Beta 0.5 is out, so re-use your download links to get it!
Here are the main changes:
- fixed an issue with the post processing shader showing solid color fill on cards not capable of using the shader
- added a new map
- added a possibility to change the map in Change content package -menu; note, that saved games are now handled content package wise, which means you'll see different saves depending on which content package is currently activated
- AI can now navigate around crossing rectangle buildings
- added platform-object type, can be used to even-out areas, good for buildings on slopes, or making piers
- optimized character animation system for vertex shader supporting graphics cards
- day/night color can be controlled per map in objects.svg
- blood behaves differently
- mortar strike! You get rewarded a mortar strike round every 500 points, starting from 3000 points which is Sergeant
- less grenade bounce and throw range, less kill range
- battle blocks now show up on clients' map as well, also beyond their 8 surrounding blocks
- soldiers behind obstacles now render with slight tint of team color, requires vertex shaders
- if the config/launcher can't detect videomodes or anti-alias capabilities, all possible alternatives are given regardless if they are actually usable
- fixed a bunch of steering issues in narrow areas
- AI no longer turns his back to a fight after getting to cover, or at least does it less

- AI gets an accuracy penalty when starting to shoot in opposite direction
- theoretically, map mods can now be added by simply copying the map resources into media\maps -folder as a subfolder
- new version notifier on the menu
- revamped HUD
Some specific issues left to be fixed for the next versions:
- AI seems to see through the platform objects -- they sometimes try to fire through them
- AI still has some problems in steering around certain buildings, they sometimes get stuck in corners
- just noticed that the HUD text seems unaligned on other than 16:9 or 16:10 video modes, I'll likely provide a quick fix for this in a couple of days
EDIT: removed "increased bullet lethality slightly" -- it might not be actually true
