I got a problem similar to
viewtopic.php?f=5&t=1168 , but rwr_game doesnt end with "rendering first frame". RWR worked before, but now i got a new Windows XP (cause old Windows XP broke) and RWR doesnt work. I have d3dx9_42.dll and i have updated openal.dll, but RWR crashes while loading screen stays.
Heres rwr_game.txt
14:57:09: Creating resource group General
14:57:09: Creating resource group Internal
14:57:09: Creating resource group Autodetect
14:57:09: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:57:09: Registering ResourceManager for type Material
14:57:09: Registering ResourceManager for type Mesh
14:57:09: Registering ResourceManager for type Skeleton
14:57:09: MovableObjectFactory for type 'ParticleSystem' registered.
14:57:09: OverlayElementFactory for type Panel registered.
14:57:09: OverlayElementFactory for type BorderPanel registered.
14:57:09: OverlayElementFactory for type TextArea registered.
14:57:09: Registering ResourceManager for type Font
14:57:09: ArchiveFactory for archive type FileSystem registered.
14:57:09: ArchiveFactory for archive type Zip registered.
14:57:09: DDS codec registering
14:57:09: FreeImage version: 3.13.1
14:57:09: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
14:57:09: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
14:57:09: Registering ResourceManager for type HighLevelGpuProgram
14:57:09: Registering ResourceManager for type Compositor
14:57:09: MovableObjectFactory for type 'Entity' registered.
14:57:09: MovableObjectFactory for type 'Light' registered.
14:57:09: MovableObjectFactory for type 'BillboardSet' registered.
14:57:09: MovableObjectFactory for type 'ManualObject' registered.
14:57:09: MovableObjectFactory for type 'BillboardChain' registered.
14:57:09: MovableObjectFactory for type 'RibbonTrail' registered.
14:57:09: *-*-* OGRE Initialising
14:57:09: *-*-* Version 1.7.2 (Cthugha)
14:57:09: : initializing graphics
14:57:09: : loading plugins
14:57:09: Loading library RenderSystem_Direct3D9
14:57:09: Installing plugin: D3D9 RenderSystem
14:57:09: D3D9 : Direct3D9 Rendering Subsystem created.
14:57:10: D3D9: Driver Detection Starts
14:57:10: D3D9: Driver Detection Ends
14:57:10: Plugin successfully installed
14:57:10: Loading library Plugin_CgProgramManager
14:57:10: Installing plugin: Cg Program Manager
14:57:10: Plugin successfully installed
14:57:10: Loading library Plugin_OctreeSceneManager
14:57:10: Installing plugin: Octree & Terrain Scene Manager
14:57:10: Plugin successfully installed
14:57:10: Loading library Plugin_ParticleFX
14:57:10: Installing plugin: ParticleFX
14:57:10: Particle Emitter Type 'Point' registered
14:57:10: Particle Emitter Type 'Box' registered
14:57:10: Particle Emitter Type 'Ellipsoid' registered
14:57:10: Particle Emitter Type 'Cylinder' registered
14:57:10: Particle Emitter Type 'Ring' registered
14:57:10: Particle Emitter Type 'HollowEllipsoid' registered
14:57:10: Particle Affector Type 'LinearForce' registered
14:57:10: Particle Affector Type 'ColourFader' registered
14:57:10: Particle Affector Type 'ColourFader2' registered
14:57:10: Particle Affector Type 'ColourImage' registered
14:57:10: Particle Affector Type 'ColourInterpolator' registered
14:57:10: Particle Affector Type 'Scaler' registered
14:57:10: Particle Affector Type 'Rotator' registered
14:57:10: Particle Affector Type 'DirectionRandomiser' registered
14:57:10: Particle Affector Type 'DeflectorPlane' registered
14:57:10: Plugin successfully installed
14:57:10: : initializing render system
14:57:10: : antialias=6
14:57:10: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
14:57:10: D3D9 : RenderSystem Option: Floating-point mode = Fastest
14:57:10: D3D9 : RenderSystem Option: FSAA = 6
14:57:10: D3D9 : RenderSystem Option: Full Screen = Yes
14:57:10: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
