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edit: so you figured it out?

I guess so
You can create new files for just about everything, you just have to figure out how to reference it into the game.
For instance, you can create a new name.weapon, and create a new name.xml voxel for the weapon, so long as name.weapon references the name.xml instead of one of the defaults.
From my modding experience thus far, I've found the nicest way to create the mod is edit what weapons are allowed at the root faction level, and I can build from there. Basically for any complete overhaul I don't have to try and rename everything or keep the names the same but have like a M1 Garand actually be stored in ak-47.weapon. I can just create new weapons, add them to the all_weapons and add them to the faction files, ya know?
