Pre-alpha 0.11 has been released indeed, get it here
http://www.modulaatio.com/runningwithrifles/running_with_rifles_prealpha_0.11.zip!
Here's the change log as requested, in no particular order:
- AI attackers actually stay to defend a previously occupied base, if needed
- fixed shooting through wall if crouching close to a wall
- sandbag / trench wall height reduced, enabling better shooting over the wall
- enabling climb over only with wall-like structures, trenches, sandbag walls, fences
- soldier is no longer rewarded for killing fellow soldiers with grenades, rather there's a penalty
- soldier is no longer rewarded for shooting corpses or throwing grenades at corpses
- added the throw grenade -button in the readme

- player respawn location check improved, should no more respawn in places with enemies
- mouse sensitivity scale increased
- reduced point gain for using grenades to kill enemies
- player weapon mag is now full after respawn
- crosshair center visual and obstruction marker for line of sight aid
- reduced fog slightly
- reduced AI initial rank scale
- reduced AI willingness to change team
- reduced max distance to throw grenade
- reduced grenade kill range
- moving uphill is now slightly slower
- corpses behave better now, less jumping around
- improved going alert when a grenade is thrown
- smoothened the heightmap a little bit, should reduce bumpiness that also obstructs bullets for no purpose
- config: changed how antialias is handled, makes use of graphics card capabilities now
- added fallback techniques for graphics cards without vertex programs, not tested
- fixed map view block aspect ratio
- map view coloring changed slightly
- team member following improved; members in front don't run straight up to the leader if leader is anyway coming their way
- base definitions un-hardcoded; map modding basically now possible by modifying objects.svg, terrain5_*.png and worldcolor.png..
- AI trench steering improved, still some issues there
- double step sound is now heard when soldier touches ground after jumping
- dead soldiers generated by not-nearby block battles are now cleaned up -- should fix "character pool size" errors
- game saving no longer stores dead soldiers
- UPDATE: Center trench -base added