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	<title>RUNNING WITH RIFLES &#187; General</title>
	<atom:link href="http://www.runningwithrifles.com/wp/?cat=1&#038;feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.runningwithrifles.com/wp</link>
	<description>Open world top-down tactical shooter for Windows, Mac and Linux</description>
	<lastBuildDate>Mon, 11 Nov 2019 10:12:11 +0000</lastBuildDate>
	<language>en</language>
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		<title>update 1.75 &#8211; Halloween content!</title>
		<link>http://www.runningwithrifles.com/wp/?p=1749</link>
		<comments>http://www.runningwithrifles.com/wp/?p=1749#comments</comments>
		<pubDate>Mon, 11 Nov 2019 10:09:16 +0000</pubDate>
		<dc:creator>JackMayol</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.runningwithrifles.com/wp/?p=1749</guid>
		<description><![CDATA[Hey Runners, Our last major update was just a week ago yet today we want to celebrate with you Halloween with some fancy stuff matching the theme, &#8220;Man vs. Zombies&#8221;! In this &#8220;Man vs. World&#8221; adaptation, we added some zombies because who doesn&#8217;t like to shoot zombies? Similar to &#8220;Man vs. World&#8221; which it is [...]]]></description>
			<content:encoded><![CDATA[<p>Hey Runners,<br />
Our last major update was just a week ago yet today we want to celebrate with you Halloween with some fancy stuff matching the theme, <strong><span style="text-decoration: underline;">&#8220;Man vs. Zombies&#8221;</span></strong>!</p>
<p>In this &#8220;Man vs. World&#8221; adaptation, we added some zombies because who doesn&#8217;t like to shoot zombies? <img src='http://www.runningwithrifles.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Similar to &#8220;Man vs. World&#8221; which it is based on, you can play the campaign either solo or with a friend to which isn&#8217;t a bad idea to watch each others back. Different types of zombies spices it up, from the low health very fast walker or the very high health Berserker. It&#8217;s highly recommended to play in &#8220;Veteran mode&#8221; to get the most thrill, as it adds FoV mode which helps for the jump-scares!<br />
In this gamemode, the enemies don&#8217;t drop loot, you&#8217;ll have to break the crates scattered around the world to loot for helpful equipment. Of course you can also buy most stuff at the armories.<br />
The weapon range has also been adapted to better match a zombie apocalypse. From flamethrower to sawn-off shotgun to even a microgun, you should have enough fire power to meow them down!</p>
<p><img class="aligncenter" title="Man vs. Zombies" src="https://dl.dropbox.com/s/lb2ub6tmjc0uap5/MvsZ_banner_resized.jpg?dl=0" alt="" width="2075" height="525" /></p>
<p>On top of that we also made the occasional hotfix and added some new modding parameters, see the changelog below!<br />
Happy Hallowunning, Your Osumia Games</p>
<p><span style="text-decoration: underline;"><strong>Changelog v1.75:</strong></span></p>
<ul>
<li>gamemode: NEW HALLOWEEN SPECIAL game mode added: &#8220;Man vs. Zombies&#8221; based on &#8220;Man vs. World&#8221;</li>
<li>gamemode: NEW HALLOWEEN SPECIAL 2 player game mode added: &#8220;2-player Man vs. Zombies&#8221;</li>
<li>campaign: fixed grenadiers spawning without weapons[*]calls: changed A-10 comms marker handling</li>
<li>calls: A-10 launch time reduced from 12 to 10s[*]calls: A-10 damage increased</li>
<li>modding: added ai parameters following_target_range, following_target_slowdown_range, following_separation_range and squad_join_range</li>
<li>modding: squad_size added for character info</li>
<li>modding: added volume and position for play_sound</li>
<li>modding: added new result type: notify_script with key parameter, includes character_id, position, direction, and key on script side event</li>
<li>modding: added damage_as_probability in blast result</li>
</ul>
]]></content:encoded>
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		<title>update 1.74 &#8211; BRRRRRT!</title>
		<link>http://www.runningwithrifles.com/wp/?p=1736</link>
		<comments>http://www.runningwithrifles.com/wp/?p=1736#comments</comments>
		<pubDate>Mon, 11 Nov 2019 09:31:57 +0000</pubDate>
		<dc:creator>JackMayol</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.runningwithrifles.com/wp/?p=1736</guid>
		<description><![CDATA[Hey Runners, in update 1.74, we focused on fixing several bugs but also added a new radio call provided by the community, the &#8220;A-10 Gun Run&#8221;! BRRRRRRRRRRRRRT! We also added new community goodies, see the section below. Community Box #4 Our awesome community still has great fun contributing with custom made content. Say hello to [...]]]></description>
			<content:encoded><![CDATA[<p>Hey Runners,<br />
in update 1.74, we focused on fixing several bugs but also added a new radio call provided by the community, the &#8220;A-10 Gun Run&#8221;! <em><strong>BRRRRRRRRRRRRRT!</strong></em></p>
<p>We also added new community goodies, see the section below.<br />
<img class="alignnone" title="A-10 strike" src="https://dl.dropbox.com/s/80p6x5m7m4dtzso/174_SS_1_scaled.png?dl=0" alt="" width="806" height="425" /></p>
<p><span style="text-decoration: underline;"><strong>Community Box #4</strong></span></p>
<p><span style="text-decoration: underline;"><strong> </strong></span><br />
Our awesome community still has great fun contributing with custom made content. Say hello to our <strong>fourth community box</strong> which brings a dozen of new weapons going from faction specific grenade launchers being introduced by the new soldier class &#8220;grenadiers&#8221;, a blowgun with poisonous darts, a compound bow which is a great long distance stealth weapon and a golden AK47 for yo running pimps out there! Only to name a few of them. We also have a new repair tank which will certainly help to support armored vehicles pushing through the front lines.</p>
<p><img class="alignnone" title="community box #4" src="https://dl.dropbox.com/s/mi3f5geplks8y43/commbox4_items.png?dl=0" alt="" width="800" height="300" /><br />