14:57:10: D3D9 : RenderSystem Option: VSync = No
14:57:10: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
14:57:10: : initializing render window
14:57:10: CPU Identifier & Features
14:57:10: -------------------------
14:57:10: * CPU ID: *DELETED BY WRITER*
14:57:10: * SSE: yes
14:57:10: * SSE2: yes
14:57:10: * SSE3: yes
14:57:10: * MMX: yes
14:57:10: * MMXEXT: yes
14:57:10: * 3DNOW: yes
14:57:10: * 3DNOWEXT: yes
14:57:10: * CMOV: yes
14:57:10: * TSC: yes
14:57:10: * FPU: yes
14:57:10: * PRO: yes
14:57:10: * HT: no
14:57:10: -------------------------
14:57:10: D3D9 : Subsystem Initialising
14:57:10: Registering ResourceManager for type Texture
14:57:10: Registering ResourceManager for type GpuProgram
14:57:10: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2014", 1024x768 fullscreen miscParams: FSAA=6 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
14:57:10: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2014' : 1024x768, 32bpp
14:57:10: RenderSystem capabilities
14:57:10: -------------------------
14:57:10: RenderSystem Name: Direct3D9 Rendering Subsystem
14:57:10: GPU Vendor: ati
14:57:10: Device Name: Monitor-1-Radeon X1650 Series
14:57:10: Driver Version: 6.14.10.6903
14:57:10: * Fixed function pipeline: yes
14:57:10: * Hardware generation of mipmaps: yes
14:57:10: * Texture blending: yes
14:57:10: * Anisotropic texture filtering: yes
14:57:10: * Dot product texture operation: yes
14:57:10: * Cube mapping: yes
14:57:10: * Hardware stencil buffer: yes
14:57:10: - Stencil depth: 8
14:57:10: - Two sided stencil support: yes
14:57:10: - Wrap stencil values: yes
14:57:10: * Hardware vertex / index buffers: yes
14:57:10: * Vertex programs: yes
14:57:10: * Number of floating-point constants for vertex programs: 256
14:57:10: * Number of integer constants for vertex programs: 16
14:57:10: * Number of boolean constants for vertex programs: 16
14:57:10: * Fragment programs: yes
14:57:10: * Number of floating-point constants for fragment programs: 224
14:57:10: * Number of integer constants for fragment programs: 16
14:57:10: * Number of boolean constants for fragment programs: 16
14:57:10: * Geometry programs: no
14:57:10: * Number of floating-point constants for geometry programs: 0
14:57:10: * Number of integer constants for geometry programs: 0
14:57:10: * Number of boolean constants for geometry programs: 0
14:57:10: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
14:57:10: * Texture Compression: yes
14:57:10: - DXT: yes
14:57:10: - VTC: no
14:57:10: - PVRTC: no
14:57:10: * Scissor Rectangle: yes
14:57:10: * Hardware Occlusion Query: yes
14:57:10: * User clip planes: yes
14:57:10: * VET_UBYTE4 vertex element type: yes
14:57:10: * Infinite far plane projection: yes
14:57:10: * Hardware render-to-texture: yes
14:57:10: * Floating point textures: yes
14:57:10: * Non-power-of-two textures: yes (limited)
14:57:10: * Volume textures: yes
14:57:10: * Multiple Render Targets: 4
14:57:10: - With different bit depths: no
14:57:10: * Point Sprites: yes
14:57:10: * Extended point parameters: yes
14:57:10: * Max Point Size: 10
14:57:10: * Vertex texture fetch: no
14:57:10: * Number of world matrices: 0
14:57:10: * Number of texture units: 8
14:57:10: * Stencil buffer depth: 8
14:57:10: * Number of vertex blend matrices: 0
14:57:10: * Render to Vertex Buffer : no
14:57:10: * DirectX per stage constants: no
14:57:10: ***************************************
14:57:10: *** D3D9 : Subsystem Initialised OK ***
14:57:10: ***************************************
14:57:10: DefaultWorkQueue('Root') initialising on thread 001571C0.
14:57:10: Particle Renderer Type 'billboard' registered
14:57:10: SceneManagerFactory for type 'OctreeSceneManager' registered.
14:57:10: SceneManagerFactory for type 'TerrainSceneManager' registered.
14:57:10: DefaultWorkQueue('Root')::WorkerFunc - thread 001D0518 starting.
