Rendered wrote:
ChloChlo wrote:
I'm afraid I have to agree with Causeless.
I appreciate your opinion.

EDIT: Any suggestions for improvments to these ideas to lessen the stress?
My suggestion is to instead of making the bases satisfy NEEDS for the players, they satisfy wants.
What I mean is that, for example, if you didn't have the warehouse, you couldn't run out of ammo - BUT, if you had it, you would gain the capacity to hold 7 or 8 grenades instead of 6, or your grenades would have a higher blast radius. If you had a farm (or both), instead of needed food to fight WELL, you need food to fight BETTER - for example, with farms, you run faster, instead of just satisfying a need. You wouldn't lose accuracy, or anything major, it's just better if you have them.
It means that any team can make a comeback, whereas if you lose things, they can't.
Instead of adding worries that need fulfilled, you add improvements with you don't need, but would add an advantage.
Ah, I see where you're getting at. Okay.