<span style="text-decoration: underline;"><strong>Community EDELWEISS DLC interview</strong></span></p>
<p>We decided to open the floor up to some community questions about RWR: EDELWEISS, inviting you to ask us what you wanted to know. We selected a few of these questions and have prepared some answers below.</p>
<p>For the full interview please check the update post on <a title="Steam Edelweiss interview" href="https://steamcommunity.com/games/270150/partnerevents/view/1656688677558561440">STEAM</a>:</p>
<p>Lastly we wanted to share a bit of music from EDELWEISS with the community. EDELWEISS will have more music than either of our previous two projects, with a unique loading-screen cue for each level. The one we wanted to share today is for the map St. Marie du Mont; a small road-junction town in France which American paratroopers seized early on the morning of D-Day. Composer Karl Feuerstake had this to say about the music:<br />
PACIFIC&#8217;s theme was very well-received. It&#8217;s catchy and epic, and adds certain instruments to the Orchestra such as the Taiko Drum and Shakuhachi Flute that capture the atmosphere of Pacific warfare well. For a European battlefield, these instruments would&#8217;ve been inappropriate; so I had to make do with something else. I decided to employ a bit more restraint with EDELWEISS&#8217; underscore. Battles in the Pacific were intense and brutal, but battles across Western Europe still left a good portion of the countryside undamaged and the beauty of nature remained. To illustrate this in the music I dialed back the intensity and laid greater emphasis on the colours of the Woodwind section; while thunderous Brass and Percussion still have their occasional place, there are many more delicate moments in the music of EDELWEISS.</p>
<p style="text-align: center;">
<iframe width="640" height="360" src="https://www.youtube.com/embed/VBL6_s5Cn0s?feature=player_detailpage" frameborder="0" allowfullscreen style="border: 1px solid black;"></iframe></p>
<p>See you on the battlefield,</p>
<p>Your Osumia Games</p>
<p><span style="text-decoration: underline;"><strong>Changelog v1.74:</strong></span></p>
<ul>
<li>calls: A10 gun run call added in invasion, BRRRRRT!</li>
<li>maps: fixes here and there</li>
<li>weapons: Milkor MGL can now reload 1 round at time again</li>
<li>weapons: Shotgun types got a small accuracy boost</li>
<li>weapons: Projectile speed of the elite paratroopers SMGs slightly reduced</li>
<li>weapons: Taser no longer damage any kind of vest/costume</li>
<li>vehicles: AAV7&#8242;s GL damage per projectile has been increased</li>
<li>vehicles: invasion radar tank received new, ERA covered chassis to visually reflect it&#8217;s increased armor</li>
<li>items: community box #4 added. More than a dozen of new goodies includes!</li>
<li>dominance: fixed dimensioning of the mortar tank mg damage</li>
<li>invasion: player faction set to brownpants</li>
<li>team elimination: made a few fixes</li>
<li>ai: new soldier class &#8211; the grenadier. Armed with a faction specific grenade launcher  and a vest</li>
<li>ai: detectability of the standing still state being reduced while walking detectability being increased</li>
<li>ai: fixed a bug with approaching the entrance point when occupying a stationary weapon</li>
<li>misc: fixed XML tag issue on Dragon&#8217;s Breath</li>
</ul>
<p><span style="text-decoration: underline;"><strong>Changelog v1.74 (PACIFIC DLC):</strong></span></p>
<ul>
<li>invasion: player faction set to USMC</li>
</ul>
]]></content:encoded>
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		<title>update 1.73 out! Beware the lonewolf snipers!</title>
		<link>http://www.runningwithrifles.com/wp/?p=1727</link>
		<comments>http://www.runningwithrifles.com/wp/?p=1727#comments</comments>
		<pubDate>Mon, 11 Nov 2019 09:09:56 +0000</pubDate>
		<dc:creator>JackMayol</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.runningwithrifles.com/wp/?p=1727</guid>
		<description><![CDATA[Hey Runners, Dominance (PvP) mode has gone through some balance improvements and bug fixing, and we&#8217;re looking forward to organize a new Dominance event in the next couple of days. To be informed on time, feel free to join the RWR Discord enter !subscribe there to be informed about the next events. Another online related [...]]]></description>
			<content:encoded><![CDATA[<p>Hey Runners,<br />
<strong>Dominance (PvP) mode</strong> has gone through some balance improvements and bug fixing, and we&#8217;re looking forward to organize a new Dominance event in the next couple of days. To be informed on time, feel free to join the <a title="RWR Discord" href="https://discord.gg/runningwithrifles">RWR Discord</a> enter !subscribe there to be informed about the next events.<br />
<img class="alignnone" title="coop - map3" src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5760583/875f42b7a5dcb882d14efb680e42626b75f95a4d.jpg" alt="" width="800" height="450" /></p>
<p>Another online related issue that has been fixed is about the recently added <strong>lonewolf snipers</strong>, which, unlike other units, didn&#8217;t stop attacking even when the player faction had only one base left. This could lead to the last spawn points being locked and therefore making it impossible for the players to spawn.</p>
<p><img class="alignnone" title="Beach landing - Bougainville" src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5760583/bd2a3dc81f5dd654984c74fd9984ddbc7e299406.jpg" alt="" width="800" height="302" /></p>
<p>While <strong>Edelweiss </strong>continues under development, Pacific is getting some minor changes to make beach landing maps easier to tackle. To address this we raised the performance of the Higgin&#8217;s Boat&#8217;s machine guns, allowing them to better secure a foothold and lock down the beach with heavy suppressive fire, both when controlled by the AI and players. Alongside this we&#8217;ve made some rate of fire changes to all Heavy Machine Guns to make them more akin to their real life versions; and damage performance was adjusted to compensate.</p>
