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RUNNING WITH RIFLES Multiplayer

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 Post subject: suggestions!
PostPosted: Tue Jun 28, 2011 6:15 am 
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Joined: Tue Jun 28, 2011 6:06 am
Posts: 3
hi everybody. totally new here.

ok, so first off. this game is awesome. beyond awesome. the potential for awesomeness is off the frickin awesome charts. ok, but as is, it's just like, cool. it's got like that jimmy dean motley crue smokin in boys room cool. and of course all the not so cool that comes with that.

so what can make this game better? but before i say that, perhaps devs can post a changelog for the upcoming prealpha 0.11 so we don't have to speculate? then we can start offering some good suggestions.

in the meantime, here are some.

- minimalist/nonexistent HUD can be cool, but perhaps too spare right now. implement a clever tutorial and you may not have to develop a more "accessible" HUD. otherwise, provide ammo count, maybe an always-on-screen version of the [tab] minimap. also, the marker to indicate location of player on the minimap is kind of...bad.
- navigation right now is initially very aimless, and then subsequently very repetitive. some kind of navigation help or overlay (like a small popup or notification as to where you are) would make the orders, notification of battle/reinforcements, and location of bases easier to get to.
- grenade indicator is good. i also like the lack of those stupid trajectory lines that predict where the grenade will land. but i don't like how grenades can be thrown pretty much anywhere and to great effect. maybe overpowered.
- sound is good. i like the silence and then gunfire.

ok thats all i got so far. i like this game. a lot. can't wait for a proper multi mode. :D


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 Post subject: Re: suggestions!
PostPosted: Wed Jun 29, 2011 9:25 am 
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Joined: Mon Jun 27, 2011 7:30 pm
Posts: 17
Location: France
Yep a minimap would be good, it's pretty difficult to go where the action is without it.


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 Post subject: Re: suggestions!
PostPosted: Wed Jun 29, 2011 10:16 am 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
Definitely interesting suggestions, but!

Wrong board! =P
Click me!

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 Post subject: Re: suggestions!
PostPosted: Wed Jun 29, 2011 10:18 am 
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Joined: Mon Jun 27, 2011 7:30 pm
Posts: 17
Location: France
We need a moderator to move threads to the right section.


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 Post subject: Re: suggestions!
PostPosted: Wed Jun 29, 2011 10:20 am 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
Nanamil wrote:
We need a moderator to move threads to the right section.



Indeed, but we must not forget that the modulaatio staff is busy creating new RWR content for us!

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 Post subject: Re: suggestions!
PostPosted: Wed Jun 29, 2011 2:33 pm 
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Joined: Tue Jun 28, 2011 5:10 pm
Posts: 4
I'm most concerned about the end-game. Enemy forces should become smarter or more concentrated as you take over territory to the point of near impossibility. As it is, I took most of the territory with the AI, and then when both sides were focused elsewhere I assaulted the last remaining enemy base alone. With all territory controlled it became not so fun.

Then again, I suppose the question is how we want the game to play out in the end. After the war is won, start a new one? Or have one persistent war.


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 Post subject: Re: suggestions!
PostPosted: Wed Jun 29, 2011 5:06 pm 
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Joined: Wed Jun 29, 2011 5:05 pm
Posts: 2
A completely different suggestion: A twitter account for the developer, so we can follow him and see at a glance how developing is going, if there is anything new etc.


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 Post subject: Re: suggestions!
PostPosted: Wed Jun 29, 2011 7:31 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Annihilator wrote:
A completely different suggestion: A twitter account for the developer, so we can follow him and see at a glance how developing is going, if there is anything new etc.


Nah, I'm not much of twitter guy (you can still try to convince me otherwise :) ). I do have a facebook account, but I rarely use it.

If I'm myself following something, I'm usually subscribing to their website RSS feed with a google reader or similar. I think the blog supports that at least. I will push more news through that when there's something to show or tell, of course on the forum also as much as possible. Meanwhile, I'm still just working on the online support.


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 Post subject: Re: suggestions!
PostPosted: Wed Jun 29, 2011 7:50 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
pasik wrote:
Annihilator wrote:
A completely different suggestion: A twitter account for the developer, so we can follow him and see at a glance how developing is going, if there is anything new etc.


Nah, I'm not much of twitter guy (you can still try to convince me otherwise :) ). I do have a facebook account, but I rarely use it.

If I'm myself following something, I'm usually subscribing to their website RSS feed with a google reader or similar. I think the blog supports that at least. I will push more news through that when there's something to show or tell, of course on the forum also as much as possible. Meanwhile, I'm still just working on the online support.



Twitter is perfect for Indie game developers because:

Wide array of fanbases

Set trends ( #RunningWithRifles )

Follow other major developers

Direct access to fans (Find bugs faster!)

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 Post subject: Re: suggestions!
PostPosted: Mon Dec 12, 2011 11:38 pm 
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Joined: Fri Dec 09, 2011 6:28 pm
Posts: 15
Passik, get a Twitter account NOW!

1. Your fans will get the latest news to its mobile, desktop, anywhere. You should announce new betas there.
2. Your game will get more exposure as you will get retwitted. With hashtags such as #games #indie, etc. your popularity will go to the roof (specially with a product such as RwR which, even in beta, ROCKS ASS and any newcomer wont be disappointed when trying it out).
3. You will have a more "close combat" (pun intended) communication channel.
4. Any reply to a particular player is public, so it may be of good use to hundreds others avoiding to reply the same tens of times.

I wasnt a Twitter user until i found how easy was to get in contact with indie devs or website owners that may not spend 10 min replying an email as you do (which is appreciated, but in some months you will not be able to do so) but they do have 30 seconds to reply a tweet.

Just my 2 cents.

Take care!


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