Opt_0 wrote:
You know some day we may need some special type of "Ops Team" co-op mode for like just 4 players and specific style missions. (I know it's a dream, but if we could do "player created missions" like Arma... I have a feeling it'd be Indie Gold with Steam Workshop)
Something simple, like "rescue the downed pilot" but basically giving the players a wide open map so that we can approach the mission truly our own way. Like: "Here's a whole town, you're target is on the other side, get there, get them, get out." And we could use any resource available on the maps. Anyway just wishful wandering of the RWR player mind! XD
I don't know how player created missions work in Arma, but I'm guessing they've got some fancy visual editor for that, so yep, keep on dreaming!
Anyway, such mission modes in RWR are very much a possibility with specific match settings and some scripting used to monitor something and trigger something. Bases, spawnpoints, etc can be placed with Inkscape to alter a map to fit a different scenario which activates only for the mode in question. Not saying it's super easy, but it's possible.
On topic of rescuing a bot, given how there's no such concept in there in the game logic directly, something close to it might be doable by spawning the bot at the location, having the bot character have low XP in order to join a player squad when in contact, have the bot spawn without weapons for instance, having commander AI turned off for friendlies (so that the bot doesn't get orders to move elsewhere), have the location remote enough from enemies in order to avoid the enemies killing him, maybe give the guy a better vest so that he doesn't get killed instantly when being delivered back.
As you can see, it might become tricky with things that are not part of core game mechanics, but often doable nonetheless. This scenario could be kept much more simple by having e.g. a vehicle or an item delivered instead.