<p><span style="text-decoration: underline;"><strong>Changelog v1.73:</strong></span></p>
<ul>
<li>dominance: fixed a crash in the map rotator</li>
<li>dominance: increased the soldier capacity variance so that a faction with less bases than the opponent gets a slight soldier capacity boost</li>
<li>dominance: initial soldier capacity added so that the maximum soldier capacity (for a single base) is reached right at start</li>
<li>dominance: fixed map balancing issues on all assault maps which made one faction more defensive, while the other more offensive</li>
<li>dominance: vehicle distribution partially reworked</li>
<li>dominance: fixed dimensioning of some weapons which made them useless (Benelli M4 and Golden Desert Eagle)</li>
<li>man vs. world: fixed issue that AI soldiers could spawn with a suppressed weapon</li>
<li>man vs. world 2 players: fixed issue where AI soldiers could spawn on the player faction due to over capacity parameters of some vehicles</li>
<li>maps: few fixes here and there</li>
<li>ai: return lonewolves back to own bases if attack percentage goes to 0</li>
<li>visuals: reduced flag marker size a little bit</li>
<li>modding: added spawn_y_offset for character specs</li>
<li>modding: exposed splat map effects layers via objects.svg with effect_splat_layer similar to terrain_layer objects with texture and scale control</li>
</ul>
<p><span style="text-decoration: underline;"><strong>Changelog v1.73 (Pacific):</strong></span></p>
<ul>
<li>weapons: M1919A4 on the Higgins Boat has been improved dramatically for balance, so that beach landing assaults are easier. Its stats now match regular HMG version of M1919A4.</li>
<li>weapons: M1919A4 (including vehicle-born versions) rate of fire raised 28% for greater realism, damage and velocity adjusted for balance</li>
<li>weapons: Bofors on the PT boat has raised sight range</li>
<li>weapons: Type 92 HMG rate of fire reduced 29% for greater realism, damage and velocity raised for balance</li>
<li>weapons: Type 92 HMG now has extended sight range since many were issued with high-powered optics</li>
<li>vehicles: Reduced AI vision with the LVT Water Buffalo machine guns from 1.3 to 1.15</li>
<li>vehicles: Pillboxes and Heavy MGs now add their crewsize to the faction Soldier Capacity so that factions do not lose attackers when they own a plethora of them</li>
<li>vehicles: Pillboxes now respawn every 10 minutes instead of 5</li>
<li>vehicles: Landing Craft now add some Soldier capacity to help with beach landings</li>
<li>vehicles: Landing Craft health raised 50% to allow them to survive one additional strike from infantry-based Anti-Tank weapons</li>
<li>vehicles: Destroyed Heavy MG&#8217;s no longer block vehicles</li>
<li>vehicles: size of the Ka Tsu reduced by 15%</li>
<li>maps: Bougainville eastern beach has been slightly reworked (landing beach area increased and the coastal guns now hit less the terrain bumps around them but rather you <img src='http://www.runningwithrifles.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>balance: Operation Downfall map has been re-balanced (made easier)</li>
<li>script: Operation Downfall phase controller script has been reworked to avoid situations, where the capture order became messed up</li>
</ul>
<p>Happy running, your Osumia Games</p>
]]></content:encoded>
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		<title>update 1.72 out now! With Korean localization!</title>
		<link>http://www.runningwithrifles.com/wp/?p=1722</link>
		<comments>http://www.runningwithrifles.com/wp/?p=1722#comments</comments>
		<pubDate>Mon, 11 Nov 2019 08:51:13 +0000</pubDate>
		<dc:creator>JackMayol</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.runningwithrifles.com/wp/?p=1722</guid>
		<description><![CDATA[Hello Runners! First of all:  환영합니다, 한국인 장병 여러분! Indeed, with the help of the awesome community, RWR has been localized in [b]Korean[/b], special thanks to MarsCow, Leechrang and ith3322! While the update is mainly focusing on this translation work, there&#8217;s also a bunch of bug fixes and a new modified version of the map [...]]]></description>
			<content:encoded><![CDATA[<p>Hello Runners!</p>
<p>First of all:  <strong>환영합니다, 한국인 장병 여러분!</strong></p>
<p><strong></strong>Indeed, with the help of the awesome community, RWR has been localized in [b]Korean[/b], special thanks to MarsCow, Leechrang and ith3322!</p>
<p><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5760583/b007d2941f213212e5e1da8ea058f79c8298f49a.png" alt="Korean!" /><br />
While the update is mainly focusing on this translation work, there&#8217;s also a bunch of bug fixes and a new modified version of the map &#8220;Moorland Trenches&#8221; called <strong>&#8220;Moorland Apocalypse&#8221;</strong> included in online Invasion and as single-player quickmatch. The alternative take on the map is likely well known by people playing Dominance or the mod &#8220;Running with the dead&#8221;.<br />
In &#8220;Moorland Apocalypse&#8221;, you start at the center of the map and need to push two enemy factions back who are encircling you. The third and outer faction is rather peaceful until you start messing with them. You can use this as for own advantage when you feel the timing is right.<br />
<img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5760583/828cf38800d00977b5dd7b7345503cea8d00166f.jpg" alt="Moorland Apocalypse" /><br />
Happy running, your Osumia Games</p>
<p><span style="text-decoration: underline;">Changelog v1.72:</span></p>
<ul>
<li>translation: Korean (special thanks to MarsCow, Leechrang and ith3322!)</li>
<li>maps: Moorland Apocalypse (variation of Moorland Trenches) has been added to the invasion map rotator but is also available as quick match map</li>
<li>weapons: enforcer de-spawn time increased to match rare weapons</li>
<li>vehicles: Guntruck shooting itself with the front MGs fixed</li>
<li>invasion: fixed an exploit where you still got XP when repairing a destroyed vehicle</li>
<li>campaign: fixed a bug where in some cases the final missions didn&#8217;t automatically unlock after annihilating a faction completely</li>
