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RUNNING WITH RIFLES Multiplayer

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 Post subject: PCC & NPC Prisoners
PostPosted: Tue Jun 10, 2014 5:19 pm 
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Joined: Wed May 07, 2014 11:02 am
Posts: 9
Location: Maryland, USA
Player-controlled Prisoners & NPC prisoners.

PCC prisoners would be created when a player is in medic mode, and the enemy revives him when he was yelling for medical aid. When he is revived, he'd be handcuffed and not be able to move. The enemy medic would quickly place him by a "POW-Zone" with other prisoners (Usually by their start territory or their COM truck). You would not retain weapons or be able to pick them up. Also, knifing disabled while a prisoner.

NPC prisoners would be spawned in the zone at the beginning of the round, and also 'formed' in the process above.

The zone would increase or decrease in guards, depending on how many prisoners resided. The handcuffs would be broken by an ally knifing them (You). Stepping out of the "zone" while being a guarded POW would result in you being targeted like a normal soldier.

If another faction (Not your allied faction) were to defeat the faction you were imprisoned by, you would become their POW.

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 Post subject: Re: PCC & NPC Prisoners
PostPosted: Wed Jun 18, 2014 12:36 pm 
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Joined: Wed Jun 18, 2014 11:04 am
Posts: 7
This sounds like a fun idea, but it would be great if you get enough POWs that an uprising occurs.


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