14:57:10: Added resource location 'media' of type 'FileSystem' to resource group 'General'
14:57:10: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
14:57:10: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
14:57:10: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
14:57:10: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
14:57:10: Parsing scripts for resource group Autodetect
14:57:10: Finished parsing scripts for resource group Autodetect
14:57:10: Parsing scripts for resource group General
14:57:10: Parsing script ShadowCaster.program
14:57:10: Parsing script AmbientOcclusion.program
14:57:10: Parsing script StdQuad_vp.program
14:57:10: Parsing script Vignette.program
14:57:10: Parsing script Intro.material
14:57:10: Parsing script ShadowCaster.material
14:57:10: Parsing script AmbientOcclusion.material
14:57:10: Parsing script Vignette.material
14:57:10: Parsing script AmbientOcclusion.compositor
14:57:10: Parsing script basic_font.fontdef
14:57:10: Parsing script basic_font_025.fontdef
14:57:10: Parsing script basic_font_050.fontdef
14:57:10: Parsing script basic_font_outline.fontdef
14:57:10: Parsing script basic_font_outline_025.fontdef
14:57:10: Parsing script basic_font_outline_050.fontdef
14:57:10: Parsing script input_font_outline.fontdef
14:57:10: Parsing script input_font_outline_025.fontdef
14:57:10: Parsing script input_font_outline_050.fontdef
14:57:10: Finished parsing scripts for resource group General
14:57:10: Parsing scripts for resource group Internal
14:57:10: Finished parsing scripts for resource group Internal
14:57:10: OverlayElementFactory for type TextArea2 registered.
14:57:10: : initializing scene manager
14:57:10: TerrainSceneManager: Registered a new PageSource for type Heightmap
14:57:10: WARNING: material Vignette has no supportable Techniques and will be blank. Explanation:
Excluded GPU device: *DELETED BY WRITER*
14:57:10: WARNING: material Vignette has no supportable Techniques and will be blank. Explanation:
Excluded GPU device: *DELETED BY WRITER*
14:57:10: CompositorChain: Compositor AmbientOcclusion has no supported techniques.
14:57:10: : initializing fonts
14:57:10: : initializing audio
14:57:10: : audio devices found: 1
14:57:10: : audio enabled
14:57:10: : 0: Generic Software
14:57:10: : using device 0
14:57:10: : initializing input
14:57:10: : using metagame: in=, out=
14:57:10: : -- using anonymous pipes
14:57:10: : RUNNING WITH RIFLES, version beta 0.95
14:57:10: : Map resource location set as media/packages/vanilla/maps/lobby
14:57:10: : Using application folder *DELETED BY WRITER*
14:57:10: : Using save path *DELETED BY WRITER*
14:57:10: : activating metagame in regular game build
14:57:10: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
14:57:10: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
14:57:11: : latest available version: beta 0.90
14:57:11: : application start done
14:57:11: : run simulation
14:57:11: : rendering the first frame
14:57:11: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
14:57:11: : first frame rendered ok
14:57:11: : adding frame listener
14:57:11: : starting rendering loop
14:57:11: : game init start
14:57:11: Creating resource group sessionResourceGroup
14:57:11: : adding package resource location media/packages/vanilla/
14:57:11: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
14:57:11: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
14:57:11: Initialising resource group sessionResourceGroup
14:57:11: Parsing scripts for resource group sessionResourceGroup
14:57:11: Parsing script Building.program
14:57:11: Parsing script NormalAndDepth.program
14:57:11: Parsing script soldieroutline.program
14:57:11: Parsing script soldierskin.program
14:57:11: Parsing script StdQuad_vp.program
14:57:12: Parsing script terrain.program
14:57:12: Parsing script tools.program
14:57:12: Parsing script WaterArea.program
14:57:12: Parsing script material.material
14:57:12: Parsing script chute.material
14:57:12: Parsing script flame2.material
14:57:12: Parsing script flare.material
14:57:12: Parsing script flash.material
14:57:12: Parsing script remote_grenade.material
14:57:12: Parsing script shadow_airplane.material
14:57:12: Parsing script BackContour.material
14:57:12: Parsing script Blood.material
14:57:12: Parsing script Branch.material
14:57:12: Parsing script Building.material
14:57:12: Parsing script Bullet.material
14:57:12: Parsing script BulletTrail.material
14:57:12: Parsing script BushPlant.material
14:57:12: Parsing script ChatBubble.material
