The pistols I'm mainly referring to are the revolvers. The Webley, the Colt, etc - all of them seem to have horrible accuracy, both standing still and moving. All the pistols in general also seem to have terrible bullet velocity. Regardless of historical accuracy, it's nearly impossible to actually hit anything with them unless they're literally in your face. Also, rifles aren't too far off from that running accuracy - in the game, it's all the same - can't hit anything while moving. The .455 of the Webley won't do much if you can't hit anything.

If you want a good example of a decent pistol in the vanilla game, the Desert Eagle is one of them.
By the way, when I said "copied the weapon stats," I was referring to the rifles. They still have laser-like accuracy that really isn't needed in a world full of bolt-action rifles. The pistols had their own paragraph, no?
Oh, and I caught your cheat on how to get the AI to use pistols; they're primary weapons that disappear immediately upon being dropped - nearly the same way I did it in mod.

For the tutorial on the RWR voxel editor, it's pretty much all from experience. Use it, fail hard enough, enough times and it'll catch on. As for the faster bolting cycle (if that's what you were referring to), I did explain it there. In my WWII mod, I've got what I explained in the soldier_animations.xml file, named "fast cycle, bolt action" if you need the example.
Speaking of the bolt action bug, I've actually never witnessed that while playing any other mod. Not my mod, not Master Blasters (both of which have a good amount of bolt-action rifles). So it's something on your end.
EDIT:
Two final notes, about the bunker deploy and gas call-in. I've placed down a few of these things, but the AI never seems to man it. Not sure why they don't, might have something to do with the hitbox. About the gas artillery, it's pretty much useless in my experience. Sure, it's nice eye candy, but the two field gun shots are really the only things that seem to do anything. The smoke also wrecks FPS.
