Change log for beta 0.61:
- online: several traffic optimizations
- online: fixed sync issue when a soldier is climbing a ladder
- online: throwing a grenade at a dead player no longer shows a kill notification
- graphics: explosion prints optimized
- gameplay, hud: base capture logic changed; faction force division indicator for closest base, and a countdown timer for base ownership declaration; when the timer expires the faction with 60% force occupies the area
- weapons: m24-a2 sniper rifle added
- ai: slight performance improvement
- gameplay: larger world blocks -> slightly worse performance, allowing sniper sight range extension, improves battle state correctness near player
- barebones for map3
I'm once again trying to record a new online gameplay video soon, so people interested in participating in such a video (or a bigger online game for that matter) should hang out on the irc-channel on the next few days and/or next weekend or keep polling on the public server list -- hope that was vague enough for you

A rough estimation when these games might start would be around 19:00 UTC. The games will be hosted most likely in Finland, so people from Europe and US East Coast should be able to play with good to bearable latencies.
Also, like we've discussed in the chat, it's starting to be the perfect time to choose new names for the maps, just having a number at the end isn't very nice. So, throw me some suggestions! At least
Monsteri had some already in mind, care to remind me what those were?