<li>visuals: fixed a shadow bug on DirectX</li>
<li>mac: fixed issue with ctrl key in inventory view</li>
<li>misc: Elite medics now have a small spawn score &#8211; not only existing as part of the elite paratrooper call anymore</li>
<li>misc: fixed a few typos</li>
<li>misc: fixed detonating multiple C4&#8242;s with squad command modifier + throw key in fov mode</li>
<li>misc: optimized character animation loading</li>
<li>misc: moved c4 blast on blast to dominance only</li>
<li>modding: added soldier_group_name in character info query</li>
</ul>
]]></content:encoded>
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		<title>Update 1.71 out inculding community box #3</title>
		<link>http://www.runningwithrifles.com/wp/?p=1712</link>
		<comments>http://www.runningwithrifles.com/wp/?p=1712#comments</comments>
		<pubDate>Tue, 16 Apr 2019 23:31:51 +0000</pubDate>
		<dc:creator>JackMayol</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.runningwithrifles.com/wp/?p=1712</guid>
		<description><![CDATA[Hey Runners, in update 1.71 we continued improving the game and added some new content which will please especially the online invasion players, but we of course also have goodies for the campaign! For those who have the Pacific DLC, you should know the final map of the campaign, &#8220;Operation Downfall&#8221;. We decided to convert [...]]]></description>
			<content:encoded><![CDATA[<p>Hey Runners,</p>
<p>in update 1.71 we continued improving the game and added some new content which will please especially the online invasion players, but we of course also have goodies for the campaign!<br />
For those who have the Pacific DLC, you should know the final map of the campaign, &#8220;Operation Downfall&#8221;. We decided to convert it to be added to the vanilla online invasion map rotation.<br />
There has been several changes to better match the vanilla experience. The challenge is tough and we tested it with a couple of beta testers the last couple of days and we loved it! <img src='http://www.runningwithrifles.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
We also added a &#8220;reverse&#8221; version of the assault map &#8220;Rattlesnake Crescent&#8221; where you start at the Mosque without any combat vehicle while the enemy is constantly pushing with mass of vehicles &#8211; the freshly implemented Radar Tank being one of them!</p>
<p><img src="https://dl.dropbox.com/s/m33qevncf4zgry6/171_SS1_resized.jpg?dl=0" alt="" /></p>
<p>In this update, we also added a special <strong>lonewolf sniper</strong>. He is equipped with a ghillie suit and a suppressed sniper rifle and tends to go behind enemy lines taking out enemies without them to notice. If an hostile enemy unit comes too close, he will crouch and retreat to the closest cover in hopes of not being detected.<br />
At least they don&#8217;t have any body armor under their ghillie suit and are therefore relatively easy to take out unless they notice you first! Sometimes, when they feel that stealth isn&#8217;t helping as they would hope for, they might call <strong>Elite reinforcement</strong>, which is a new radio call, of course also usable for the player!<br />
It paradrops 4 special units, 3 armored paratroopers with unique SMGs and an elite medic which can heal indefinitely (and fast) while having a very strong armored vest! It tries to stay back from the fights focusing on its duty but has a taser as primary weapon in case.</p>
<p><img src="https://dl.dropbox.com/s/6aoc6nnypj5l5h9/lonewolf.jpg?dl=0" alt="" /></p>
<p>The first 2 community box projects were a great success! This is why we launched a new modding contest to bring even more community creations into the game.<br />
This time we focused more on useful and realistic items rather than goofy stuff. It&#8217;s fine to run in a banana costume but it won&#8217;t always help you during war <img src='http://www.runningwithrifles.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
We at Osumia Games were especially pleased with the fact that some scripting efforts have been done to extend the boundaries of the average modding work that has been done so far for previous community boxes, nice!<br />
This goes from repair crane vehicles that can (over)-repair vehicles to GPS laptops to locate strategic enemy locations on the map. We even have a repair kit to fix your broken vests but of course we also have some new and unique weapons, neat!<br />
Here again, there has been more stuff submitted than what we expected, so we had to make a cut at some point, but those ideas aren&#8217;t buried and rather get a new chance for the next Community Box!</p>
<p><img src="https://dl.dropbox.com/s/swzibvdma7a51ll/commbox3_items.png?dl=0" alt="" /></p>
<p>Don&#8217;t forget to join our RWR community on <a href="https://discord.gg/runningwithrifles">Discord</a> and leave us a review on Steam if you like the game, it always motivates us a lot!<br />
See you on the battlefield!</p>
<p>Your Osumia Games</p>
<p>For a complete list of changes, check <a href="http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&amp;t=3504">here</a></p>
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		<title>Long awaited usability update 1.70 released!</title>
		<link>http://www.runningwithrifles.com/wp/?p=1707</link>
		<comments>http://www.runningwithrifles.com/wp/?p=1707#comments</comments>
		<pubDate>Wed, 17 Oct 2018 21:57:18 +0000</pubDate>
		<dc:creator>JackMayol</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.runningwithrifles.com/wp/?p=1707</guid>
		<description><![CDATA[Hey Runners, [drumroll] Update 1.70 aka the &#8220;usability update&#8221; is finally there! [/drumroll] Usability Update The lack of a solid tutorial explaining high level game elements has been an issue among new players and we decided to do something about it now. The little puzzle playground we had previously has been removed as obsolete. In [...]]]></description>
			<content:encoded><![CDATA[<p>Hey Runners,</p>
