Next update is coming this week, at latest on Saturday, preferably earlier.
I'm just going to paste here the stuff I've done so far for it, I've still got a few evenings to churn out some more.
version 0.65: - gameplay: ai accuracy is now correctly set according to savegame settings after loading - gameplay: hud color is now correctly set according to savegame settings after loading - ai: improved defense/border/attack force balancing, ai should be able to launch an attack better in certain cases - ai: fixed reloading issues with weapons that take longer to reload - gameplay: improved logic for distribution of even bases when starting a new game - gameplay: explosion prints are reset when a new game starts - controls: toggle crouch, toggle prone added - weapons: extended sight range (sniper rifle) only activates when soldier is still - gameplay: changed last base capture time to 40s - online: base capture bar had rather serious issues in online, now it should have a little less of those - online: the server automatically restarts the game after a while once either side has captured all the bases - online: fixed attack target change radio messages shown double on clients - hud: max squad member count text didn't get cleaned up properly, causing nasty looking text after map change - maps/modding: wall height is now user settable - chat: zero length messages are not sent anymore
and map3 has gone through a lot of improvements, but it'll still remain work in progress.
And of course, vehicle implementation has progressed very nicely, but it's not in the list as it will not be a supported feature yet.
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