JackMayol wrote:
Street and a few others rolled the map in 20.1 minutes grrr

It had 24 players and not many noobs though hm.
Yeah. It's a bit tougher now for sure. I've had some rounds that run around an 1hr. Which is good. I know you and I chatted about it the other day after I finished a big round with full players.
It feels like it needs to be a "Break-Out" map, with the toughest part being getting off the Beach. Yet, when we get one of the first CZ's on that first layer, usually taking the 2nd one isn't hard. Once we have those we seem to be "in" to the map for the most part.
There is a little back and forth as we work for midfield but this is easily stopped by taking the Chem Plant, which is quickly becoming the "way" to play the map. The midfield battle is pretty fun at times. Part of the team goes straight in and half usually sweep south to the Ruins first before proceeding to the Chem Plant. And sneaking into the Chem can be tough sometimes, but if we get AV's and troops with a flare it is no trouble at all. Maybe another enemy Tank or APC roaming the map against us may mix things up as bit more when we get into the back field. There have been moments so far when the enemy AV's can through us off. But there is only 1 of each.
So chatting with a few others on this map we were trying to think of ideas that don't involve reworking the map in any major way. (I know you guys don't want to, so we look for other solutions.) And I know you guys tweaked this map already for us, yet we keep coming back in conversation to focusing more on having our "tough part" of the map
more focused on getting off the beach. So instead of just having it be tougher as we knock them back to the final HQ, have the hardest part be just getting off the beach. Make us really work for that "Draw" and getting up that first set of cliffs.
I know Warbrand, I believe, made a comment about being thankful we didn't end up getting the GL Turrets against us too. I agree, many agree! Lol I don't think anyone wants to fight those. HOWEVER, More Mortars was something that has come up. Basically, possibly, a few more used Deployed Mortars against us from above. They would be tough, but it would put the players in a tough spot of not being able to cluster and hunker down. If we stall too long we start getting hit by Mortars. (And we'd have to keep the Arms and Spawn truck further away for a while.) They are slower fire rate, and seem to take a bit longer for AI to site in on us. So a few more of these seem like a good addition to the atmosphere and a bit of difficulty without possibly making it impossible. They are very fun to go up against because we really have to stick and move.
It's a D-Day map, we should pay for our ground on the beach. The whole map still feels a little homogeneous as we play with no really major stall point so far. It's slowed down some and gotten tougher with the recent tweaks. But the battle off the beach, the first phase, still doesn't stand out as it's own challenge like you would expect.
You know I love the game so I'm still just providing random info

Oh one other note: Rockets on this map are a lot of fun with all the Turrets to take out! That's cool to see as we come off the beach. Gives us more chance to put them to use for destruction!