<p>[drumroll] Update 1.70 aka the &#8220;usability update&#8221; is finally there! [/drumroll]</p>
<p><img src="https://dl.dropbox.com/s/uz4zwkjk7mm5m3s/170_SS_1_resized.jpg" alt="" /></p>
<p><strong>Usability Update</strong></p>
<p>The lack of a solid tutorial explaining high level game elements has been an issue among new players and we decided to do something about it now. The little puzzle playground we had previously has been removed as obsolete. In the new approach you&#8217;ll get informed about things you encounter while playing the campaign (or online invasion) in the form of journal notes, which are usually triggered by mousing over objects or by simply gaining XP. While there are still a few things you&#8217;ll have to figure out on your own, this should definitely help players get into the game better!<br />
A good chunk of the new text content has been translated in all supported languages, kudos again to the translating community! In no special orders thanks to BrodayTy, CandyMew, Lagia8, Tadler, Zahar Savelyev, RaioOriginal, Etsy and some proof-readers.</p>
<p>In the picture below there&#8217;s a preview of what the journal system looks like:</p>
<p><img src="https://dl.dropbox.com/s/c9yv2wsqxau36mm/170_journal_armory.gif" alt="" /></p>
<p>In this update, we&#8217;ve made certain features more accessible for experienced players too. For example, deploying sandbags or heavy weapons on the roof only to see them fall over the edge from a slight misplacement of its position is finally coming to an end. Now, besides using improved collision models for the deployables, we also have a visual emplacement marker which turns red if the space in front of the player is not suitable for deployment. Alongside that, you can now order squadmates to man deployable weapons by giving them a move order over the gun! If (for some reason) you want to build 5 miniguns and 5 mortars side-by-side and want them all manned, no problem.</p>
<p>In the picture below you can see it in action:</p>
<p><img src="https://dl.dropbox.com/s/nk1icq7geyq6hbc/170_deploy.png" alt="" /></p>
<p>We <strong>entirely re-balanced the campaign</strong> after making some changes to the commander AI logic in pursuit of an improved pace for the game. Once a base has been captured, the next attack doesn&#8217;t begin immediately &#8211; rather the commander will regroup his forces to defend against a counterattack and also gather for a larger attack when it does occur. In addition, we seized the occasion to <strong>add a new &#8220;veteran&#8221; difficulty</strong> which has same settings as the &#8220;hard&#8221; difficulty <em>but</em> with FoV enabled, which makes for a much more challenging experience.</p>
<p>We also <strong>added radio call markers</strong> (visible on the map and in the game world) to provide better information for the players about where an allied radio call has been placed as well as an AoE so that you know in which radius you should not enter during the call in case it is a mortar/artillery strike. The subtle visual marker will hopefully lower the amount of unwanted teamkills happening when fellow soldiers run through the bomb showers.</p>
<p><strong>Community Box #2</strong></p>
<p>The first community box submission work was a great success and the modders had a lot of fun making experimental stuff and a good part of it made its way into the game. They had enough new ideas for another community project so here we go! In 1.70 there is a <strong>new community box</strong> with new exciting (and CRAZY) content!<br />
Have you ever dreamed of running through the frontlines in a banana costume throwing banana peels at the enemy? Or having a riot shield but actually being able to shoot at the same time? From goofy to highly helpful in combat situations, with the help of the modding community, we have <strong>more than a dozen new items/objects/costumes/vehicles in the community box #2</strong>!</p>
<p><img src="https://dl.dropbox.com/s/chuq9lf8bxjxhx5/170_comm_box2_resized.png" alt="" /></p>
<p><strong>Dominance &#8211; PvP</strong></p>
<p>The <strong>experimental &#8220;Dominance&#8221; (PvP) mode</strong> is coming out now too. The main idea was to remove most of the RNG by simulating a healthpoint system where there is no longer a kill probability system from bullet damage. Most weapons have a smaller bullet decay (apart from sniper rifles) and some rare weapons have also been included, such as the F2000, the XM-8, 44 Magnum and a few more.<br />
As this gamemode is mainly about PvP, we removed stealth vests and added a special vest which is basically similar to the Vest Type II in vanilla, just that the top vest layers reduce bullet impacts more than the lower layers.<br />
We also added the bandage item that allow you to heal yourself! You can also heal your special vest with it. Bandages can be found at the armory but are also dropped by some AI soldiers.<br />
Keep yourself mobile and loot the bandages lying around to always be ready to engage the next fight!</p>
<p><strong>Pacific Update</strong></p>
<p>[b]Pacific in update 1.70[/b] aims to improve upon some of the major balance concerns in the community, as well as make the campaign more accessible, and to implement a few new weapons and units within the game. Some of the major balance changes include reducing the power of the Banzai Charge call-in, giving the USMC forces a better chance on the early beach-assault maps, and a lot of performance changes to the game&#8217;s small-arms weapons. Specifically, most of the Common weapons (the starting guns available within the Armoury) have had their lethality improved in some way or another; reducing the large gap between their performance and that of Rare weapons. Some other changes include reducing the spawn frequency of the Armoured Sentry Soldiers, adjusting the performance of various armoured vests, and making Guadalcanal a bit more challenging with large numbers of players in an Invasion server (reducing the number of Friendly AI soldiers more per each joined player. This will not affect Solo Players and has very minimal impact on small numbers of players.) Lastly, there is an assortment of new weapons being added, from the iconic M55 Reising sub-machine gun to the pre-war experimental Type Hei automatic rifle. The Imperial Japanese Navy (IJN) have also been added to the game in the form of their Special Naval Landing Forces &#8211; essentially Japanese Marines. The IJN replace the IJA on Tarawa and Downfall, serving as a &#8220;Boss&#8221; faction within the US campaign, but also playable in the Japanese campaign. They use a few different weapons from the IJA and can call-in a Heavy Amphibious Tank &#8211; the Type 4 Ka-Tsu &#8211; a behemoth of a personnel carrier equipped with two 13mm Machine Guns.</p>
