pasik wrote:
At the first stage the online mode will work with just IPs. When you host a game, you have to find a way to tell your friends about it, be it irc, facebook, messenger, the forum, whatever. I'm not expecting the max player count to be that huge at the first stage, so this way should be good enough for a while. I'm also expecting to get a drop-in/drop-out feature implemented, so you could just start playing your single player game, start the server while playing, and others could join in any time.
At a later phase, I can add a button or something in the game so that people can automatically publish the info about the game they are hosting, the info will reach e.g. modulaatio.com server, and other people see these published games as a server list within the game. This feature makes more sense once the max player count grows as the network implementation gets optimized. It will probably also require more controlling stuff like setting passwords for the hosted games, voting/kicking players out from the game, who knows what.
Could you please make it so players who host can pick the bot count?
I'd try setting up some RP. Yup, so bots would just ruin it imo. D: