Peek on the biggest RWR update yet

Long time no see! We’ve been taking a bit of extra time to improve RWR over a longer stretch recently before hitting Steam Early Access. Version 0.93 will be released soon (hating that word as much as you do), within 1-2 weeks I dare say, soon to follow with an updated demo and 0.94 for Steam. Also it’s that voting time of the year again, so give us a thumbs up by clicking somewhere on the enormous banner at indiedb.com 2013 IOTY awards.

One of the bigger changes coming in 0.93 is the new inventory view. The new approach is more fluent to use with item type based arrangement and shortcuts on mouse buttons, and we also wanted to make it less obtrusive with the floating design.

Another big changer is the way how the campaign is played out from now on. Previously the system was a linear sequence of maps, not a very open world approach, so now it will allow more free adventuring to ensue instead by traveling between maps using marked extraction points. Conveniently it also enables retreating when it seems you’re hitting a dead end.

In the combat toolset, a sticky remote-detonable C4 explosive has been added for destroying static targets such as radio towers now featured in certain maps. It also sticks on to vehicles allowing to execute certain stunts or create traps – can see plenty of hilarity coming up in online because of this! The grenade launcher, M79, has been added in the available set as a new primary weapon type too. Moreover, the complete faction specific weapon sets are now in, so all three factions have their unique weapons.

In addition to these major changes, the minor changes go almost in hundreds!

Once we’re done with 0.93, quick update 0.94 for Steam and all the promo video work, 0.95 will feature some exciting changes as well. We’ll be adding the mini-bosses, strong high rank enemy AI bots with different outfits to create that occasional disrupt in balance, and also the final stage battle setups for campaign to mark a proper ending for defeating another faction. Some new quests/objectives for the campaign will be added as well, and I hope I can get around to teach the AI to utilize the sandbag barrier construction soon too.

Have faith my fellow runners, 0.93 is almost there, then we’ll do everything we can to get RWR in Steam Early Access as soon as possible!

This entry was posted in General. Bookmark the permalink. Both comments and trackbacks are currently closed.

9 Comments

  1. Vanishing
    Posted December 8, 2013 at 05:43 | Permalink

    Oh ma god…thank you pasik :)

  2. ben
    Posted December 8, 2013 at 18:43 | Permalink

    will desura users recieve steam keys? sorry if this has been previously answered.

    • JackMayol
      Posted December 8, 2013 at 22:38 | Permalink

      This has been asked about 200 times and the answer is still yes ;)

  3. Jake
    Posted December 8, 2013 at 21:34 | Permalink

    How Do I make a server!!!!

    • ComJak
      Posted December 9, 2013 at 21:29 | Permalink

      Jake, you simply start your own quickmatch, then hit esc, and hit “activate server”. Then your server will be listed in the ingame browser for others to join!

      PLEASE BE SURE TO FORWARD THE PROPER PORTS!!! (Default is 1234)

  4. Mark
    Posted December 10, 2013 at 17:05 | Permalink

    Hope you gonna try for TB WTF series with this upcoming version. This game deserves more attention.

  5. stiker234
    Posted December 13, 2013 at 06:54 | Permalink

    Will RWR have Steam Workshop?

  6. stiker234
    Posted December 17, 2013 at 05:58 | Permalink

    And you should add DMR like m14 for green and sks for brown and g3a5 for grey because I think grey is spouse to be Germany.

  7. Nathan
    Posted May 12, 2014 at 21:38 | Permalink

    Hi Guys,
    I am on a mac and wondering if there is any way to download for free.