<p><img src="https://dl.dropbox.com/s/4y2ezt0reexr5o6/170_pacific_SS_1_resized.jpg" alt="" /></p>
<p><strong>Edelweiss News Update</strong><br />
In case you missed our last dev blog, we announced the next DLC set on the Western Front!  It will go through the battles that paratroopers participated in, most notably Normandy, Market Garden, and the Battle of the Bulge.  We&#8217;re excited to show more about this DLC further down the line, but for now, enjoy this:</p>
<p><img src="https://dl.dropbox.com/s/3stqtambxzwjf5k/170_m4_edelweiss.png" alt="" /></p>
<p>Don&#8217;t forget to join our RWR community on <a href="https://discord.gg/runningwithrifles">Discord</a> and leave us a review on Steam if you like the game, it always motivates us a lot!</p>
<p>Your Osumia Games</p>
<p>For a complete list of changes, check <a href="http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&amp;t=3462&amp;p=18687#p18687&lt;/a&gt;">here</a></p>
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		<title>Next please!&#8230; update 1.65 out!</title>
		<link>http://www.runningwithrifles.com/wp/?p=1701</link>
		<comments>http://www.runningwithrifles.com/wp/?p=1701#comments</comments>
		<pubDate>Thu, 26 Apr 2018 16:27:04 +0000</pubDate>
		<dc:creator>JackMayol</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.runningwithrifles.com/wp/?p=1701</guid>
		<description><![CDATA[Hey Runners, Today it&#8217;s once again update-time! One of the main focus of this update is &#8220;Man vs. World&#8221; balancing, as we saw a bunch of people showing interest in the gamemode but unfortunately it being too hard for most to even pass the first stage. We enjoy hard difficulty ourselves but surely there are [...]]]></description>
			<content:encoded><![CDATA[<p>Hey Runners,</p>
<p>Today it&#8217;s once again update-time! One of the main focus of this update is &#8220;Man vs. World&#8221; balancing, as we saw a bunch of people showing interest in the gamemode but unfortunately it being too hard for most to even pass the first stage. We enjoy hard difficulty ourselves but surely there are ways to make it more accessible to everyone! Therefore we added a new casual difficulty setting which reduces the accuracy of the enemy as well as adding a new self-healing item which is specific for this gamemode &#8211; the bandage!</p>
<p>You can&#8217;t find it in the armory, it&#8217;s a enemy soldier loot drop. Make sure to keep your eyes open to not miss them, they can easily decide the outcome of the campaign! You&#8217;ll also find them in the hard and veteran difficulty modes, just at a lower drop rate.</p>
<p><img src="https://dl.dropbox.com/s/t02z375104cmlkh/bandage_showcase.png?dl=0" alt="bandage" /></p>
<p>Next, we took the first steps into implementing some of our upcoming usability improvement plans to help (new) players get into the game more easily.<br />
One part of it is the backpack design which didn&#8217;t always make sense in it former state. We found out that especially new people were confused about the abrupt speed and accuracy penalty for having e.g. 1 extra weapon in their backpack and not realizing where the penalty comes from, leading to the decision to tweak the encumbrance system.</p>
<p>Now the accuracy and speed penalties increase linearly as you can see in the following chart where you can compared the old (1.64) and the new (1.65) ways.<br />
As for a typical example, when you carry an extra stock weapon in your backpack such as a M16A4, in 1.64 your moving speed was reduced by 20% and your accuracy by 15% (respectively the dotted blue and red lines). In 1.65, the speed penalty would be 10% (blue line) and the accuracy 0% (red line) as it just starts to kick at 20% encumbrance.<br />
Therefore having an alternative weapon in your backpack and nothing else would only affect your movement speed by 10% but not your accuracy. Having more items in the backpack will affect your movement even more and the accuracy will start to reduce too.</p>
<p>Visually, your character will have a visible small backpack on his back once the encumbrance reaches 20% and a big backpack once the encumbrance reaches 50%. We also added a backpack HUD icon with the encumbrance percentage below so that you won&#8217;t have to check your inventory to get that information.</p>
<p><img src="https://dl.dropbox.com/s/hq3qacqakdpe3hr/new_backpack_system.png?dl=0" alt="new backpack system" /></p>
<p>For online players, profile passwords have been another source of confusion since forever, and we&#8217;re now switching to another mechanism that avoids a manual password input while achieving the very same thing by utilizing Steam. For new players or profiles on servers, you no longer need to come up with a password, instead you just pick a username and get into the game. For old profiles, the game requires you to supply the password once more after trying to join with the existing username, or, if you have used the &#8220;Remember me&#8221; option the game will automatically feed it.</p>
<p>In the last update (1.64) we added some new experimental netcode techniques which should help with synchronization issues some people have, especially when their network performance tends to fluctuate. We were rather cautious about those additions, therefore we didn&#8217;t apply them as a default setting but only optional via command line. During the last 3 weeks, we activated the mode on some official servers, which ran surprisingly smooth without causing any issues that could have come along. We&#8217;ve now made the netcode mode the default setting for all servers and clients.</p>
