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 Post subject: Some suggestions :)
PostPosted: Sat Mar 15, 2014 3:40 am 
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I've been playing this game alot now, kind of hooked on it and its only just alpha lol. So yes, I've thought of some ideas on what I thought would be an interesting addition to the game, so here they are:

1) Character moves accordingly on mouse aim.
Kind of shocked this is not in the game, but having the character aim where the mouse is being moved would be a nice visual addition instead of the "clipping to aim then fire" the player does now.

2) Drive-able civilian vehicles.
I think being the brown team and picking up a technical/pickup would be kind of fun to do.

3) Deeper & sounds with some bass(Or at least sound modding support so we can add it in!).
I understand the pew pew goes with the style of the game, but when I shoot an machine gun, I would like to hear the roar and see that my enemies hear it also :)

]4) Enhanced Stealth Mechanics
This should be a toggle feature, but the ability to NOT see the enemies/players around the corner or farther would be cool. I understand from a developers perspective this would be a daunting task, but it would add a very different approach to how I would play.

5) Tickets/Time Based Games.
Capping bases is alright, but if I'm playing with 800 bots I probably want to see some carnage instead of capping bases.

6) Brown team default is ON, and gray is off (Or at least the ability to save the preset)
I would imagine brown team being the main enemy against green team, saying GREEN is more NA based weapons and brown is more RUS based weapons. Probably middle east?

7) Bot cap to 1000.
WHY STOP AT 800?

8) Ships & Planes.
I don't know how well this could fit in, but a naval aspect and aerial aspect would be cool. Of course, giving that the game is isometric you would have to pan the camera out a little bit otherwise we wouldn't know where we were going xD.


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 Post subject: Re: Some suggestions :)
PostPosted: Sat Mar 15, 2014 5:44 am 
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1. woudlnt be bad to have that.
2. civilian cars around the battlefield arent really ment to be driven. being the brown team? join to classic gamemode server and swap to brown, or did you mean something else?
3. take look at mods section, there ARE sound mods existing+ funny and great mods.
4. bots dont see you behind the corner, but how would this same thing work against players?.
5. nothing in mind about that.
6. mmm, earlier has always green and grey, brown joined in as third faction, its easy to change, it saves the layouts, thought its map specific layouts.
7. one thing to say about this,lag or GIANT BLOODBATH:D
8. about planes has been discussed earlier, which ended to not pretty well fit to because engine, ships? erm, does patrol boat describe it pretty well :D , theres two at sainte anne, on each side of map

i still believe devs can give better answers on some questions :DD

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 Post subject: Re: Some suggestions :)
PostPosted: Sat Mar 15, 2014 8:04 pm 
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joneau wrote:
1. woudlnt be bad to have that.
2. civilian cars around the battlefield arent really ment to be driven. being the brown team? join to classic gamemode server and swap to brown, or did you mean something else?
3. take look at mods section, there ARE sound mods existing+ funny and great mods.
4. bots dont see you behind the corner, but how would this same thing work against players?.
5. nothing in mind about that.
6. mmm, earlier has always green and grey, brown joined in as third faction, its easy to change, it saves the layouts, thought its map specific layouts.
7. one thing to say about this,lag or GIANT BLOODBATH:D
8. about planes has been discussed earlier, which ended to not pretty well fit to because engine, ships? erm, does patrol boat describe it pretty well :D , theres two at sainte anne, on each side of map

i still believe devs can give better answers on some questions :DD


I should have worded it better, but I was saying since the Brown Team are focused on russian weaponry, it would be cool to use a pickup as a technical, I know you can play as the brown team :)


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 Post subject: Re: Some suggestions :)
PostPosted: Tue Mar 18, 2014 6:06 am 
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1. I agree.
2. Certainly possible to mod it in currently. Not sure if pasik or Jack would do it for vanilla.
3. Already possible to mod. :)
4. Line of Sight has been experimented with, and will be implemented on a "hardcore" style mode in the future.
5. There is a king of the hill style game mode, where one must hold a central base for a period of time. Custom maps could implement other timed gamemodes, but I agree a ticket system could be useful. Dunno if it's possible to make a map with tickets right now, though.
6. Green team has more American names. Grey team has more Germanic names. Brown team has more Russian names. Brown team actually was initially just a "neutral" faction initially created to hold the hill on the KotH maps originally, hence them not being the default option, Grey has been there since .1 (along with Green), Brown's only been in since like .8. Not sure if it would be worth the effort to change the defaults around.
7. One can actually mess with configs to go higher. :)
8. There is a "ship", a static one. On Wake Island. But I think anything larger than the Patrol Boat (already ingame on one map) may be a bit larger scale than the game, as is. Same with planes as anything but a CAS/Support call in.

