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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sat May 09, 2015 4:34 am 
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Joined: Fri May 08, 2015 10:07 am
Posts: 6
So I'm trying to get the old Running with Bolters mod to work with 1.2. So far the first thing I have done (and the only thing so far) was getting the Storm Bolter to work 100%, as well as remake the greenbelts into the Ultramarines (This was long before I found out that Running with Bolters existed so that couldn't have anything to do with the issue I'm having, at least I hope so)

After 1,000,000 crashes mostly due to a missing texture or sound file or something like that that I had overlooked I decide to copy all the texture, sound, model and particle files from the mod to the their proper folders in the RWR directory (I made sure no files were overwritten of course). I checked every file the Storm Bolter was associated with and compared them to similar vanilla RWR files to make sure that everything would work perfectly fine. When I start a campaign the weapon works beautifully (even got it's reloading animation to work so I don't have to fear being bothered by the fact that I'm reloading such a small weapon in the same manner that i'd reload an AK-47 :D :D )

But now I have a new problem: Random crashes.

They almost always happen as soon as I die, shortly after I respawn or (less often) in the middle of a firefight.

I attached the log of the most recent time this happened (about a minute ago... well... relative to the time that I had actually began typing this.) and after reviewing the logs multiple times I noticed that they seem to ALWAYS end around

23:44:15: : outro animation chosen: 2
23:44:15: : animation = morph2
23:44:15: : poll: is connected 1
23:44:15: : poll: is connected 1
23:44:15: : poll: is connected 1
23:44:15: : send: <dummy_event />
23:44:15: : send: is connected 1
23:44:15: : send: success 1 len=23 num bytes=23 error=0
23:44:16: : poll: is connected 1
23:44:16: : poll: is connected 1
23:44:16: : poll: is connected 1

It couldn't be because of all the extra models, sounds, particles and textures right? They currently are just existing in the directory and aren't associated with anything that the game is actually using so I don't see how that'd be the issue.

Any assistance will be greatly appreciated.

Also, what the hell is "23:44:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?" all about? It's annoying and seem to appear more and more in the log as it nears the time that the game crashed. I'd assume that it has to do with the crash but it doesn't provide anything that could help me figure out the issue.


Attachments:
File comment: apparently the log was too large to upload so I put it in a ZIP file
rwr_game.zip [344.99 KiB]
Downloaded 846 times
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PostPosted: Sat May 09, 2015 5:05 am 
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Joined: Fri May 08, 2015 10:07 am
Posts: 6
I found the solution. Once again I overlooked one small thing, the weapon's file had set a certain animation for switching animations that I didn't notice. I tried to add the animation but when I switched weapons my character started having like a seizure or something so it seems that I'll have to take that but out altogether unfortunately


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