<p>For Pacific, we&#8217;ve optimized some maps to avoid certain crash issues due to RAM consumption, and made a variety of gameplay changes.<br />
Most of these gameplay changes are &#8216;quality of life&#8217; for weapons &#8211; raising the effectiveness of certain firearm classes,<br />
or reducing the performance of some of the incredibly powerful weapons. Additionally, commonness of some of the extremely-rare guns has been raised,<br />
so that they might be encountered slightly more often. The player&#8217;s version of the Sentry Vest has been nerfed (the enemy AI remains the same),<br />
and there is also 1 new weapon variation &#8211; a rare Type 99 Light Machine Gun outfitted with a Scope.</p>
<p>For a complete list of changes, check <a href="http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&amp;t=3440">here</a></p>
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		<title>update 1.64 out! feat. Man vs. World coop mode</title>
		<link>http://www.runningwithrifles.com/wp/?p=1698</link>
		<comments>http://www.runningwithrifles.com/wp/?p=1698#comments</comments>
		<pubDate>Fri, 23 Mar 2018 18:55:26 +0000</pubDate>
		<dc:creator>JackMayol</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.runningwithrifles.com/wp/?p=1698</guid>
		<description><![CDATA[Greetings Runners! In the first major update for 2018 we&#8217;d like to introduce you some tasty additions to the main game as well as for the PACIFIC DLC! On top of that, the game will be on sale until April 2 which is the date of the third anniversary of RWR, woohoo! To start off, [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings Runners!<br />
In the first major update for 2018 we&#8217;d like to introduce you some tasty additions to the main game as well as for the PACIFIC DLC! On top of that, the game will be on sale until April 2 which is the date of the third anniversary of RWR, woohoo! <img src='http://www.runningwithrifles.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
To start off, we adapted the <strong>&#8220;Man vs. World&#8221; mode into a campaign playable as 2-player cooperative</strong>. It continues to be an unforgiving perma-death mode but having a mate to join you on your adventure could make you feel more comfortable and you&#8217;d have someone to revive you in case you are wounded. We highly suggest playing this mode with FoV enabled (veteran mode) as it adds a lot to the excitement and also requires more tactical approach to not get surprised by the enemy.</p>
<p><img src="https://dl.dropbox.com/s/mc7nfdsym2azkqc/mvw_campaign_2p_preview_resized.png?dl=0" alt="Man vs. World coop" /></p>
<p>Over the years, the community has constantly provided us with interesting suggestions and a lot of them have made it into the game. Also, the modding community got bigger, especially since the implementation of Steam Workshop and even more since we have a Discord server with a modding channel which makes it easier and faster for modders to help each other. Therefore we decided to<strong> include the community even more in the game development by starting a &#8220;community box&#8221; contest</strong>. This box is similar to how the gift box works, but with goodies provided by community members. There has been a lot of submissions but only a part of it made it into this update. We have no doubt that there will be more community boxes in the future!</p>
<p><img src="https://dl.dropbox.com/s/bpeupsuxhvg79sc/comm_box.png?dl=0" alt="community box" /></p>
<p>This big roll-out for Pacific will focus on <strong>the battle of Peleliu Airfield!</strong> As have all our Pacific maps it was researched well to represent it in a historical demeanor; we laid out all the major iconic structures and the shape of the island relative to real maps and photos. It is available in both Quickmatch and Campaign.<br />
Alongside the map is being introduced several all-new gear pieces, both weapons and items, which when combined fortify the player into virtually a &#8220;walking&#8221; bunker. Of course, the AI makes use of all this gear as well! And so being introduced is also an all new &#8220;mini-boss&#8221; adversary, the &#8220;Sentry&#8221; Soldier! Similar to RWR&#8217;s EOD armoured troops, the Sentry is a tough, thickly armoured adversary (and occasionally an ally too), and in Pacific, alongside his heavy Sentry Armour, he always comes equipped with a hip-fired Heavy Machine Gun.</p>
<p><img src="https://dl.dropbox.com/s/8i29nczurfr3xn7/Peleliu_Bomber_preview_resized.png?dl=0" alt="Peleliu airfield" /></p>
<p>Last but not least, we&#8217;ve fixed the popular <strong>&#8220;RUNNING WITH THE DEAD&#8221; mod</strong> which had some nasty crash issues due to some recent vanilla updates. Ultimately we didn&#8217;t just fix those but also put some work into the mod overall. As a mod should be something coming from the community, we&#8217;d invite every motivated modder to join the team and continue the project as we unfortunately don&#8217;t have much time left to sustain the continuation of this mod. New maps would be something great we&#8217;d like to see worked on for the mod. Feel free to join Discord to discuss it with us and other modders!<br />
The updated mod should be uploaded a couple of hours after the 1.64 vanilla release, thanks for your patience!</p>
<p><img src="https://dl.dropbox.com/s/lbpjcydhk4lpe1q/RWD_promotion_SS_1.jpg?dl=0" alt="Running with the Dead update" /></p>
<p>We&#8217;ll also set up <strong>2 new servers in mainland China</strong> to host DOMINANCE (PvP) and most likely a RUNNING WITH THE DEAD mod server. Those will still be experimental servers.<br />
Happy Running,Osumia Games</p>
<p>For a complete list of changes, check <a href="http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&amp;t=3432">here</a></p>
