bwc153 wrote:
4. Line of Sight has been experimented with, and will be implemented on a "hardcore" style mode in the future.
That will make my day when it is received!
Bough game yesterday and I am totally hooked! It really is marvelously designed and implemented even on the 0.95 (0.96? The Steam version) version.
I was hoping there would come a "Hardcore" possibility to be enabled as overall or just one feature individually to customize game.
One of the games what by my opinion nailed the LOS feature was the XIII game
http://en.wikipedia.org/wiki/XIII_(video_game) what made it so that when you were behind obstacle, you could see noise direction as text. Like when guard was walking and you were behind door, you could see "shoestep" icon to be shown on the sound location. And further you were / less noise there was, then smaller the text was. So you clearly could feel the comic style in videogame where sneaking around guards and dogs.
I am hoping to see with the LOS feature similar graphical features. When a enemy runs near you (like 5 meters = 3x the character height) then you would see small footstep icons growing. When enemy would walk, there would not come any sign about enemy.
Every action of course would need to have a own graphical icon to mark sound source. Like changing a clip would trigger "Click" "Lock" text to appear when near.
Firing a weapon would spawn "Pam" -like texts around the general location in few meter accuracy.
All jumpings over wall would trigger "Thump" kind icon for landing area if near.
And of course silenced weapons (while they realistically are not silenced) would dramatically lower the visual effect range so using MP5SD would really give benefits for sneaking persons as you could only see the "tsup" -kind text when in few meters distance (like the 5 meters like with running steps).
But would the LOS be 180 degree from player viewpoint? Meaning that even that the enemy is at four, five or six a clock direction few meters distance, you wouldn't see him unless you turn 90 degree to check that direction?
I wish to see something like 90 degree is the view area where player can spot enemy if just LOS is at him. Then the rest of the 90 degree (45+90+45) would show enemy at LOS if only moving. Meaning that if enemy stay still he isn't revealed.
And does the LOS work per player (client) or per team/squad? Like if someone see enemy, he is visible to everyone? As in hardcore version, I would like to see that every client needs to see target individually. What would enforce communication and spotting.
But for squads, it could be nice to have as well automatic revealment, that if one in squad spots target, then everyone can get a general idea of the target location.
Maybe I need to do some graphical examples to present my questions and wishes beside to try explain them with a poor english
