JackMayol wrote:
1) Collect 5 of same rare gun, sell to armory, unlocks permanently: rare gun in armory is definitely not an option. I wouldn't want to see most players play with rares most of the time.
Why do you not want your players to play your game? Sorry for an aggressive question, but that's what I see here. We have a bunch of items in the game you're not even sure you want us to be using? What's the point, then?
JackMayol wrote:
4) Briefcase - Perm. unlock for player, timed unlock for team: It's unlocked for 4h, which is way enough. I'd even lower it. Just buy a bunch of the the item you'd want to have permanently and put it in your stash.
Briefcases unlock slowly, and a timed unlock for the team doesn't help the player. They stockpile briefcases anyway. Because 4h server time is not 4h player time. The player might not have, or want, to play the game for 4 concurrent hours for a random chance of a gun they actually wanted to use being in the armory.
This is a design oversight! I want to the use, say, LG851. It hasn't been unlocked yet. I'm just shit out of luck, with your system. And that's not fun! And if its not fun whats the point? I can't use a gun I want to use. I can't
choose if I get to use that gun even if i finally get a briefcase to unlock it. And after finally wading through all the RNG to get the gun, I can't take it with me. Or someone unlocks the la851 when I'm offline, and I miss my chance entirely!
How is that fun? Forget fair, or balanced, this is a human-vs-ai gamemode that has no competition between players...except over rare guns.
And your solution of just buying more guns to use from my stash is a lazy answer. Sorry, but you know it too.
What if the gun is unlocked while I'm not playing? I'm shit out of luck.
What If I get 5 briefcases and none of them unlock a gun I want to use? Im shit out of luck.
What if I finally do get the gun I want, but then I'm killed on accident by a nade, run over by chance, or just shot by the crazy-accurate AI who spawned right behind me? Im shit of out luck.
That is not fun. If you think its fun, fine (masochist!

), but you're punishing me- and players like me- to have your kind of fun.
JackMayol wrote:
5) Add ability/vendor to 'buyback' guns from last life for 1/2 rp: too much work, we might have something similar in our next project
I completely agree that it's a lot of work. I'm glad you're looking into it.
JackMayol wrote:
What I just discussed with pasik was that if a soldier (AI or human) is killed by any blast originated by a human, the victim won't drop anything. If the victim is a human, it would respawn with the stuff he died with. There is no logic linked with it to make such a respawn possible without draing some RP to re-buy stuff but with some hacks it might be possible. We are investigating into that option but it seems the best to me. On top of that, it would get rid of people killing their own elite soldiers to steal their rare weapons.
This is option c) pasik just mentioned and is for now our favorite option.
I'm afraid I don't quite understand you here. Can you reword for me when you get a chance? If I'm understanding this correctly, if a human tk's a human, nothing drops, tk'd human gets items back next life for their rp cost or something? If an AI tk's a human, nothing drops, human gets their shit back.
What if a human TK's an AI, or vice versa? Is that lost loot as well? (This is where I dont understand)
JackMayol wrote:
Overall, rare weapons are overrated. You can be very effective with stock weapons which is why I fight myself only with stock unless I just find a rare on the battlefield, then I just use it.
Out of everything you've replied to me with, this is the only sentence that upsets me.
Why did you put rare guns in the game if they're overrated, and you'd rather not have people use them? What's the fucking point? The whole goal of the game is to shoot the other guys, and a good 1/3rd of the instruments of destruction available to me are out of my reach because you personally don't think they're worth the time or effort?
what the?!
I use defaults all the time too, but you honestly expect me to play the entire game with the g36? maybe throw in a few SG 552's that after a few deaths I have to run back to armory to manually sell and buy a different rifle due to rp drain? thats how im supposed to be playing the game? turning in random briefcases from time to time to unlock a gun like a deagle that i didnt want, wont use, and don't get to keep? thats not fun!! i agree with you that most rares aren't worth the effort people go through to get them, but there are a few i'd really enjoy using for more than a few minutes at a time. Variety is the spice of life! What's the harm in letting players use more guns? Borderlands 2 sold on the premise of more guns! not less!! I want to be able to unlock more than just call-ins and some extra soldiers in my squad!
homeboy you're letting me down here!
but, for the rest of the post, thanks for taking a look at what I had to say. some points you explained quite neatly why they wouldn't work, and others you said you'd look into them. Thank you for that.
I do hope you seriously consider what I'm trying to say here:
Rare guns, right now, are not fun. I don't think that's how you intended them to come off to players. Please take another look at them. I can understand you don't want people running around with rare's all the time- I get that- but you really should change how rare's are integrated in the game and their availability to players.
Cause at the end of the day, rare guns are not fun to use. not fun to own. not fun to obtain. no sense of accomplishment/progression tied to them. And if you're telling me you like it that way, well whew! that's a different post!
p.s i really like your game. please do not think im someone who just whines to get their way or to get you angry... I'm a big fan who is ready to bring up hard topics in a discussion with a developer. cheers, see you on the battlefield