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		<title>RWR 1.63 is out &#8211; Happy new year 2018!</title>
		<link>http://www.runningwithrifles.com/wp/?p=1693</link>
		<comments>http://www.runningwithrifles.com/wp/?p=1693#comments</comments>
		<pubDate>Thu, 21 Dec 2017 15:22:56 +0000</pubDate>
		<dc:creator>JackMayol</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.runningwithrifles.com/wp/?p=1693</guid>
		<description><![CDATA[Greetings Runners! Today we&#8217;re releasing the last of 11 major updates in 2017. Just recently many people noticed how unintentionally easy it had become to crush soldiers with tanks, unfortunately friendlies as well, which lead to lots of teamkills and thus irritation when fighting near tanks. To remedy that, the character-vehicle collision has been tuned [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings Runners!</p>
<p>Today we&#8217;re releasing the last of 11 major updates in 2017. Just recently many people noticed how unintentionally easy it had become to crush soldiers with tanks, unfortunately friendlies as well, which lead to lots of teamkills and thus irritation when fighting near tanks.</p>
<p>To remedy that, the character-vehicle collision has been tuned for tanks back more what it used to be but also the AI now attempts to get out of the way of vehicles to avoid those unintentional teamkills. Seems to work out pretty well from our tests!</p>
<p>There is also the option to activate a speed limiter when driving a vehicle by holding down walk key which will slow down the vehicle to be on the safe side. It has been there for a while now but obviously it&#8217;s a bit of hidden feature right now &#8211; now you know right? <img src='http://www.runningwithrifles.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Another change we made is regarding XP loss on death: in fact we entirely removed it unless it&#8217;s a teamkill or a suicide. The XP loss was a serious slowdown for new players who tend to die a lot when they first play the game, hence some people even had more XP loss than gain which could be frustrating when still reaching for the first ranks and learning basics. For veteran players or players with higher ranks in general, the XP loss didn&#8217;t have much of an impact though.</p>
<p>In the last couple of days we set up new official servers in China and yesterday in Brasil, all of those should be considered experimental at the moment yet from our first feedback from players the China servers are doing well. For the Brasilian one(s), we&#8217;re counting on the South-American community to populate the server(s) and report!</p>
<p>2017 is coming to an end and it has been another pleasantly successful year for Osumia Games. We even sold 17% more units (not counting in the Pacific DLC) than the same period last year which was also a very good year for us given the launch itself was back in 2015. The growth of the Chinese player base on Steam surely helped boost the numbers!</p>
<p>2018 will hopefully start like 2017 ended, with an overall happy community and we can&#8217;t wait at Osumia Games to provide you some new content in Vanilla but of course now also in the Pacific DLC!</p>
<p><img src="https://dl.dropbox.com/s/3vhre2lrptjn8h9/2017_gif.gif" alt="happy new year 2018!" /></p>
<p>Merry Xmas holidays to everyone and a happy new year!</p>
<p>Osumia Games</p>
<p>For a complete list of changes, check <a href="http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&amp;t=3412">here</a></p>
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		<title>RWR 1.62 is out &#8211; new vehicles for the PACIFIC DLC</title>
		<link>http://www.runningwithrifles.com/wp/?p=1687</link>
		<comments>http://www.runningwithrifles.com/wp/?p=1687#comments</comments>
		<pubDate>Sun, 10 Dec 2017 20:39:03 +0000</pubDate>
		<dc:creator>JackMayol</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.runningwithrifles.com/wp/?p=1687</guid>
		<description><![CDATA[Hey there! RUNNING WITH RIFLES version 1.62 is out! As another fine tuning update, this time we worked on improving vehicles, boats and tanks in particular, along with vehicle &#8220;ghost&#8221; rendering when occluded by other visuals and some new particle effects. Another rare weapon has also been added in campaign and Invasion, there can never [...]]]></description>
			<content:encoded><![CDATA[<p>Hey there!</p>
<p><strong>RUNNING WITH RIFLES version 1.62 is out!</strong> As another fine tuning update, this time we worked on improving vehicles, boats and tanks in particular, along with vehicle &#8220;ghost&#8221; rendering when occluded by other visuals and some new particle effects. Another rare weapon has also been added in campaign and Invasion, there can never be enough of those!</p>
<p>Boats behave more smoothly with beach areas now, having a larger range how far into beach you can steer and moving slower when in partial contact with ground. Tracked vehicles such as tanks now allow finer rotations while in motion and the so called &#8220;neutral steering&#8221; behaves more reliably &#8211; appears the AI drivers think highly of these improvements as well. Additionally, the AI can now handle straight driving better (surprisingly difficult if you think about it) with much less zigzag from side to side.</p>
<p>Additionally, we have some new vehicles for the Pacific DLC as shown in the picture; an armory boat for the IJA and one for the USMC. Those can be pretty handy when landing at a beach without any static armory far and wide.</p>
<p>We also added a new armored transport vehicle for the IJA: Type 1 Ho-Ha. It&#8217;s a relatively fast half-track with 3 mounted MGs that are covering the front part of the vehicle. It has been added as a radio call as a counter-part of the USMC LVT-4.</p>
<p><img src="https://dl.dropbox.com/s/wrhplme9x26u4ks/Pacific_SS_1_162_scaled.jpg?dl=0" alt="scene from the PACIFIC DLC - update 1.62" /></p>
<p>For a complete changelog, check <a href="http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&amp;t=3401">here</a></p>
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