P.S. I'm not a dev, but I hang out in the IRC room with the developers a lot.

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 Post subject: Re: Some suggestions :)
PostPosted: Thu Mar 20, 2014 10:23 am 
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bwc153 wrote:
4. Line of Sight has been experimented with, and will be implemented on a "hardcore" style mode in the future.


That will make my day when it is received!

Bough game yesterday and I am totally hooked! It really is marvelously designed and implemented even on the 0.95 (0.96? The Steam version) version.

I was hoping there would come a "Hardcore" possibility to be enabled as overall or just one feature individually to customize game.

One of the games what by my opinion nailed the LOS feature was the XIII game http://en.wikipedia.org/wiki/XIII_(video_game) what made it so that when you were behind obstacle, you could see noise direction as text. Like when guard was walking and you were behind door, you could see "shoestep" icon to be shown on the sound location. And further you were / less noise there was, then smaller the text was. So you clearly could feel the comic style in videogame where sneaking around guards and dogs.

I am hoping to see with the LOS feature similar graphical features. When a enemy runs near you (like 5 meters = 3x the character height) then you would see small footstep icons growing. When enemy would walk, there would not come any sign about enemy.
Every action of course would need to have a own graphical icon to mark sound source. Like changing a clip would trigger "Click" "Lock" text to appear when near.

Firing a weapon would spawn "Pam" -like texts around the general location in few meter accuracy.
All jumpings over wall would trigger "Thump" kind icon for landing area if near.

And of course silenced weapons (while they realistically are not silenced) would dramatically lower the visual effect range so using MP5SD would really give benefits for sneaking persons as you could only see the "tsup" -kind text when in few meters distance (like the 5 meters like with running steps).

But would the LOS be 180 degree from player viewpoint? Meaning that even that the enemy is at four, five or six a clock direction few meters distance, you wouldn't see him unless you turn 90 degree to check that direction?

I wish to see something like 90 degree is the view area where player can spot enemy if just LOS is at him. Then the rest of the 90 degree (45+90+45) would show enemy at LOS if only moving. Meaning that if enemy stay still he isn't revealed.

And does the LOS work per player (client) or per team/squad? Like if someone see enemy, he is visible to everyone? As in hardcore version, I would like to see that every client needs to see target individually. What would enforce communication and spotting.
But for squads, it could be nice to have as well automatic revealment, that if one in squad spots target, then everyone can get a general idea of the target location.

Maybe I need to do some graphical examples to present my questions and wishes beside to try explain them with a poor english :D


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 Post subject: Re: Some suggestions :)
PostPosted: Thu Mar 20, 2014 12:25 pm 
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be aware that this isnt FPS fri13

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 Post subject: Re: Some suggestions :)
PostPosted: Thu Mar 20, 2014 5:21 pm 
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Joined: Thu Mar 20, 2014 9:39 am
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joneau wrote:
be aware that this isnt FPS fri13


Sure I am aware of that. But same visual ideas for LOS mode could work. As nothing is worse than having LOS in top-down game like RWR where enemy suddenly pop-in around corner or behind obstacle and you were incapable to react to that.

Thats why there needs to be a tactical elements supporting the LOS mode. Like using a weapon with a silencer to limit the spotting possibilities. Have a environment support your movement, by crawling on high grass to give you benefit to do a surprise assaults. But there needs to be penalties for speed and unthought actions when in LOS mode. Like reloading a weapon behind wall or around corner where enemy is, as it isn't a silent action and should reveal your presence. Running behind wall or around corner should warn the enemy. Or firing a weapon behind walls or buildings should give a hint about proximal direction.

In FPS games we can use sound what really do work well enough because players are experienceing game from single point of space without such visual clutter. But in top-down game you have 360 visual in multi-level layers what you do not have in FPS. So audible hints doesn't work at all. Few fellows running with you and you lose the usefulness of the sound system.

The game is great example of the comic art style where visual clues promote the quick action and reaction. Like you can see that enemy throws a grenade at you when you are crawling behind a rock or wall so you know how to avoid it. In FPS game you don't have that at all, instead it might have set that the enemy yell "Throwing grenade". But because sound system can't be used, it could be in RWR just a text hint about direction if enemy yells so. Maintaining the graphical visual and the fast action and giving the LOS capability. But otherwise it should just be that grenade just pops when it gets on LOS, like on FPS games.


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