Testpilot14 wrote:
~The Venator~ wrote:
P.S. Once again I tried making a copy of the spartan vest and applying my model to it so I wouldn't be stuck with Master Chief's green, but I still can't even get it to appear. I've added the supposedly correct lines to the UNSC.xml, common_UNSC.resources, common_halo.resources, and the all_carry_items.xml, but it never appears in the armory. The most I could do was replace the model the current vest used, but I don't want to do that.

So first off what would have to be done is for you to copy the code for the first armor suit.
Code:
<model filename="soldier_Spartan_Player.xml">
<requirement class="carry_item" slot="1" key="Mjolnir_Spartan-III_Armor.carry_item"/>
</model>
<model filename="soldier_Spartan_Player.xml">
<requirement class="carry_item" slot="1" key="vest13_2"/>
</model>
<model filename="soldier_Spartan_Player.xml">
<requirement class="carry_item" slot="1" key="vest13_3"/>
</model>
<model filename="soldier_Spartan_Player.xml">
<requirement class="carry_item" slot="1" key="vest13_4"/>
</model>
<model filename="soldier_Spartan_Player.xml">
<requirement class="carry_item" slot="1" key="vest13_5"/>
</model>
Then you would have to change the item's name to for example "Mjolnir_Hayabusa_Armor.carry_item" in both the actual item file and also you would have to change the vest #s. Ex "vest13_5" which is when the Spartan armor is down to 20% strength. You have to change it to another number that doesn't conflict with other vests and items. I think 14 and up should work as a number for that. So for example "vest14_0" would be the first vest #, then "vest14_1" and "vest14_2" and so on until all stages of the suit has a new number.
I would continue on but I wonder, did you put the item in the common_UNSC.xml and put enabled="1" at the end of the code? This:
Code:
<carry_item key='Mjolnir_Hayabusa_Armor.carry_item' enabled="1" />
That should allow it to show up in the armory. If it doesn't then touch back with me and I will be glad to help. I think thats the issue though. The info above is for you as well although I think you may of already known that. So I guess others can use it as a form of help if they are struggling.
Code:
<model filename="soldier_Spartan_4.xml">
<requirement class="carry_item" slot="1" key="Mjolnir_Spartan-III_Hayabusa_Armor.carry_item"/>
</model>
<model filename="soldier_Spartan_4.xml">
<requirement class="carry_item" slot="1" key="vest14_2"/>
</model>
<model filename="soldier_Spartan_4.xml">
<requirement class="carry_item" slot="1" key="vest14_3"/>
</model>
<model filename="soldier_Spartan_4.xml">
<requirement class="carry_item" slot="1" key="vest14_4"/>
</model>
<model filename="soldier_Spartan_4.xml">
<requirement class="carry_item" slot="1" key="vest14_5"/>
</model>
This is what I did in the UNSC.xml
Code:
<carry_item key='vest1.carry_item' enabled="1" />
<carry_item key='vest2.carry_item' enabled="1" />
<carry_item key='vest3.carry_item' enabled="0" />
<carry_item key='Mjolnir_Spartan-III_Armor.carry_item' enabled="1" />
<carry_item key='Mjolnir_Spartan-III_Hayabusa_Armor.carry_item' enabled="1" />
<carry_item key='ODST_Armor.carry_item' enabled="1" />
<carry_item key='ODST_Sniper_Armor.carry_item' enabled="1" />
Same with the commons file. As you can see I previously tried exactly what you said, using 14_#, however it never seems to work.
EDIT: Well, I was a dumbass

. I'm used to using already made quick matches and seeing changes when modifying files, however I began seeing the vest when I ended up starting a whole different match.