Deon wrote:
Various objects (I am most interested in walls and spawners) seem not to have any property assigned, they are just lines. How does the game know that it's a wall?
So, how does the game know it's a wall or a spawner?
Also the method you've described does not work, because my convert.exe does not understand -alpha and other parameters. Should I install something else?
And what are the "paths" on the map (especially those short paths next to each car).
I assume you already figured this out?
Anyway, logically the objects are separated from each other mostly by tags in id or label.
The short path next to each car is/was JackMayol's way to mark a specific corner of the object so that it's easier to get it oriented in certain way, it doesn't serve any other purpose.
Did you get convert.exe working yet?