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 Post subject: some suggest
PostPosted: Tue Mar 18, 2014 8:13 am 
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Joined: Tue Mar 18, 2014 8:06 am
Posts: 4
I will like see

- destructible environnement
- cuztomize weapons for more performance
- sniper should be more accuracy
- gamemode with tickets cause games are very long
- news weapons
- news véhicule
- ammo bag for reload roquet launcher

Hope this will add ::)


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 Post subject: Re: some suggest
PostPosted: Tue Mar 18, 2014 10:30 am 
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Joined: Tue Mar 18, 2014 8:06 am
Posts: 4
Add grenade launcher under main weapons
Add french translation
Add squad and lock player in squad
Add setting for change grey crow
Add engineering class for build bunker trench .....


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 Post subject: Re: some suggest
PostPosted: Tue Mar 18, 2014 11:41 am 
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Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
noop wrote:
I will like see

- destructible environnement
- cuztomize weapons for more performance
- sniper should be more accuracy
- gamemode with tickets cause games are very long
- news weapons
- news véhicule
- ammo bag for reload roquet launcher

Hope this will add ::)


-partially is partially not
-i dont see as great idea
-accurate enough ,aim better
-maybe
-always
-mm, maybe motorcross or atv
-ammo bags? destroy wooden boxes for more ammo
list is same order as quote

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 Post subject: Re: some suggest
PostPosted: Tue Mar 18, 2014 11:49 am 
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Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
noop wrote:
Add grenade launcher under main weapons
Add french translation
Add squad and lock player in squad
Add setting for change grey crow
Add engineering class for build bunker trench .....


-is already
-always a +
-probably is already
-crow?
-there isnt even a bunker item. btw anyone can be engineer.

order is same from top to down

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 Post subject: Re: some suggest
PostPosted: Tue Mar 18, 2014 1:37 pm 
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Joined: Sun Mar 03, 2013 1:09 pm
Posts: 25
My 5 cents:

- new deployable/constructable items = wooden/brick walls and structures, movable ladders/platforms to bypass trenches
- bridges over some buildings
- buildings you can enter
- ghillie suits
- more bushes/items for hiding (Metal Gear's "It's a box!") so AI won't really notice you even if near and other players won't see the circle on your feet
- editable charachters (maybe some colours for pants or weapons)
- editable RPG skills (1st weapon accuracy; 2nd weapon skill; speed; health; leadership; driving ...); once you reach the top skill you begin from 0. More for a rpgish server PvP, PvPvE, Coop...
- customisation of your squad (soldier 1: 1st weapon X; 2nd weapon Y...)
- ingame level editor :lol:
- static machineguns overheat or need reloading
- your charachter in the map will be a Star for instance
- linear misions
- more than 1 vehicles performing the same action for AI (3 enemy trasport trucks going together to the same place e.g.; 2 tanks invading together and cooperatively) at the beginning of the steam trailer it appears something like that and looks sweet
- side missions comissioned by hidgher rank AI for you to gain some promotions or RP
- light objects to be thrown (depending on how long you hold a key and the direction you're aiming rather than the position of the cursor)
- missions on pitch black levels or almost complete darkness

I know most of these are barely possible to make, just saying.


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 Post subject: Re: some suggest
PostPosted: Wed Mar 19, 2014 4:14 am 
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Joined: Wed Aug 08, 2012 12:55 am
Posts: 133
Ewetcr wrote:
My 5 cents:

- new deployable/constructable items = wooden/brick walls and structures, movable ladders/platforms to bypass trenches
Ladders/platforms isn't possible in engine
- bridges over some buildings
Isn't possible in engine
- buildings you can enter
Isn't possible in engine
- ghillie suits
Stealth is already easy enough.
- more bushes/items for hiding (Metal Gear's "It's a box!") so AI won't really notice you even if near and other players won't see the circle on your feet
If you hide in a bush or tall grass players often don't notice you. Stealth vs. AI is easy enough as is.
- editable charachters (maybe some colours for pants or weapons)
Visual mods are clientside, feel free to customize your character via mods ;)
- editable RPG skills (1st weapon accuracy; 2nd weapon skill; speed; health; leadership; driving ...); once you reach the top skill you begin from 0. More for a rpgish server PvP, PvPvE, Coop...
Please, no. The point of RWR is you are just another soldier, not special.
- customisation of your squad (soldier 1: 1st weapon X; 2nd weapon Y...)
There are ingame presets one can set, and enable to only recruit squadmates with certain weapons.
- ingame level editor :lol:
Already is a level editor. Ingame level editor is not feasible.
- static machineguns overheat or need reloading
Current limitation with vehicle weapons. Pasik needs to allow vehicle weapons to reload for this to happen. (I think it's a good idea)
- your charachter in the map will be a Star for instance
- linear misions
Why linear missions?
- more than 1 vehicles performing the same action for AI (3 enemy trasport trucks going together to the same place e.g.; 2 tanks invading together and cooperatively) at the beginning of the steam trailer it appears something like that and looks sweet
That was actually done with players driving. Most of the reason the AI isn't cooperating much togethr is the AI does not use callins for vehicles often, and not many combat vehicle spawns (not jeeps) exist on maps, usually.
- side missions comissioned by hidgher rank AI for you to gain some promotions or RP
I can see this as useful, as right now the armorym issions only activate during the campaign.
- light objects to be thrown (depending on how long you hold a key and the direction you're aiming rather than the position of the cursor)
Current engine limitations limit number of lights.
- missions on pitch black levels or almost complete darkness
Would be difficult without lights.

I know most of these are barely possible to make, just saying.

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 Post subject: Re: some suggest
PostPosted: Wed Mar 19, 2014 8:11 am 
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Joined: Tue Mar 18, 2014 8:06 am
Posts: 4
+1 for level editor
1 team commandant give order to squad same battlefield 2
When player level up aim better ?
Battlefield environnement can change follow battle
Véhicule artillery ?
Change weapons système for easy to choose weapons and secondary


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 Post subject: Re: some suggest
PostPosted: Wed Mar 19, 2014 9:01 am 
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Joined: Tue Mar 05, 2013 12:25 am
Posts: 193
We already have a level editor.
It's called Inkscape.

edit: lol, missed the "ingame" part
ye, that will most likely never happen :roll:


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 Post subject: Re: some suggest
PostPosted: Wed Mar 19, 2014 9:57 am 
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Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
noop wrote:
+1 for level editor
1 team commandant give order to squad same battlefield 2
When player level up aim better ?
Battlefield environnement can change follow battle
Véhicule artillery ?
Change weapons système for easy to choose weapons and secondary


maybe one team commander :D
"level up aim better": no. aim shouldnt ever be depending on rank.
vehicle artillery: is not needed/necessary
weaponn system: its easy as it is, just get used to it eh?
i dont quite get that "battlefield environemnt can change follow battle", what are you meaning by that?

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 Post subject: Re: some suggest
PostPosted: Wed Mar 19, 2014 11:35 am 
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Joined: Sun Mar 03, 2013 1:09 pm
Posts: 25
Thanks for the feedback. I don't really know a thing about the game engine, but I've read here and there that some things are simply not possible. With light objects to be thrown i meant lightweight objects, like small stones or similar, as a method of distraction, or as a precise throw to hit an enemy.

The game's great as it is. In opposition to these ideas above, I believe the best things we can ask for are some new maps, made by the devs or by the community, mods, and more game modes; as well as some tweaks regarding massive multiplayer matches ;)


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