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RUNNING WITH RIFLES Multiplayer

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 Post subject: Re: vest idea: exo suit
PostPosted: Sat Apr 12, 2014 12:20 am 
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ah.. yeah that sort of doesn't make sense. explains why I couldn't hit anything though.

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PostPosted: Sat Apr 12, 2014 2:41 am 
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requires soo much coding ;D

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PostPosted: Sat Apr 12, 2014 2:47 am 
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I wouldn't think it would require that much, the controlled version would just be a vehicle that doesn't move the driver and the automatic version would just be a unit with modified stats... though the copter drone may be out do to coding I doubt the turret or ground ones would be out for that reason.

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PostPosted: Sat Apr 12, 2014 3:15 am 
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Drones, far as I can tell, are rather hard to do. There's no way that I know of controlling a separate unit without getting into it. Same goes for the stationary drones.


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PostPosted: Sat Apr 12, 2014 3:30 am 
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here is a hackish way of going about it, have active drones be controlled by a none existent low rank soldier, that way when a player takes manual control all they are doing more or less is kicking a invisible unit out of the drone, said unit would then despawn. after the player is done with control the drone will spawn another which will instantly take back control.

It can be done, just have to think in inventive ways.

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PostPosted: Sat Apr 12, 2014 3:41 am 
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It's not that, it's that if you're controlling a drone and the drone is killed, the driver is ALWAYS killed. Secondary Gunner aren't, like the main cannon controller and the pintel MG on the tank. Unless I've missed a piece of code, I don't know how to prevent that. Also, you have to get into the vehicle to actually control it, so it's not so much of a drone if you have to get in near it and get out near it, and the fact that if it's destroyed, you die with it.

EDIT:
Maybe it can be done via the Squad Controls. Although I don't see much of a reason to a drone like this - it's still pretty much another AI. And the AI are plenty, it's like like other games where manpower is limited. You've got endless wave assaults here, so drones really don't play much of a part, as they're usually made to save lives (at least, in our time and day). And controlling it yourself has it's problems, like I said above.


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PostPosted: Sat Apr 12, 2014 11:23 pm 
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Joined: Wed Nov 28, 2012 10:19 pm
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concept change


after playing some, decided to change the idea a bit.


the combat bulldozer would be a slow moving vehicle which takes 75% damage from all explosive sources, the bulldozer would sever for a few purposes in game, the first being to push obstacles out of the way, the second would be for mine clearing.


vehicle stats
health: 7 (think that is 7 hits with a law worth of health)
max speed: 8 (a bit slower then the tank)
seats: 1 driver, one gunner (mg turret similar to the tank)
gained by: a fire call or spawns on maps

notes on the vehicle, the combat dozer is slow but sturdy. It isn't meant for direct combat, in fact it is advised to keep it out of direct combat, this vehicle is meant for clearing paths or mine fields more then it is for combat. (aka once the AI learns how to use deploy cover, this thing will become a requirement)

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Last edited by warbrand2 on Sat Apr 12, 2014 11:37 pm, edited 1 time in total.

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PostPosted: Sat Apr 12, 2014 11:36 pm 
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The tank has 3 health. 700 health is a lot.

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PostPosted: Sat Apr 12, 2014 11:37 pm 
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ah, sorry didn't really understand the health system changing to 7.


EDIT
here is one of the vehicle walls I keep seeing in this case an enemy and allied tank go destroyed in the same area.

Image

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PostPosted: Sun Apr 13, 2014 12:39 am 
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Ok, tried to do a mock up image of this thing... might have just wasted time as I have no clue how to make it more then an image.

Image

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