle
13:36:55: : Interaction::createVehicle
13:36:55: : Interaction::createVehicle
13:36:56: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:56: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:56: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:36:56: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:37:01: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:37:02: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:37:14: : Setting init data, machine id = 0
13:37:14: : init data set done
13:37:14: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:37:15: Texture: hud_rank7.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:37:15: : Interaction::createVehicle
13:37:15: : Interaction::createVehicle
13:37:15: : Interaction::createVehicle
13:37:15: : Interaction::createVehicle
13:37:15: OGRE EXCEPTION(3:RenderingAPIException): Failed to DrawPrimitive : An undetermined error occurred in D3D9RenderSystem::_render at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9RenderSystem.cpp (line 3116)
13:37:24: Destroying resource group sessionResourceGroup
13:37:24: Unloading resource group sessionResourceGroup
13:37:25: Finished unloading resource group sessionResourceGroup
13:37:25: : game uninitialized
13:37:25: DefaultWorkQueue('Root') shutting down on thread 004FC6F0.
13:37:25: DefaultWorkQueue('Root')::WorkerFunc - thread 00511938 stopped.
13:37:25: DefaultWorkQueue('Root')::WorkerFunc - thread 00511968 stopped.
13:37:25: *-*-* OGRE Shutdown
13:37:25: Unregistering ResourceManager for type Compositor
13:37:25: Unregistering ResourceManager for type Font
13:37:25: Unregistering ResourceManager for type Skeleton
13:37:25: Unregistering ResourceManager for type Mesh
13:37:25: Unregistering ResourceManager for type HighLevelGpuProgram
13:37:25: Uninstalling plugin: ParticleFX
13:37:25: Plugin successfully uninstalled
13:37:25: Unloading library Plugin_ParticleFX
13:37:25: Uninstalling plugin: Octree & Terrain Scene Manager
13:37:25: Plugin successfully uninstalled
13:37:25: Unloading library Plugin_OctreeSceneManager
13:37:25: Uninstalling plugin: Cg Program Manager
13:37:25: Plugin successfully uninstalled
13:37:25: Unloading library Plugin_CgProgramManager
13:37:25: Uninstalling plugin: D3D9 RenderSystem
13:37:25: D3D9 : Shutting down cleanly.
13:37:25: Unregistering ResourceManager for type Texture
13:37:25: Unregistering ResourceManager for type GpuProgram
13:37:25: D3D9 : Direct3D9 Rendering Subsystem destroyed.
13:37:25: Plugin successfully uninstalled
13:37:25: Unloading library RenderSystem_Direct3D9
13:37:25: Unregistering ResourceManager for type Material