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RUNNING WITH RIFLES Multiplayer

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PostPosted: Tue May 08, 2012 9:59 pm 
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Joined: Sat Apr 28, 2012 6:37 pm
Posts: 2
It has been awhile since the last update was released and i have not heard any news on when the next will come or its content. Perhaps i was just looking in the wrong place for it. Any info would help.

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PostPosted: Tue May 08, 2012 10:57 pm 
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Joined: Thu May 03, 2012 12:41 am
Posts: 5
Location: Europe
I think there was something about it somewhere, but in short, <strikethrough>content of the next update... vehicles</strikethrough> I have no idea what I'm talking about!
I'm not sure when and I don't want to give a false impression, but from the conversation on IRC it appears it won't be too long, either. ^_^

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Last edited by Ayleid on Wed May 09, 2012 1:18 pm, edited 1 time in total.

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PostPosted: Tue May 08, 2012 11:07 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Next update is coming this week, at latest on Saturday, preferably earlier.

I'm just going to paste here the stuff I've done so far for it, I've still got a few evenings to churn out some more.

version 0.65:
- gameplay: ai accuracy is now correctly set according to savegame settings after loading
- gameplay: hud color is now correctly set according to savegame settings after loading
- ai: improved defense/border/attack force balancing, ai should be able to launch an attack better in certain cases
- ai: fixed reloading issues with weapons that take longer to reload
- gameplay: improved logic for distribution of even bases when starting a new game
- gameplay: explosion prints are reset when a new game starts
- controls: toggle crouch, toggle prone added
- weapons: extended sight range (sniper rifle) only activates when soldier is still
- gameplay: changed last base capture time to 40s
- online: base capture bar had rather serious issues in online, now it should have a little less of those
- online: the server automatically restarts the game after a while once either side has captured all the bases
- online: fixed attack target change radio messages shown double on clients
- hud: max squad member count text didn't get cleaned up properly, causing nasty looking text after map change
- maps/modding: wall height is now user settable
- chat: zero length messages are not sent anymore

and map3 has gone through a lot of improvements, but it'll still remain work in progress.

And of course, vehicle implementation has progressed very nicely, but it's not in the list as it will not be a supported feature yet.


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PostPosted: Wed May 23, 2012 7:41 am 
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Joined: Wed May 23, 2012 7:38 am
Posts: 1
Thanks a lot i was searching for this for very long time, actually i recently join this forum and i hope got lot of such useful information in future.

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