A problem with map loading was found in beta 0.58 which occurred on certain PCs, causing map2 loading to abort. 0.582 fixes it by setting the floating point precision to something specific when initializing the game, rather than relying on the default setting which might be different on different PCs causing slightly different calculation results causing huge differences while loading a map and eventually crashes.
Another important fix is for the online gaming, where a crash would happen on the client(s) when an area became occupied by a new faction IF the clients didn’t have the exact same sequence of maps loaded during a single run of RWR as the server. Simple stuff but seemingly awkward to explain, anyway, the area ids just became off-sync due to lack of id reset when changing the map. Fixed!
See the change log for the rest of minor fixes and additions, not much of those this time though.
5 Comments
Where do I reuse my user and pass on the bmt micro thing
If you still have the receipt, just re-use one of the download links, the latest release can always be downloaded through them. Re-sending the receipt to you now.
cool !
Yeah I’ve got pre-alpha 0.11 which was when I first downloaded it and I’m not sure how to update it either…
The versions from pre-alpha 0.1 to beta demo 0.4 are free to play, see Demo page for the download links.
The latest version available for pre-purchasers is beta 0.582, which can be obtained by using a download link received from BMTMicro after making the purchase.