14:57:12: Parsing script Cord.material
14:57:12: Parsing script Crate.material
14:57:12: Parsing script Crosshair.material
14:57:12: Parsing script Dust.material
14:57:12: Parsing script Explosion.material
14:57:12: Parsing script Flame.material
14:57:12: Parsing script Foam.material
14:57:12: Parsing script GenericColoredMesh.material
14:57:12: Parsing script GenericDecal.material
14:57:12: Parsing script GenericMesh.material
14:57:12: Parsing script GenericVehicle.material
14:57:12: Parsing script GrenadeCrate.material
14:57:12: Parsing script Hud.material
14:57:12: Parsing script InventoryView.material
14:57:12: Parsing script lines.material
14:57:12: Parsing script MapView.material
14:57:12: Parsing script MenuSystem.material
14:57:12: Parsing script MiniRank.material
14:57:12: Parsing script NormalAndDepth.material
14:57:12: Parsing script Piece.material
14:57:12: Parsing script Plant.material
14:57:12: Parsing script Platform.material
14:57:12: Parsing script PlayerFarMarker.material
14:57:12: Parsing script PlayerMarker.material
14:57:12: Parsing script RadioView.material
14:57:12: Parsing script ShadowPixel.material
14:57:12: Parsing script ShadowPlant.material
14:57:12: Parsing script ShoePrint.material
14:57:13: Parsing script Sign.material
14:57:13: Parsing script Soldier3dPixel.material
14:57:13: Parsing script TreeGroundBase.material
14:57:13: Parsing script TrophyView.material
14:57:13: Parsing script Wall.material
14:57:13: Parsing script WaterArea.material
14:57:13: Parsing script Weapon3dPixel.material
14:57:13: Parsing script Weave.material
14:57:13: Parsing script bigger_muzzle.particle
14:57:13: Parsing script big_muzzle.particle
14:57:13: Parsing script big_muzzle_repeat.particle
14:57:13: Parsing script burning_pieces.particle
14:57:13: Parsing script burning_pieces_barrier.particle
14:57:13: Parsing script burst_repeat.particle
14:57:13: Parsing script burst_shine.particle
14:57:13: Parsing script deploy_hider.particle
14:57:13: Parsing script flare.particle
14:57:13: Parsing script flare_smoke.particle
14:57:13: Parsing script flash.particle
14:57:13: Parsing script law_muzzle.particle
14:57:13: Parsing script medium_smoke_vehicle.particle
14:57:13: Parsing script minor_fire_repeat.particle
14:57:13: Parsing script prison_smoke.particle
14:57:13: Parsing script propulsion.particle
14:57:13: Parsing script shadow_airplane_flyby.particle
14:57:13: Parsing script shield_burst.particle
14:57:13: Parsing script small_smoke_vehicle.particle
14:57:13: Parsing script Burst.particle
14:57:13: Parsing script Dust.particle
14:57:13: Parsing script Explosion.particle
14:57:13: Parsing script Foam.particle
14:57:13: Parsing script MinorExplosion.particle
14:57:13: Parsing script Muzzle.particle
14:57:13: Parsing script basic_font.fontdef
14:57:13: Parsing script basic_font_025.fontdef
14:57:13: Parsing script basic_font_050.fontdef
14:57:13: Parsing script basic_font_outline.fontdef
14:57:13: Parsing script basic_font_outline_025.fontdef
14:57:13: Parsing script basic_font_outline_050.fontdef
14:57:13: Parsing script input_font_outline.fontdef
14:57:13: Parsing script input_font_outline_025.fontdef
14:57:13: Parsing script input_font_outline_050.fontdef
14:57:13: Finished parsing scripts for resource group sessionResourceGroup
14:57:13: : r=12582
14:57:13: : loading factions in map config
14:57:13: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
14:57:13: : loading faction in media/packages/vanilla/maps/lobby/green.xml
14:57:13: : adding soldier group default with id 0 in faction 0
14:57:13: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
14:57:13: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
14:57:13: : map config factions loaded
14:57:13: : common sounds loaded
14:57:13: : loading terrain layers
14:57:13: : setting tag dirt, index=0
14:57:13: : setting tag road, index=1
14:57:13: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
14:57:13: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
14:57:13: : initializing terrain
14:57:13: : terrain config 0: dirt.png,
14:57:13: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
14:57:13: : terrain config 2: grass.png, terrain5_alpha_grass.png
14:57:13: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
14:57:13: : terrain config 4: road.png, terrain5_alpha_road.png
14:57:13: : splats=5, terrain5_combined_alpha.png exists
14:57:13: : blitting effect_combined_alpha.png
14:57:13: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
14:57:14: TerrainSceneManager: Activated PageSource Heightmap